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Author SHA1 Message Date
Wyrrrd 19e8d91e7b Fix locales (again) 2024-10-27 22:28:45 +01:00
Wyrrrd 95ba24d2f9 Migration to 2.0
- Renamed car group to vehicle group in all languages
- Added spidertrons to vehicle group
2024-10-27 22:24:16 +01:00
Wyrrrd 0b343029e9 Added static script event listeners 2023-03-12 23:15:14 +01:00
Wyrrrd 445691bd04 Update README.md 2022-08-07 17:31:55 +02:00
Wyrrrd 9df748dead Add artillery alert group 2022-08-07 17:24:46 +02:00
Wyrrrd ec0564f167 Fix migrations folder location 2022-08-07 16:28:15 +02:00
Wyrrrd c261e1bc5c Update README.md 2021-08-08 09:51:24 +00:00
10 changed files with 101 additions and 55 deletions
+4 -4
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@@ -2,12 +2,12 @@
<img src=https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png width="128" height="128"> <img src=https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png width="128" height="128">
### Description ### Description
Adds alerts when a car or gun turret is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for cars and turrets can be disabled separately. Behaviour on cars with multiple ammo slots can be configured globally. Adds alerts when a gun turret, car or artillery is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for turrets, cars and artillery can be disabled separately. Behaviour on cars with multiple ammo slots can be configured globally.
### Locale ### Locale
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Gun_Turret_Alerts/tree/master/locale). I'd be happy to add your language and credits to the next release. If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Gun_Turret_Alerts/tree/master/locale). I'd be happy to add your language and credits to the next release.
### Credit ### Credit
Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts). Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail. Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
Thanks to [d0ob](https://github.com/d0ob) for the french locale. Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french locale.
+23
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@@ -1,4 +1,27 @@
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 2.0.0
Date: 2024-10-27
Changes:
- Migration to base game 2.0
Locale:
- Renamed car group to vehicle group in all languages
Features:
- Added spidertrons to vehicle group
Info:
- Planned: Switch from surface names to surface indexes (as names can change)
- Planned: Cleanup tracking table on surface deletion (may happen with space platforms)
- Planned: Add settings to allow players to view alerts for current or multiple/all surfaces
---------------------------------------------------------------------------------------------------
Version: 1.1.11
Date: 2023-03-12
Bugfixes:
- Added static script event listeners to fix missing alerts for script built entities
---------------------------------------------------------------------------------------------------
Version: 1.1.10
Date: 2022-08-07
Features:
- Added artillery as third alert group (off by default)
---------------------------------------------------------------------------------------------------
Version: 1.1.9 Version: 1.1.9
Date: 2021-08-07 Date: 2021-08-07
Locale: Locale:
+35 -24
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@@ -1,5 +1,5 @@
--control.lua --control.lua
--This mod scans the map for cars and gun-turrets and places alerts when they are low on ammo. --This mod scans the map for gun-turrets, vehicles and artillery and places alerts when they are low on ammo.
--util functions --util functions
@@ -64,20 +64,21 @@ local get_ammo_flag = {
} }
local function add_entity_to_list(event) local function add_entity_to_list(event)
--Whenever an ammo-turret or car type entity is built, add it to the global table. --Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
local index = event.created_entity.surface.name.."_"..event.created_entity.force.name local entity = event.created_entity or event.entity
if global.ammo_entities[index] then local index = entity.surface.name.."_"..entity.force.name
table.insert(global.ammo_entities[index], event.created_entity) if storage.ammo_entities[index] then
table.insert(storage.ammo_entities[index], entity)
end end
end end
local function remove_entity_from_list(event) local function remove_entity_from_list(event)
--Whenever an ammo-turret or car type entity dies / is mined, remove it from the global table. --Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
local index = event.entity.surface.name.."_"..event.entity.force.name local index = event.entity.surface.name.."_"..event.entity.force.name
if global.ammo_entities[index] then if storage.ammo_entities[index] then
for i,entity in pairs(global.ammo_entities[index]) do for i,entity in pairs(storage.ammo_entities[index]) do
if (entity == event.entity) then if (entity == event.entity) then
table.remove(global.ammo_entities[index], i) table.remove(storage.ammo_entities[index], i)
break break
end end
end end
@@ -85,7 +86,7 @@ local function remove_entity_from_list(event)
end end
local function add_force_to_list(event) local function add_force_to_list(event)
--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret or car type entities of that force to the global table. --Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, car or artillery type entities of that force to the global table.
local player, force local player, force
if event.player_index then if event.player_index then
player = game.get_player(event.player_index) player = game.get_player(event.player_index)
@@ -97,9 +98,9 @@ local function add_force_to_list(event)
end end
end end
if player and force and not global.ammo_entities[player.surface.name.."_"..force.name] then if player and force and not storage.ammo_entities[player.surface.name.."_"..force.name] then
for _,surface in pairs(game.surfaces) do for _,surface in pairs(game.surfaces) do
global.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car"}, force = force, to_be_deconstructed = false} storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
end end
end end
end end
@@ -124,14 +125,14 @@ local function remove_force_from_list(event)
if force and not force.connected_players then if force and not force.connected_players then
for surface_name,_ in pairs(game.surfaces) do for surface_name,_ in pairs(game.surfaces) do
global.ammo_entities[surface_name.."_"..force.name] = nil storage.ammo_entities[surface_name.."_"..force.name] = nil
end end
end end
end end
local function init_list() local function init_list()
-- index init -- index init
global.ammo_entities = {} storage.ammo_entities = {}
local param = {} local param = {}
for _,force in pairs(game.forces) do for _,force in pairs(game.forces) do
param.force = force param.force = force
@@ -140,14 +141,15 @@ local function init_list()
end end
local function generate_alerts() local function generate_alerts()
--Every 10 seconds recheck and give alerts to players for car and ammo-turret entities on the same force as them. --Every 10 seconds recheck and give alerts to players for ammo-turret, car, spidertron or artillery type entities on the same force as them.
for _,player in pairs(game.connected_players) do for _,player in pairs(game.connected_players) do
local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
local car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value local car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value
local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
local mode = player.mod_settings["gun-turret-alerts-mode"].value local mode = player.mod_settings["gun-turret-alerts-mode"].value
local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
local ammo_entities = global.ammo_entities[player.surface.name.."_"..player.force.name] local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
if ammo_entities then if ammo_entities then
for _,entity in pairs(ammo_entities) do for _,entity in pairs(ammo_entities) do
@@ -157,21 +159,27 @@ local function generate_alerts()
local inventory local inventory
if turret_enabled and entity.type == "ammo-turret" then if turret_enabled and entity.type == "ammo-turret" then
inventory = entity.get_inventory(defines.inventory.turret_ammo) inventory = entity.get_inventory(defines.inventory.turret_ammo)
elseif car_enabled and entity.type == "car" and not table_is_empty(entity.prototype.guns) then elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
inventory = entity.get_inventory(defines.inventory.car_ammo) inventory = entity.get_inventory(defines.inventory.car_ammo)
elseif artillery_enabled then
if entity.type == "artillery-turret" then
inventory = entity.get_inventory(defines.inventory.artillery_turret_ammo)
elseif entity.type == "artillery-wagon" then
inventory = entity.get_inventory(defines.inventory.artillery_wagon_ammo)
end
end end
--Check for states of no or low ammo based on mode --Check for states of no or low ammo based on mode
local ammo_flag local ammo_flag
if inventory and get_ammo_flag[mode] then if inventory and get_ammo_flag[mode] then
if entity.type == "ammo-turret" then if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
ammo_flag = get_ammo_flag[mode](inventory, player_threshold) ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
if entity.prototype.automated_ammo_count then if entity.prototype.automated_ammo_count then
if entity.prototype.automated_ammo_count < player_threshold then if entity.prototype.automated_ammo_count < player_threshold then
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count) ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
end end
end end
elseif entity.type == "car" then elseif entity.type == "car" or entity.type == "spider-vehicle" then
ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index) ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
end end
end end
@@ -203,11 +211,14 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
script.on_event(defines.events.on_force_created, add_force_to_list) script.on_event(defines.events.on_force_created, add_force_to_list)
script.on_event(defines.events.on_forces_merged, remove_force_from_list) script.on_event(defines.events.on_forces_merged, remove_force_from_list)
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"}}) script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"}}) script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"}}) script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"}}) script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"}}) script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_nth_tick(600, generate_alerts) script.on_nth_tick(600, generate_alerts)
+16 -2
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@@ -1,2 +1,16 @@
--data.lua -- data.lua
require("prototypes.signals")
data:extend({
{
type = "virtual-signal",
name = "ammo-icon-red",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
icon_size = 64,
},
{
type = "virtual-signal",
name = "ammo-icon-yellow",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
icon_size = 64,
}
})
+3 -3
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@@ -1,9 +1,9 @@
{ {
"name": "Gun_Turret_Alerts", "name": "Gun_Turret_Alerts",
"version": "1.1.9", "version": "2.0.0",
"title": "Ammo Alerts", "title": "Ammo Alerts",
"author": "Wyrrrd", "author": "Wyrrrd",
"factorio_version": "1.1", "factorio_version": "2.0",
"dependencies": ["base >= 1.1.0"], "dependencies": ["base >= 2.0.0"],
"description": "Adds map alerts for players when a turret or car is either out of ammo or has low ammo" "description": "Adds map alerts for players when a turret or car is either out of ammo or has low ammo"
} }
+6 -4
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@@ -1,14 +1,16 @@
[mod-setting-name] [mod-setting-name]
gun-turret-alerts-enabled=Alarme für Geschützturmmunition aktiviert gun-turret-alerts-enabled=Alarme für Geschützturmmunition aktiviert
gun-turret-alerts-car-enabled=Alarme für Fahrzeugmunition aktiviert gun-turret-alerts-car-enabled=Alarme für Vehikelmunition aktiviert
gun-turret-alerts-artillery-enabled=Alarme für Artillerie aktiviert
gun-turret-alerts-mode=Mehrplatz-Modus gun-turret-alerts-mode=Mehrplatz-Modus
gun-turret-alerts-threshold=Grenze für wenig Munition gun-turret-alerts-threshold=Grenze für wenig Munition
[mod-setting-description] [mod-setting-description]
gun-turret-alerts-enabled=Aktiviert Alarme für Geschützturmmunition für deinen Spieler gun-turret-alerts-enabled=Aktiviert Alarme für Geschützturmmunition für deinen Spieler
gun-turret-alerts-car-enabled=Aktiviert Alarme für Fahrzeugmunition für deinen Spieler gun-turret-alerts-car-enabled=Aktiviert Alarme für Vehikelmunition für deinen Spieler
gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Fahrzeugen.) gun-turret-alerts-artillery-enabled=Aktiviert Alarme für Artillerie für deinen Spieler
gun-turret-alerts-threshold=Wenn ein Fahrzeug oder Geschützturm weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Vehikeln.)
gun-turret-alerts-threshold=Wenn ein Geschützturm, Vehikel oder eine Artillerie weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
[string-mod-setting] [string-mod-setting]
gun-turret-alerts-mode-added=Aufaddiert gun-turret-alerts-mode-added=Aufaddiert
+5 -3
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@@ -1,14 +1,16 @@
[mod-setting-name] [mod-setting-name]
gun-turret-alerts-enabled=Turret ammo alerts enabled gun-turret-alerts-enabled=Turret ammo alerts enabled
gun-turret-alerts-car-enabled=Car ammo alerts enabled gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
gun-turret-alerts-mode=Multi slot mode gun-turret-alerts-mode=Multi slot mode
gun-turret-alerts-threshold=Low ammo threshold gun-turret-alerts-threshold=Low ammo threshold
[mod-setting-description] [mod-setting-description]
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player. gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
gun-turret-alerts-car-enabled=Enables car ammo alerts to be added to your player. gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your player.
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.) gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
gun-turret-alerts-threshold=If a car or turret has less than this much ammo an alert will be added to your player. gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
[string-mod-setting] [string-mod-setting]
gun-turret-alerts-mode-added=Added up gun-turret-alerts-mode-added=Added up
+3 -1
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@@ -1,14 +1,16 @@
[mod-setting-name] [mod-setting-name]
gun-turret-alerts-enabled=Activer les alertes de manque de munitions dans les tourelles. gun-turret-alerts-enabled=Activer les alertes de manque de munitions dans les tourelles.
gun-turret-alerts-car-enabled=Activer les alertes de manque de munitions dans les véhicules. gun-turret-alerts-car-enabled=Activer les alertes de manque de munitions dans les véhicules.
gun-turret-alerts-artillery-enabled=Activer les alertes de manque de munitions dans la artillerie.
gun-turret-alerts-mode=Prendre en considération plusieurs compartiments de munitions. gun-turret-alerts-mode=Prendre en considération plusieurs compartiments de munitions.
gun-turret-alerts-threshold=Nombre de munitions restantes avant d'être alerté. gun-turret-alerts-threshold=Nombre de munitions restantes avant d'être alerté.
[mod-setting-description] [mod-setting-description]
gun-turret-alerts-enabled=Le manque de munitions dans une tourelle enverra une alerte au joueur. gun-turret-alerts-enabled=Le manque de munitions dans une tourelle enverra une alerte au joueur.
gun-turret-alerts-car-enabled=Le manque de munitions dans un véhicule enverra une alerte au joueur. gun-turret-alerts-car-enabled=Le manque de munitions dans un véhicule enverra une alerte au joueur.
gun-turret-alerts-artillery-enabled=Le manque de munitions dans une artillerie enverra une alerte au joueur.
gun-turret-alerts-mode=Surveiller tous les compartiments de l'unité, un seul, ou une sélection.\n(Certaines unités, principalement des véhicules, peuvent posséder plusieurs compartiments. À laisser décoché s'il n'y en a qu'un seul.) gun-turret-alerts-mode=Surveiller tous les compartiments de l'unité, un seul, ou une sélection.\n(Certaines unités, principalement des véhicules, peuvent posséder plusieurs compartiments. À laisser décoché s'il n'y en a qu'un seul.)
gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle ou un véhicule, qui déclenchera un alerte une fois atteint. gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle, un véhicule ou une artillerie, qui déclenchera un alerte une fois atteint.
[string-mod-setting] [string-mod-setting]
gun-turret-alerts-mode-added=Tous gun-turret-alerts-mode-added=Tous
-14
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@@ -1,14 +0,0 @@
data:extend({
{
type = "virtual-signal",
name = "ammo-icon-red",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
icon_size = 64,
},
{
type = "virtual-signal",
name = "ammo-icon-yellow",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
icon_size = 64,
}
})
+6
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@@ -14,6 +14,12 @@ data:extend({
setting_type = "runtime-per-user", setting_type = "runtime-per-user",
default_value = true default_value = true
}, },
{
type = "bool-setting",
name = "gun-turret-alerts-artillery-enabled",
setting_type = "runtime-per-user",
default_value = false
},
{ {
type = "string-setting", type = "string-setting",
name = "gun-turret-alerts-mode", name = "gun-turret-alerts-mode",