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Author SHA1 Message Date
Wyrrrd 52e8d69938 Version bump for base game 1.1 2020-12-02 18:58:24 +01:00
Wyrrrd 230c093dc8 Update README.md
Matched to mod portal description
2020-03-27 12:57:17 +01:00
Wyrrrd ff7c5aab24 Performance
- moved turret index init to on_init
- migrated on_event to on_nth_tick
- typo in changelog
2020-03-21 14:20:23 +01:00
Wyrrrd 8a707a0c8b Bugfix & style
- added initialization of turret index
- removed unnecessary variable
2020-03-21 14:00:26 +01:00
4 changed files with 49 additions and 36 deletions
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# Gun Turret Alerts
<img src=https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png width="128" height="128">
(Please note: This is a quick and dirty port to 0.18. As soon as the original is ported to 0.18, this will be removed.)
### Description
Adds alerts when a gun turret is out of ammo or has low ammo.
Description
- Adds alerts when a gun turret is out of ammo or has low ammo.
Credit:
- Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
### Credit
Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2020-12-02
Changes:
- Version bump for base game 1.1
---------------------------------------------------------------------------------------------------
Version: 0.18.3
Date: 2020-03-21
Changes:
- Migrated on_event to on_nth_tick for performance
Bugfixes:
- Added missing initialization of turret index
---------------------------------------------------------------------------------------------------
Version: 0.18.2
Date: 2020-03-20
Changes:
- Redesigned surface handling again to be more perfomant
- Redesigned surface handling again to be more performant
---------------------------------------------------------------------------------------------------
Version: 0.18.1
Date: 2020-03-19
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--control.lua
--This mod scans the map for gun-turrets and places alerts when turrets are low.
script.on_event({defines.events.on_tick}, function (event)
--Every minute the surface is rescanned for ammo-turret type entities. This is stored in the global table.
if event.tick%3600 == 0 or global.turret_entities == nil then
local planet = game.surfaces
for index,_ in pairs(planet) do
global.turret_entities[index] = planet[index].find_entities_filtered{type = "ammo-turret"}
end
end
if event.tick%600 == 0 then
--Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them.
for _,player in pairs(game.connected_players) do
GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
turret_entities = global.turret_entities[player.surface.name]
script.on_init(function (event)
-- turret index init
global.turret_entities = {}
end)
if GTA_enabled and turret_entities then
for _,turret_entity in pairs(turret_entities) do
if turret_entity.valid and turret_entity.force == player.force then
inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
if inv_var.is_empty() then
-- no ammo alert
player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
elseif inv_var[1].count < player_threshold then
-- low ammo alert
player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
end
script.on_nth_tick(3600, function (event)
--Every minute the surface is rescanned for ammo-turret type entities. This is stored in the global table.
for index,surface in pairs(game.surfaces) do
global.turret_entities[index] = surface.find_entities_filtered{type = "ammo-turret"}
end
end)
script.on_nth_tick(600, function (event)
--Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them.
for _,player in pairs(game.connected_players) do
GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
turret_entities = global.turret_entities[player.surface.name]
if GTA_enabled and turret_entities then
for _,turret_entity in pairs(turret_entities) do
if turret_entity.valid and turret_entity.force == player.force then
inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
if inv_var.is_empty() then
-- no ammo alert
player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
elseif inv_var[1].count < player_threshold then
-- low ammo alert
player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
end
end
end
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{
"name": "Gun_Turret_Alerts",
"version": "0.18.2",
"version": "1.1.0",
"title": "Gun_Turret_Alerts",
"author": "Wyrrrd",
"factorio_version": "0.18",
"dependencies": ["base >= 0.18"],
"factorio_version": "1.1",
"dependencies": ["base >= 1.1.0"],
"description": "Adds map alerts for players when a turret is either out of ammo or has low ammo"
}