Compare commits
7 Commits
| Author | SHA1 | Date | |
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| e7d44327e8 | |||
| fd7ab16354 | |||
| 18299fd3f5 | |||
| 9d8443c9b2 | |||
| be669f7b3e | |||
| e49a69058b | |||
| bf22a80ca9 |
+1
-1
@@ -5,7 +5,7 @@ CREDITS
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All code and graphics created by Deadlock989, with the following exceptions.
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All code and graphics created by Deadlock989, with the following exceptions.
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Code and graphics modifications after 2020-04-08 by Wyrrrd, ickputzdirwech, Friendch and Deadlock989.
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Code and graphics modifications after 2020-04-08 by Wyrrrd, ickputzdirwech, Friendch, dwightkung and Deadlock989.
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For the latest unmodified version, see https://github.com/Wyrrrd/IndustrialDisplayPlates/tree/cd8778eb3b11f8bde5418088253123b1029dc461
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For the latest unmodified version, see https://github.com/Wyrrrd/IndustrialDisplayPlates/tree/cd8778eb3b11f8bde5418088253123b1029dc461
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Sounds by thomasevd and Raclure @ freesound.org.
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Sounds by thomasevd and Raclure @ freesound.org.
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@@ -11,3 +11,4 @@ If you want to contribute by translating this mod, you can view the existing tra
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Thanks to [Deadlock989](https://mods.factorio.com/user/Deadlock989) for the [original mod](https://mods.factorio.com/mod/IndustrialDisplays).
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Thanks to [Deadlock989](https://mods.factorio.com/user/Deadlock989) for the [original mod](https://mods.factorio.com/mod/IndustrialDisplays).
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Sounds by thomasevd and Raclure on freesound.org.
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Sounds by thomasevd and Raclure on freesound.org.
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Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french translation.
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Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french translation.
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Thanks to [dwightkung](https://github.com/dwightkung) for the simplified chinese translation.
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@@ -1,4 +1,19 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 1.1.5
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Date: 2023-03-15
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Locale:
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- Added simplified Chinese translation (thanks to dwightkung)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.4
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Date: 2021-09-07
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Bugfixes:
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- fixed crash and unwanted behaviour introduced with last release
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---------------------------------------------------------------------------------------------------
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Version: 1.1.3
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Date: 2021-09-06
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Bugfixes:
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- Implemented controlled error message for blueprint update bug in factorio to avoid crash
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Version: 1.1.2
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Date: 2021-08-21
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Date: 2021-08-21
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Changes:
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Changes:
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+35
@@ -478,6 +478,33 @@ local function set_up_display_from_ghost(entity,tags)
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end
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end
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end
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end
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remote.add_interface(
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"IndustrialDisplayPlates",
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{
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get_sprite = function(event)
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if event and event.entity and event.entity.valid then
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local spritetype, spritename = get_render_sprite_info(event.entity)
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return {spritetype=spritetype, spritename=spritename}
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else
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return nil
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end
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end,
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set_sprite = function(event)
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if event and event.entity and event.entity.valid and event.sprite and game.is_valid_sprite_path(event.sprite) then
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destroy_render(event.entity)
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render_overlay_sprite(event.entity, event.sprite)
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if get_has_map_marker(event.entity) then
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local spritetype, spritename = get_render_sprite_info(event.entity)
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change_map_markers(event.entity, spritetype, spritename)
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end
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end
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end
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}
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)
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-- local function reset_globals()
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-- local function reset_globals()
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-- global.translations = nil
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-- global.translations = nil
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-- end
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-- end
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@@ -552,10 +579,18 @@ script.on_event(defines.events.on_player_setup_blueprint, function (event)
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local blueprint = nil
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local blueprint = nil
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if player and player.blueprint_to_setup and player.blueprint_to_setup.valid_for_read then blueprint = player.blueprint_to_setup
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if player and player.blueprint_to_setup and player.blueprint_to_setup.valid_for_read then blueprint = player.blueprint_to_setup
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elseif player and player.cursor_stack.valid_for_read and player.cursor_stack.name == "blueprint" then blueprint = player.cursor_stack end
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elseif player and player.cursor_stack.valid_for_read and player.cursor_stack.name == "blueprint" then blueprint = player.cursor_stack end
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if blueprint then
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if blueprint then
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for index,entity in pairs(event.mapping.get()) do
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for index,entity in pairs(event.mapping.get()) do
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local stype,sname = get_render_sprite_info(entity)
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local stype,sname = get_render_sprite_info(entity)
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if stype and sname then
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if stype and sname then
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-- Workaround for blueprint update bug
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if blueprint.get_blueprint_entity_count() == 0 then
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player.print({"display-plates.blueprint-wont-have-icons"})
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return
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end
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blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-type", stype)
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blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-type", stype)
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blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-name", sname)
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blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-name", sname)
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blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-map-marker", get_has_map_marker(entity))
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blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-map-marker", get_has_map_marker(entity))
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@@ -1,6 +1,6 @@
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{
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{
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"name": "IndustrialDisplayPlates",
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"name": "IndustrialDisplayPlates",
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"version": "1.1.2",
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"version": "1.1.5",
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"title": "Industrial Display Plates",
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"title": "Industrial Display Plates",
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"author": "Wyrrrd",
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"author": "Wyrrrd",
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"homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates",
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"homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates",
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@@ -1,3 +1,6 @@
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[display-plates]
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blueprint-wont-have-icons=Dieser aktualisierte Blaupause wird keine Symbole oder Kartenmarkierungen der Anzeigeplatten enthalten. Um diese hinzuzufügen, erstelle eine neue Blaupause.
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[entity-name]
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[entity-name]
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copper-display=Kupferanzeigeplatte (groß)
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copper-display=Kupferanzeigeplatte (groß)
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iron-display=Eisenanzeigeplatte (groß)
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iron-display=Eisenanzeigeplatte (groß)
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@@ -1,3 +1,6 @@
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[display-plates]
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blueprint-wont-have-icons=This updated blueprint will not contain any icons or map markers of the display plates. To include them, create a new blueprint.
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[entity-name]
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[entity-name]
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copper-display=Copper display plate (large)
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copper-display=Copper display plate (large)
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iron-display=Iron display plate (large)
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iron-display=Iron display plate (large)
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@@ -1,3 +1,6 @@
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[display-plates]
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blueprint-wont-have-icons=Ce plan mis à jour ne contiendra pas les icônes ni les marqueurs de carte des panneaux d'affichage. Pour les inclure, créez-en un nouveau.
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[entity-name]
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[entity-name]
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copper-display=Panneau d'affichage en Cuivre (Grand)
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copper-display=Panneau d'affichage en Cuivre (Grand)
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iron-display=Panneau d'affichage en Fer (Grand)
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iron-display=Panneau d'affichage en Fer (Grand)
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@@ -0,0 +1,24 @@
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[mod-name]
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IndustrialDisplayPlates=工业展示板
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[mod-description]
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IndustrialDisplayPlates=显示物品、流体和信号图标的大、中、小标志。可用于绘制包含地图标记的蓝图。
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[display-plates]
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blueprint-wont-have-icons=此更新的蓝图将不包含任何显示板的图标或地图标记。要包含它们,请创建一个新的蓝图。
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[entity-name]
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copper-display=铜质显示板(大)
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iron-display=铁质展示板(大)
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steel-display=钢制展示板(大)
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copper-display-medium=铜质显示板(中)
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iron-display-medium=铁质展示板(中)
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steel-display-medium=钢制展示板(中)
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copper-display-small=铜质显示板(小)
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iron-display-small=铁质展示板(小)
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steel-display-small=钢显示板(小)
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[controls]
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display-map-marker=地图标记
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display-plate=展示板
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[entity-description]
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display=一个可以链接到地图标记的图标性标志。图标和地图标记设置可被保留在蓝图中。
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Reference in New Issue
Block a user