mirror of
https://github.com/Wyrrrd/bbr-fix.git
synced 2026-07-06 21:16:50 +02:00
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7 Commits
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| ae709490ac |
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*.zip
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*.zip
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.vscode/*
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Vendored
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"type": "factoriomod",
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"request": "launch",
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"name": "Factorio Mod Debug",
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"factorioVersion": "D:/Modding/Factorio/bin/x64/factorio.exe"
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},
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{
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"type": "factoriomod",
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"request": "launch",
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"name": "Factorio Mod Debug (Settings & Data)",
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"factorioPath": "D:/Factorio/latest/bin/x64/factorio.exe",
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"hookSettings": true,
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"hookData": true
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},
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{
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"type": "factoriomod",
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"request": "launch",
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"name": "Factorio Mod Debug (Profile)",
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"factorioPath": "D:/Factorio/latest/bin/x64/factorio.exe",
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"hookMode": "profile"
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}
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]
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}
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Vendored
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{
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"factorio.versions": [
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{
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"name": "Main",
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"factorioPath": "d:\\Modding\\Factorio\\bin\\x64\\factorio.exe",
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"active": true
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}
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]
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}
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<img src="https://raw.githubusercontent.com/Wyrrrd/bbr-fix/master/thumbnail.png" width="128" height="128">
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<img src="https://raw.githubusercontent.com/Wyrrrd/bbr-fix/master/thumbnail.png" width="128" height="128">
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### Features
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### Features
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Changes the recipes of BBR to depend on rails to be more in line with modded rail recipes. You can also enable more expensive recipes via mod settings.
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Changes the recipes of BBR to depend on rails to be more in line with modded rail recipes. You can also make the recipes more expensive via mod settings.
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### Examples
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### Examples
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The stone in the rail recipe gets replaced by the bridge material (wood, iron plate or stone brick).
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The stone in the rail recipe gets replaced by the bridge material (wood, iron plate or stone brick).
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So if your modded rail costs 1x stone, 1x steel and 1x turret (don't ask why), with expensive recipes **disabled**, wooden bridge rail will cost **1x** wood, 1x steel and 1x turret. With expensive recipes **enabled**, wooden bridge rail will cost **5x** wood, 1x steel and 1x turret.
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So if your modded rail costs 1x stone, 1x steel and 1x turret (don't ask why), with a cost multiplier of **1**, wooden bridge rail will cost **1x** wood, 1x steel and 1x turret. With a cost multiplier of **5**, wooden bridge rail will cost **5x** wood, 1x steel and 1x turret.
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### Credits
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### Credits
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Thanks to [kapaer](https://mods.factorio.com/user/kapaer) for the [mod](https://mods.factorio.com/mod/beautiful_bridge_railway) this depends on.
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Thanks to [kapaer](https://mods.factorio.com/user/kapaer) for the [mod](https://mods.factorio.com/mod/beautiful_bridge_railway) this depends on.
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Thanks to [Eldrinn-Elantey](https://github.com/Eldrinn-Elantey) for the Russian translation.7
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 1.1.3
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Date: 2023-03-22
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Changes:
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- Complete rewrite to enable copying rail recipe result amount, and for performance
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Features:
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- Added "gravel" from IR3 to overwritten materials
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Date: 2021-09-06
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Changes:
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- opened up configurability, now the expensiveness can be set freely (don't overdo it)
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- if you used expensive mode, you have to set the cost multiplier to 5 before loading your map
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---------------------------------------------------------------------------------------------------
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Version: 1.1.1
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Date: 2020-12-29
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Features:
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- Added russian locale (thanks to EldrinnElantey on Github)
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Bugfixes:
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- Fixed mod name in locales
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Version: 1.1.0
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Date: 2020-12-02
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Date: 2020-12-02
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Changes:
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Changes:
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+62
-19
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local base_recipe = {}
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-- setup id helper maps
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-- grab rail recipe ingredients except stone
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ingredients_id_map = {old = false}
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for _,component in pairs(data.raw["recipe"]["rail"].ingredients) do
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for id, item in pairs(data.raw["recipe"]["rail"].ingredients) do
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cname = component[1] or component["name"]
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ingredients_id_map[item[1] or item["name"]] = id
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camount = component[2] or component["amount"]
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if item[1] then
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if cname ~= "stone" then
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ingredients_id_map["old"] = true
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table.insert(base_recipe,{cname,camount})
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end
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end
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end
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end
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data.raw["recipe"]["bbr-rail-wood"].ingredients = table.deepcopy(base_recipe)
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if data.raw["recipe"]["rail"].products then
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data.raw["recipe"]["bbr-rail-iron"].ingredients = table.deepcopy(base_recipe)
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products_id_map = {}
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data.raw["recipe"]["bbr-rail-brick"].ingredients = table.deepcopy(base_recipe)
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print(tprint(data.raw["recipe"]["rail"]))
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for id, item in pairs(data.raw["recipe"]["rail"].products) do products_id_map[item[1] or item["name"]] = id end
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if settings.startup["bbr_fix_expensive"].value then
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end
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table.insert(data.raw["recipe"]["bbr-rail-wood"].ingredients,{"wood",5})
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table.insert(data.raw["recipe"]["bbr-rail-iron"].ingredients,{"iron-plate",5})
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table.insert(data.raw["recipe"]["bbr-rail-brick"].ingredients,{"stone-brick",5})
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-- mod integrations
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else
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if mods["IndustrialRevolution3"] then
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table.insert(data.raw["recipe"]["bbr-rail-wood"].ingredients,{"wood",1})
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replace_item = "gravel"
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table.insert(data.raw["recipe"]["bbr-rail-iron"].ingredients,{"iron-plate",1})
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else
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table.insert(data.raw["recipe"]["bbr-rail-brick"].ingredients,{"stone-brick",1})
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replace_item = "stone"
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end
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-- get multiplier
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multiplier = settings.startup["bbr-fix-cost"].value
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-- setup bridge material list
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bridges = {
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{name = "wood", item = "wood"},
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{name = "iron", item = "iron-plate"},
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{name = "brick", item = "stone-brick"}
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}
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for _, bridge in pairs(bridges) do
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-- copy rail recipe to bridge
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data.raw["recipe"]["bbr-rail-"..bridge.name] = table.deepcopy(data.raw["recipe"]["rail"])
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-- fix recipe name
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data.raw["recipe"]["bbr-rail-"..bridge.name].name = "bbr-rail-"..bridge.name
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-- replace stone with multiplied bridge material
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if ingredients_id_map.old then
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data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]][1] = bridge.item
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-- apply multiplier
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if multiplier > 1 then
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data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]][2] = multiplier * data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]][2]
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end
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else
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data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]].name = bridge.item
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-- apply multiplier
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if multiplier > 1 then
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data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]].amount = multiplier * data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]].amount
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end
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end
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-- replace rails with bridges
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if products_id_map then
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data.raw["recipe"]["bbr-rail-"..bridge.name].products[products_id_map["rail"]].name = "bbr-rail-"..bridge.name
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else
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data.raw["recipe"]["bbr-rail-"..bridge.name].result = "bbr-rail-"..bridge.name
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end
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end
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end
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{
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{
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"name": "bbr-fix",
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"name": "bbr-fix",
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"version": "1.1.0",
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"version": "1.1.3",
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"title": "Beautiful Bridge Railway - Recipe Fix",
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"title": "Beautiful Bridge Railway - Recipe Fix",
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"author": "Wyrrrd",
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"author": "Wyrrrd",
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"factorio_version": "1.1",
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"factorio_version": "1.1",
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"dependencies": [
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"dependencies": [
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"base >= 1.1.0",
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"base >= 1.1.0",
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"beautiful_bridge_railway >= 1.1.1"
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"beautiful_bridge_railway >= 1.1.1",
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"(?) IndustrialRevolution3 >= 3.0.1"
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],
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],
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"description": "Adds rails to recipes."
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"description": "Adds rails to recipes."
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}
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}
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[mod-description]
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[mod-description]
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Autofilter=Fügt Schienen zu Rezepten hinzu.
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bbr-fix=Fügt Schienen zu Rezepten hinzu.
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[mod-setting-name]
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[mod-setting-name]
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bbr_fix_expensive=Teure Rezepte
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bbr-fix-cost=Kostenmultiplikator
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[mod-description]
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[mod-description]
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Autofilter=Adds rails to recipes.
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bbr-fix=Adds rails to recipes.
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[mod-setting-name]
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[mod-setting-name]
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bbr_fix_expensive=Expensive recipes
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bbr-fix-cost=Cost multiplier
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[mod-description]
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bbr-fix=Добавляет рельсы в рецепты.
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[mod-setting-name]
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bbr-fix-cost=Умножитель стоимости
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+3
-3
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data:extend({
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data:extend({
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{
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{
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type = "bool-setting",
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type = "int-setting",
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name = "bbr_fix_expensive",
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name = "bbr-fix-cost",
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default_value = "false",
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default_value = 1,
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setting_type = "startup",
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setting_type = "startup",
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},
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},
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})
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})
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