mirror of
https://github.com/Wyrrrd/bbr-fix.git
synced 2026-03-25 07:49:48 +01:00
Changed mod setting to int
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29
.vscode/launch.json
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29
.vscode/launch.json
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@@ -0,0 +1,29 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"type": "factoriomod",
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"request": "launch",
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"name": "Factorio Mod Debug",
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"factorioPath": "D:/Modding/Factorio/bin/x64/factorio.exe"
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},
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{
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"type": "factoriomod",
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"request": "launch",
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"name": "Factorio Mod Debug (Settings & Data)",
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"factorioPath": "D:/Modding/Factorio/bin/x64/factorio.exe",
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"hookSettings": true,
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"hookData": true
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},
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{
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"type": "factoriomod",
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"request": "launch",
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"name": "Factorio Mod Debug (Profile)",
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"factorioPath": "D:/Modding/Factorio/bin/x64/factorio.exe",
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"hookMode": "profile"
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}
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]
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}
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@@ -2,12 +2,12 @@
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<img src="https://raw.githubusercontent.com/Wyrrrd/bbr-fix/master/thumbnail.png" width="128" height="128">
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### Features
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Changes the recipes of BBR to depend on rails to be more in line with modded rail recipes. You can also enable more expensive recipes via mod settings.
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Changes the recipes of BBR to depend on rails to be more in line with modded rail recipes. You can also make the recipes more expensive via mod settings.
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### Examples
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The stone in the rail recipe gets replaced by the bridge material (wood, iron plate or stone brick).
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So if your modded rail costs 1x stone, 1x steel and 1x turret (don't ask why), with expensive recipes **disabled**, wooden bridge rail will cost **1x** wood, 1x steel and 1x turret. With expensive recipes **enabled**, wooden bridge rail will cost **5x** wood, 1x steel and 1x turret.
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So if your modded rail costs 1x stone, 1x steel and 1x turret (don't ask why), with a cost multiplier of **1**, wooden bridge rail will cost **1x** wood, 1x steel and 1x turret. With a cost multiplier of **5**, wooden bridge rail will cost **5x** wood, 1x steel and 1x turret.
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### Credits
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Thanks to [kapaer](https://mods.factorio.com/user/kapaer) for the [mod](https://mods.factorio.com/mod/beautiful_bridge_railway) this depends on.
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@@ -1,4 +1,10 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Date: 2021-09-06
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Changes:
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- opened up configurability, now the expensiveness can be set freely (don't overdo it)
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- if you used expensive mode, you have to set the cost multiplier to 5 before loading your map
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---------------------------------------------------------------------------------------------------
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Version: 1.1.1
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Date: 2020-12-29
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Features:
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@@ -12,10 +12,12 @@ data.raw["recipe"]["bbr-rail-wood"].ingredients = table.deepcopy(base_recipe)
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data.raw["recipe"]["bbr-rail-iron"].ingredients = table.deepcopy(base_recipe)
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data.raw["recipe"]["bbr-rail-brick"].ingredients = table.deepcopy(base_recipe)
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if settings.startup["bbr_fix_expensive"].value then
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table.insert(data.raw["recipe"]["bbr-rail-wood"].ingredients,{"wood",5})
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table.insert(data.raw["recipe"]["bbr-rail-iron"].ingredients,{"iron-plate",5})
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table.insert(data.raw["recipe"]["bbr-rail-brick"].ingredients,{"stone-brick",5})
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multiplier = settings.startup["bbr-fix-cost"].value
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if multiplier>0 then
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table.insert(data.raw["recipe"]["bbr-rail-wood"].ingredients,{"wood",multiplier})
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table.insert(data.raw["recipe"]["bbr-rail-iron"].ingredients,{"iron-plate",multiplier})
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table.insert(data.raw["recipe"]["bbr-rail-brick"].ingredients,{"stone-brick",multiplier})
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else
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table.insert(data.raw["recipe"]["bbr-rail-wood"].ingredients,{"wood",1})
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table.insert(data.raw["recipe"]["bbr-rail-iron"].ingredients,{"iron-plate",1})
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@@ -1,6 +1,6 @@
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{
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"name": "bbr-fix",
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"version": "1.1.1",
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"version": "1.1.2",
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"title": "Beautiful Bridge Railway - Recipe Fix",
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"author": "Wyrrrd",
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"factorio_version": "1.1",
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@@ -2,4 +2,4 @@
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bbr-fix=Fügt Schienen zu Rezepten hinzu.
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[mod-setting-name]
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bbr_fix_expensive=Teure Rezepte
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bbr-fix-cost=Kostenmultiplikator
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@@ -2,4 +2,4 @@
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bbr-fix=Adds rails to recipes.
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[mod-setting-name]
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bbr_fix_expensive=Expensive recipes
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bbr-fix-cost=Cost multiplier
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@@ -2,4 +2,4 @@
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bbr-fix=Добавляет рельсы в рецепты.
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[mod-setting-name]
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bbr_fix_expensive=Дорогие рецепты
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bbr-fix-cost=Умножитель стоимости
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@@ -1,8 +1,8 @@
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data:extend({
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{
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type = "bool-setting",
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name = "bbr_fix_expensive",
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default_value = "false",
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type = "int-setting",
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name = "bbr-fix-cost",
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default_value = 1,
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setting_type = "startup",
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},
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})
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