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5 Commits

Author SHA1 Message Date
Wyrrrd 4bf7bf8333 Add migration info 2023-04-10 03:20:44 +02:00
Wyrrrd d60715fdd7 Add deprecation warning 2023-04-09 10:24:36 +02:00
Wyrrrd e7d44327e8 Release maintenance 2023-03-15 23:07:36 +01:00
dwightkung fd7ab16354 zh-CN locale (#22)
simplified Chinese
2023-03-15 22:52:03 +01:00
billbo99 18299fd3f5 Add remote interface to allow other mods to query / change sprites in… (#20)
* Add remote interface to allow other mods to query / change sprites in display frames
* update map marker if present
2022-07-11 22:29:56 +02:00
9 changed files with 96 additions and 19 deletions
+1 -1
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@@ -5,7 +5,7 @@ CREDITS
All code and graphics created by Deadlock989, with the following exceptions. All code and graphics created by Deadlock989, with the following exceptions.
Code and graphics modifications after 2020-04-08 by Wyrrrd, ickputzdirwech, Friendch and Deadlock989. Code and graphics modifications after 2020-04-08 by Wyrrrd, ickputzdirwech, Friendch, dwightkung and Deadlock989.
For the latest unmodified version, see https://github.com/Wyrrrd/IndustrialDisplayPlates/tree/cd8778eb3b11f8bde5418088253123b1029dc461 For the latest unmodified version, see https://github.com/Wyrrrd/IndustrialDisplayPlates/tree/cd8778eb3b11f8bde5418088253123b1029dc461
Sounds by thomasevd and Raclure @ freesound.org. Sounds by thomasevd and Raclure @ freesound.org.
+5
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@@ -1,3 +1,7 @@
**This repository will be archived soon.**
Though I have had great plans with this mod, I cannot find the time to maintain it properly. Luckily, the mod will not die, you can migrate to [Flydiverny's fork](https://github.com/Flydiverny/IndustrialDisplayPlates). I will try to merge the new features and fixes over to their fork in the meantime...
# Industrial Display Plates # Industrial Display Plates
<img src="https://raw.githubusercontent.com/Wyrrrd/IndustrialDisplayPlates/master/thumbnail.png" width="144" height="144"> <img src="https://raw.githubusercontent.com/Wyrrrd/IndustrialDisplayPlates/master/thumbnail.png" width="144" height="144">
@@ -11,3 +15,4 @@ If you want to contribute by translating this mod, you can view the existing tra
Thanks to [Deadlock989](https://mods.factorio.com/user/Deadlock989) for the [original mod](https://mods.factorio.com/mod/IndustrialDisplays). Thanks to [Deadlock989](https://mods.factorio.com/user/Deadlock989) for the [original mod](https://mods.factorio.com/mod/IndustrialDisplays).
Sounds by thomasevd and Raclure on freesound.org. Sounds by thomasevd and Raclure on freesound.org.
Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french translation. Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french translation.
Thanks to [dwightkung](https://github.com/dwightkung) for the simplified chinese translation.
+10
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@@ -1,4 +1,14 @@
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 1.1.6
Date: 2023-04-10
Changes:
- Add deprecation info
---------------------------------------------------------------------------------------------------
Version: 1.1.5
Date: 2023-03-15
Locale:
- Added simplified Chinese translation (thanks to dwightkung)
---------------------------------------------------------------------------------------------------
Version: 1.1.4 Version: 1.1.4
Date: 2021-09-07 Date: 2021-09-07
Bugfixes: Bugfixes:
+34
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@@ -478,6 +478,33 @@ local function set_up_display_from_ghost(entity,tags)
end end
end end
remote.add_interface(
"IndustrialDisplayPlates",
{
get_sprite = function(event)
if event and event.entity and event.entity.valid then
local spritetype, spritename = get_render_sprite_info(event.entity)
return {spritetype=spritetype, spritename=spritename}
else
return nil
end
end,
set_sprite = function(event)
if event and event.entity and event.entity.valid and event.sprite and game.is_valid_sprite_path(event.sprite) then
destroy_render(event.entity)
render_overlay_sprite(event.entity, event.sprite)
if get_has_map_marker(event.entity) then
local spritetype, spritename = get_render_sprite_info(event.entity)
change_map_markers(event.entity, spritetype, spritename)
end
end
end
}
)
-- local function reset_globals() -- local function reset_globals()
-- global.translations = nil -- global.translations = nil
-- end -- end
@@ -586,6 +613,13 @@ script.on_event(defines.events.on_player_changed_position, function (event)
gui_close(event) gui_close(event)
end end
end end
-- mod migration info
local mod_migration_info = get_global_player_info(event.player_index, "mod_migration_info")
if not mod_migration_info then
player.print({"", "[img=entity.copper-display] ",{"display-plates.mod-migration-info"}})
set_global_player_info(event.player_index, "mod_migration_info", true)
end
end) end)
script.on_event(defines.events.on_gui_text_changed, function(event) script.on_event(defines.events.on_gui_text_changed, function(event)
+1 -1
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@@ -1,6 +1,6 @@
{ {
"name": "IndustrialDisplayPlates", "name": "IndustrialDisplayPlates",
"version": "1.1.4", "version": "1.1.6",
"title": "Industrial Display Plates", "title": "Industrial Display Plates",
"author": "Wyrrrd", "author": "Wyrrrd",
"homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates", "homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates",
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@@ -1,5 +1,6 @@
[display-plates] [display-plates]
blueprint-wont-have-icons=Dieser aktualisierte Blaupause wird keine Symbole oder Kartenmarkierungen der Anzeigeplatten enthalten. Um diese hinzuzufügen, erstelle eine neue Blaupause. blueprint-wont-have-icons=Dieser aktualisierte Blaupause wird keine Symbole oder Kartenmarkierungen der Anzeigeplatten enthalten. Um diese hinzuzufügen, erstelle eine neue Blaupause.
mod-migration-info=Die Mod "IndustrialDisplayPlates" wird demnächst eingestellt. Bitte migrieren Sie auf "DisplayPlates" wie auf der Mod-Portal-Seite beschrieben.
[entity-name] [entity-name]
copper-display=Kupferanzeigeplatte (groß) copper-display=Kupferanzeigeplatte (groß)
+1
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@@ -1,5 +1,6 @@
[display-plates] [display-plates]
blueprint-wont-have-icons=This updated blueprint will not contain any icons or map markers of the display plates. To include them, create a new blueprint. blueprint-wont-have-icons=This updated blueprint will not contain any icons or map markers of the display plates. To include them, create a new blueprint.
mod-migration-info=The mod "IndustrialDisplayPlates" will retire soon. Please migrate to "DisplayPlates" as described on the mod portal page.
[entity-name] [entity-name]
copper-display=Copper display plate (large) copper-display=Copper display plate (large)
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@@ -1,5 +1,6 @@
[display-plates] [display-plates]
blueprint-wont-have-icons=Ce plan mis à jour ne contiendra pas les icônes ni les marqueurs de carte des panneaux d'affichage. Pour les inclure, créez-en un nouveau. blueprint-wont-have-icons=Ce plan mis à jour ne contiendra pas les icônes ni les marqueurs de carte des panneaux d'affichage. Pour les inclure, créez-en un nouveau.
mod-migration-info=Le mod "IndustrialDisplayPlates" sera bientôt retiré. Veuillez migrer vers "DisplayPlates" comme décrit sur la page portail du mod.
[entity-name] [entity-name]
copper-display=Panneau d'affichage en Cuivre (Grand) copper-display=Panneau d'affichage en Cuivre (Grand)
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@@ -0,0 +1,25 @@
[mod-name]
IndustrialDisplayPlates=工业展示板
[mod-description]
IndustrialDisplayPlates=显示物品、流体和信号图标的大、中、小标志。可用于绘制包含地图标记的蓝图。
[display-plates]
blueprint-wont-have-icons=此更新的蓝图将不包含任何显示板的图标或地图标记。要包含它们,请创建一个新的蓝图。
mod-migration-info="IndustrialDisplayPlates "修改即将退役。请迁移到 "DisplayPlates",如修改门户页面上所描述的。
[entity-name]
copper-display=铜质显示板(大)
iron-display=铁质展示板(大)
steel-display=钢制展示板(大)
copper-display-medium=铜质显示板(中)
iron-display-medium=铁质展示板(中)
steel-display-medium=钢制展示板(中)
copper-display-small=铜质显示板(小)
iron-display-small=铁质展示板(小)
steel-display-small=钢显示板(小)
[controls]
display-map-marker=地图标记
display-plate=展示板
[entity-description]
display=一个可以链接到地图标记的图标性标志。图标和地图标记设置可被保留在蓝图中。