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mirror of https://github.com/Wyrrrd/Rocket_Turrets.git synced 2026-02-10 19:27:13 +01:00
Files
Rocket_Turrets/prototypes/entity.lua
Wyrrrd 2ba82873b9 Various fixes
- Fixed some things still referring to rocket-turret-mk1
- Fixed recipe order
- Improved readability
2020-03-16 00:13:12 +01:00

99 lines
2.7 KiB
Lua

-- Sheet definition
function rocket_sheet(inputs)
return
{
layers =
{
{
filename = "__Rocket_Turrets__/graphics/entity/rocket-sheet.png",
priority = "medium",
scale = 1,
width = 72,
height = 80,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
hr_version =
{
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-sheet.png",
priority = "medium",
scale = 0.5,
width = 144,
height = 160,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
}
}
}
}
end
-- Entity definition
rocket_entity = {
type = "ammo-turret",
name = "rocket-turret",
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-icon.png",
icon_size = 32,
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 0.7, result = "rocket-turret"},
max_health = 400,
corpse = "small-remnants",
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
selection_box = {{-1, -1 }, {1, 1}},
rotation_speed = 0.008,
preparing_speed = 0.04,
folding_speed = 0.04,
dying_explosion = "medium-explosion",
inventory_size = 1,
automated_ammo_count = 10,
attacking_speed = 0.08,
folded_animation = rocket_sheet{direction_count = 4, line_length = 1},
preparing_animation = rocket_sheet{direction_count = 4, line_length = 1},
prepared_animation = rocket_sheet{},
attacking_animation = rocket_sheet{},
folding_animation = rocket_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
attack_parameters =
{
type = "projectile",
ammo_category = "rocket",
cooldown = 75,
projectile_creation_distance = 1.2,
projectile_center = {-0.15625, -0.07812},
damage_modifier = 1,
shell_particle =
{
name = "shell-particle",
direction_deviation = 0.1,
speed = 0.1,
speed_deviation = 0.03,
center = {0, 0},
creation_distance = -1.925,
starting_frame_speed = 0.2,
starting_frame_speed_deviation = 0.1
},
range = 32,
min_range = 15,
sound =
{
{
filename = "__base__/sound/fight/rocket-launcher.ogg",
volume = 0.8
}
},
},
call_for_help_radius = 40
}