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v1.1.4
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e7d44327e8
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e7d44327e8 | ||
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fd7ab16354 | ||
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18299fd3f5 |
+1
-1
@@ -5,7 +5,7 @@ CREDITS
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All code and graphics created by Deadlock989, with the following exceptions.
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Code and graphics modifications after 2020-04-08 by Wyrrrd, ickputzdirwech, Friendch and Deadlock989.
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Code and graphics modifications after 2020-04-08 by Wyrrrd, ickputzdirwech, Friendch, dwightkung and Deadlock989.
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For the latest unmodified version, see https://github.com/Wyrrrd/IndustrialDisplayPlates/tree/cd8778eb3b11f8bde5418088253123b1029dc461
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Sounds by thomasevd and Raclure @ freesound.org.
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@@ -11,3 +11,4 @@ If you want to contribute by translating this mod, you can view the existing tra
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Thanks to [Deadlock989](https://mods.factorio.com/user/Deadlock989) for the [original mod](https://mods.factorio.com/mod/IndustrialDisplays).
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Sounds by thomasevd and Raclure on freesound.org.
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Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french translation.
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Thanks to [dwightkung](https://github.com/dwightkung) for the simplified chinese translation.
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@@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.1.5
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Date: 2023-03-15
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Locale:
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- Added simplified Chinese translation (thanks to dwightkung)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.4
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Date: 2021-09-07
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Bugfixes:
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+27
@@ -478,6 +478,33 @@ local function set_up_display_from_ghost(entity,tags)
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end
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end
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remote.add_interface(
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"IndustrialDisplayPlates",
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{
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get_sprite = function(event)
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if event and event.entity and event.entity.valid then
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local spritetype, spritename = get_render_sprite_info(event.entity)
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return {spritetype=spritetype, spritename=spritename}
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else
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return nil
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end
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end,
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set_sprite = function(event)
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if event and event.entity and event.entity.valid and event.sprite and game.is_valid_sprite_path(event.sprite) then
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destroy_render(event.entity)
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render_overlay_sprite(event.entity, event.sprite)
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if get_has_map_marker(event.entity) then
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local spritetype, spritename = get_render_sprite_info(event.entity)
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change_map_markers(event.entity, spritetype, spritename)
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end
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end
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end
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}
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)
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-- local function reset_globals()
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-- global.translations = nil
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-- end
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@@ -1,6 +1,6 @@
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{
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"name": "IndustrialDisplayPlates",
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"version": "1.1.4",
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"version": "1.1.5",
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"title": "Industrial Display Plates",
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"author": "Wyrrrd",
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"homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates",
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@@ -0,0 +1,24 @@
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[mod-name]
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IndustrialDisplayPlates=工业展示板
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[mod-description]
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IndustrialDisplayPlates=显示物品、流体和信号图标的大、中、小标志。可用于绘制包含地图标记的蓝图。
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[display-plates]
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blueprint-wont-have-icons=此更新的蓝图将不包含任何显示板的图标或地图标记。要包含它们,请创建一个新的蓝图。
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[entity-name]
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copper-display=铜质显示板(大)
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iron-display=铁质展示板(大)
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steel-display=钢制展示板(大)
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copper-display-medium=铜质显示板(中)
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iron-display-medium=铁质展示板(中)
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steel-display-medium=钢制展示板(中)
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copper-display-small=铜质显示板(小)
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iron-display-small=铁质展示板(小)
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steel-display-small=钢显示板(小)
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[controls]
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display-map-marker=地图标记
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display-plate=展示板
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[entity-description]
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display=一个可以链接到地图标记的图标性标志。图标和地图标记设置可被保留在蓝图中。
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