mirror of
https://github.com/Wyrrrd/Rocket_Turrets.git
synced 2026-06-01 13:42:28 +02:00
b399eaba2b
Thanks, DeepL...
44 lines
3.2 KiB
INI
44 lines
3.2 KiB
INI
[mod-description]
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Rocket_Turrets=Adds rocket turrets
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[item-name]
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rocket-turret=Rocket turret
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rocket-turret-mk2=Rocket turret MK2
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rocket-turret-mk3=Rocket turret MK3
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rocket-turret-mk4=Rocket turret MK4
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rocket-turret-mk5=Rocket turret MK5
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[entity-name]
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rocket-turret=Rocket turret
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rocket-turret-mk2=Rocket turret MK2
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rocket-turret-mk3=Rocket turret MK3
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rocket-turret-mk4=Rocket turret MK4
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rocket-turret-mk5=Rocket turret MK5
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[technology-name]
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rocket-turret=Rocket turret
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rocket-turret-mk2=Rocket turret MK2
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rocket-turret-mk3=Rocket turret MK3
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rocket-turret-mk4=Rocket turret MK4
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rocket-turret-mk5=Rocket turret MK5
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[technology-description]
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rocket-turret=A stationary launcher that shoots rockets at distant single and group targets. Handle with care if used with nuclear ammunition.
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rocket-turret-mk2=The first rocket turret upgrade. Each upgrade increases damage by 25%, maximum range by 2, and fire rate by 0.5/s.
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rocket-turret-mk3=The second rocket turret upgrade.
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rocket-turret-mk4=The third rocket turret upgrade that can hold two stacks of ammo.
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rocket-turret-mk5=The fourth and last rocket turret upgrade that can hold three stacks of ammo.
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[rocketturrets]
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menu_rocketturrets=Rocket Turrets
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title_rocketturrets=Rocket Turrets
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[tips-and-tricks-item-name]
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misc=Miscellaneous
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rocketturrets=Rocket turrets
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rocketturrets_modded=Rocket turrets
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[tips-and-tricks-item-description]
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misc=Various little hints that don't fit in an existing category.
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rocketturrets=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nSadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
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rocketturrets_modded=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nThey are glistening in (almost) every colour of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses. |