mirror of
https://github.com/Wyrrrd/Rocket_Turrets.git
synced 2026-02-10 19:27:13 +01:00
- Fixed some things still referring to rocket-turret-mk1 - Fixed recipe order - Improved readability
99 lines
2.7 KiB
Lua
99 lines
2.7 KiB
Lua
-- Sheet definition
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function rocket_sheet(inputs)
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return
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{
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layers =
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{
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{
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filename = "__Rocket_Turrets__/graphics/entity/rocket-sheet.png",
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priority = "medium",
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scale = 1,
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width = 72,
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height = 80,
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direction_count = inputs.direction_count and inputs.direction_count or 64,
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frame_count = 1,
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line_length = inputs.line_length and inputs.line_length or 16,
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axially_symmetrical = false,
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run_mode = inputs.run_mode and inputs.run_mode or "forward",
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shift = { 0.25, -0.5 },
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hr_version =
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{
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filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-sheet.png",
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priority = "medium",
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scale = 0.5,
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width = 144,
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height = 160,
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direction_count = inputs.direction_count and inputs.direction_count or 64,
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frame_count = 1,
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line_length = inputs.line_length and inputs.line_length or 16,
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axially_symmetrical = false,
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run_mode = inputs.run_mode and inputs.run_mode or "forward",
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shift = { 0.25, -0.5 },
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}
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}
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}
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}
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end
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-- Entity definition
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rocket_entity = {
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type = "ammo-turret",
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name = "rocket-turret",
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icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-icon.png",
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icon_size = 32,
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flags = {"placeable-player", "player-creation"},
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minable = {mining_time = 0.7, result = "rocket-turret"},
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max_health = 400,
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corpse = "small-remnants",
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collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
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selection_box = {{-1, -1 }, {1, 1}},
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rotation_speed = 0.008,
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preparing_speed = 0.04,
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folding_speed = 0.04,
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dying_explosion = "medium-explosion",
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inventory_size = 1,
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automated_ammo_count = 10,
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attacking_speed = 0.08,
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folded_animation = rocket_sheet{direction_count = 4, line_length = 1},
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preparing_animation = rocket_sheet{direction_count = 4, line_length = 1},
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prepared_animation = rocket_sheet{},
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attacking_animation = rocket_sheet{},
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folding_animation = rocket_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
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vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
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attack_parameters =
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{
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type = "projectile",
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ammo_category = "rocket",
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cooldown = 75,
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projectile_creation_distance = 1.2,
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projectile_center = {-0.15625, -0.07812},
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damage_modifier = 1,
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shell_particle =
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{
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name = "shell-particle",
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direction_deviation = 0.1,
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speed = 0.1,
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speed_deviation = 0.03,
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center = {0, 0},
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creation_distance = -1.925,
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starting_frame_speed = 0.2,
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starting_frame_speed_deviation = 0.1
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},
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range = 32,
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min_range = 15,
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sound =
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{
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{
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filename = "__base__/sound/fight/rocket-launcher.ogg",
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volume = 0.8
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}
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},
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},
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call_for_help_radius = 40
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} |