mirror of
https://github.com/Wyrrrd/bbr-fix.git
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3 Commits
| Author | SHA1 | Date | |
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| 69bf3cac33 | |||
| 5936a9acc7 | |||
| 86b98f8bc9 |
@@ -1 +1,2 @@
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*.zip
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*.zip
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.vscode/*
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Vendored
+3
-3
@@ -8,13 +8,13 @@
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"type": "factoriomod",
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"type": "factoriomod",
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"request": "launch",
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"request": "launch",
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"name": "Factorio Mod Debug",
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"name": "Factorio Mod Debug",
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"factorioPath": "D:/Modding/Factorio/bin/x64/factorio.exe"
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"factorioVersion": "D:/Modding/Factorio/bin/x64/factorio.exe"
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},
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},
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{
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{
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"type": "factoriomod",
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"type": "factoriomod",
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"request": "launch",
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"request": "launch",
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"name": "Factorio Mod Debug (Settings & Data)",
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"name": "Factorio Mod Debug (Settings & Data)",
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"factorioPath": "D:/Modding/Factorio/bin/x64/factorio.exe",
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"factorioPath": "D:/Factorio/latest/bin/x64/factorio.exe",
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"hookSettings": true,
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"hookSettings": true,
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"hookData": true
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"hookData": true
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},
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},
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@@ -22,7 +22,7 @@
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"type": "factoriomod",
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"type": "factoriomod",
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"request": "launch",
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"request": "launch",
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"name": "Factorio Mod Debug (Profile)",
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"name": "Factorio Mod Debug (Profile)",
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"factorioPath": "D:/Modding/Factorio/bin/x64/factorio.exe",
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"factorioPath": "D:/Factorio/latest/bin/x64/factorio.exe",
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"hookMode": "profile"
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"hookMode": "profile"
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}
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}
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]
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]
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Vendored
+9
@@ -0,0 +1,9 @@
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{
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"factorio.versions": [
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{
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"name": "Main",
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"factorioPath": "d:\\Modding\\Factorio\\bin\\x64\\factorio.exe",
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"active": true
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}
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]
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}
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@@ -10,4 +10,5 @@ The stone in the rail recipe gets replaced by the bridge material (wood, iron pl
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So if your modded rail costs 1x stone, 1x steel and 1x turret (don't ask why), with a cost multiplier of **1**, wooden bridge rail will cost **1x** wood, 1x steel and 1x turret. With a cost multiplier of **5**, wooden bridge rail will cost **5x** wood, 1x steel and 1x turret.
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So if your modded rail costs 1x stone, 1x steel and 1x turret (don't ask why), with a cost multiplier of **1**, wooden bridge rail will cost **1x** wood, 1x steel and 1x turret. With a cost multiplier of **5**, wooden bridge rail will cost **5x** wood, 1x steel and 1x turret.
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### Credits
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### Credits
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Thanks to [kapaer](https://mods.factorio.com/user/kapaer) for the [mod](https://mods.factorio.com/mod/beautiful_bridge_railway) this depends on.
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Thanks to [kapaer](https://mods.factorio.com/user/kapaer) for the [mod](https://mods.factorio.com/mod/beautiful_bridge_railway) this depends on.
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Thanks to [Eldrinn-Elantey](https://github.com/Eldrinn-Elantey) for the Russian translation.7
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@@ -1,4 +1,11 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 1.1.3
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Date: 2023-03-22
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Changes:
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- Complete rewrite to enable copying rail recipe result amount, and for performance
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Features:
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- Added "gravel" from IR3 to overwritten materials
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Version: 1.1.2
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Date: 2021-09-06
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Date: 2021-09-06
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Changes:
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Changes:
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+59
-18
@@ -1,25 +1,66 @@
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local base_recipe = {}
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-- setup id helper maps
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-- grab rail recipe ingredients except stone
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ingredients_id_map = {old = false}
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for _,component in pairs(data.raw["recipe"]["rail"].ingredients) do
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for id, item in pairs(data.raw["recipe"]["rail"].ingredients) do
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cname = component[1] or component["name"]
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ingredients_id_map[item[1] or item["name"]] = id
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camount = component[2] or component["amount"]
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if item[1] then
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if cname ~= "stone" then
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ingredients_id_map["old"] = true
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table.insert(base_recipe,{cname,camount})
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end
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end
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end
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end
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data.raw["recipe"]["bbr-rail-wood"].ingredients = table.deepcopy(base_recipe)
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if data.raw["recipe"]["rail"].products then
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data.raw["recipe"]["bbr-rail-iron"].ingredients = table.deepcopy(base_recipe)
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products_id_map = {}
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data.raw["recipe"]["bbr-rail-brick"].ingredients = table.deepcopy(base_recipe)
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print(tprint(data.raw["recipe"]["rail"]))
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for id, item in pairs(data.raw["recipe"]["rail"].products) do products_id_map[item[1] or item["name"]] = id end
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end
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-- mod integrations
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if mods["IndustrialRevolution3"] then
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replace_item = "gravel"
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else
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replace_item = "stone"
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end
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-- get multiplier
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multiplier = settings.startup["bbr-fix-cost"].value
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multiplier = settings.startup["bbr-fix-cost"].value
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if multiplier>0 then
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table.insert(data.raw["recipe"]["bbr-rail-wood"].ingredients,{"wood",multiplier})
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-- setup bridge material list
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table.insert(data.raw["recipe"]["bbr-rail-iron"].ingredients,{"iron-plate",multiplier})
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bridges = {
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table.insert(data.raw["recipe"]["bbr-rail-brick"].ingredients,{"stone-brick",multiplier})
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{name = "wood", item = "wood"},
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else
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{name = "iron", item = "iron-plate"},
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table.insert(data.raw["recipe"]["bbr-rail-wood"].ingredients,{"wood",1})
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{name = "brick", item = "stone-brick"}
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table.insert(data.raw["recipe"]["bbr-rail-iron"].ingredients,{"iron-plate",1})
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}
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table.insert(data.raw["recipe"]["bbr-rail-brick"].ingredients,{"stone-brick",1})
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for _, bridge in pairs(bridges) do
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-- copy rail recipe to bridge
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data.raw["recipe"]["bbr-rail-"..bridge.name] = table.deepcopy(data.raw["recipe"]["rail"])
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-- fix recipe name
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data.raw["recipe"]["bbr-rail-"..bridge.name].name = "bbr-rail-"..bridge.name
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-- replace stone with multiplied bridge material
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if ingredients_id_map.old then
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data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]][1] = bridge.item
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-- apply multiplier
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if multiplier > 1 then
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data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]][2] = multiplier * data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]][2]
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end
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else
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data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]].name = bridge.item
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-- apply multiplier
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if multiplier > 1 then
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data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]].amount = multiplier * data.raw["recipe"]["bbr-rail-"..bridge.name].ingredients[ingredients_id_map[replace_item]].amount
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end
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end
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-- replace rails with bridges
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if products_id_map then
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data.raw["recipe"]["bbr-rail-"..bridge.name].products[products_id_map["rail"]].name = "bbr-rail-"..bridge.name
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else
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data.raw["recipe"]["bbr-rail-"..bridge.name].result = "bbr-rail-"..bridge.name
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end
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end
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end
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@@ -1,12 +1,13 @@
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{
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{
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"name": "bbr-fix",
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"name": "bbr-fix",
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"version": "1.1.2",
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"version": "1.1.3",
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"title": "Beautiful Bridge Railway - Recipe Fix",
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"title": "Beautiful Bridge Railway - Recipe Fix",
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"author": "Wyrrrd",
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"author": "Wyrrrd",
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"factorio_version": "1.1",
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"factorio_version": "1.1",
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"dependencies": [
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"dependencies": [
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"base >= 1.1.0",
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"base >= 1.1.0",
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"beautiful_bridge_railway >= 1.1.1"
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"beautiful_bridge_railway >= 1.1.1",
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"(?) IndustrialRevolution3 >= 3.0.1"
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],
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],
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"description": "Adds rails to recipes."
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"description": "Adds rails to recipes."
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}
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}
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