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https://github.com/Wyrrrd/Gun_Turret_Alerts.git
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 19e8d91e7b | |||
| 95ba24d2f9 |
@@ -1,4 +1,17 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.0
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Date: 2024-10-27
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Changes:
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- Migration to base game 2.0
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Locale:
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- Renamed car group to vehicle group in all languages
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Features:
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- Added spidertrons to vehicle group
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Info:
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- Planned: Switch from surface names to surface indexes (as names can change)
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- Planned: Cleanup tracking table on surface deletion (may happen with space platforms)
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- Planned: Add settings to allow players to view alerts for current or multiple/all surfaces
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---------------------------------------------------------------------------------------------------
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Version: 1.1.11
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Date: 2023-03-12
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Bugfixes:
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+22
-22
@@ -1,5 +1,5 @@
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--control.lua
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--This mod scans the map for cars and gun-turrets and places alerts when they are low on ammo.
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--This mod scans the map for gun-turrets, vehicles and artillery and places alerts when they are low on ammo.
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--util functions
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@@ -67,18 +67,18 @@ local function add_entity_to_list(event)
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--Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
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local entity = event.created_entity or event.entity
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local index = entity.surface.name.."_"..entity.force.name
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if global.ammo_entities[index] then
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table.insert(global.ammo_entities[index], entity)
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if storage.ammo_entities[index] then
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table.insert(storage.ammo_entities[index], entity)
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end
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end
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local function remove_entity_from_list(event)
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--Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
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local index = event.entity.surface.name.."_"..event.entity.force.name
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if global.ammo_entities[index] then
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for i,entity in pairs(global.ammo_entities[index]) do
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if storage.ammo_entities[index] then
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for i,entity in pairs(storage.ammo_entities[index]) do
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if (entity == event.entity) then
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table.remove(global.ammo_entities[index], i)
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table.remove(storage.ammo_entities[index], i)
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break
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end
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end
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@@ -98,9 +98,9 @@ local function add_force_to_list(event)
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end
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end
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if player and force and not global.ammo_entities[player.surface.name.."_"..force.name] then
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if player and force and not storage.ammo_entities[player.surface.name.."_"..force.name] then
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for _,surface in pairs(game.surfaces) do
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global.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon"}, force = force, to_be_deconstructed = false}
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storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
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end
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end
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end
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@@ -125,14 +125,14 @@ local function remove_force_from_list(event)
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if force and not force.connected_players then
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for surface_name,_ in pairs(game.surfaces) do
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global.ammo_entities[surface_name.."_"..force.name] = nil
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storage.ammo_entities[surface_name.."_"..force.name] = nil
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end
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end
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end
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local function init_list()
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-- index init
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global.ammo_entities = {}
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storage.ammo_entities = {}
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local param = {}
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for _,force in pairs(game.forces) do
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param.force = force
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@@ -141,7 +141,7 @@ local function init_list()
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end
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local function generate_alerts()
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--Every 10 seconds recheck and give alerts to players for ammo-turret, car or artillery type entities on the same force as them.
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--Every 10 seconds recheck and give alerts to players for ammo-turret, car, spidertron or artillery type entities on the same force as them.
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for _,player in pairs(game.connected_players) do
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local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
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@@ -149,7 +149,7 @@ local function generate_alerts()
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local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
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local mode = player.mod_settings["gun-turret-alerts-mode"].value
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local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
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local ammo_entities = global.ammo_entities[player.surface.name.."_"..player.force.name]
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local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
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if ammo_entities then
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for _,entity in pairs(ammo_entities) do
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@@ -159,7 +159,7 @@ local function generate_alerts()
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local inventory
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if turret_enabled and entity.type == "ammo-turret" then
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inventory = entity.get_inventory(defines.inventory.turret_ammo)
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elseif car_enabled and entity.type == "car" and not table_is_empty(entity.prototype.guns) then
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elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
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inventory = entity.get_inventory(defines.inventory.car_ammo)
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elseif artillery_enabled then
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if entity.type == "artillery-turret" then
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@@ -179,7 +179,7 @@ local function generate_alerts()
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ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
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end
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end
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elseif entity.type == "car" then
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elseif entity.type == "car" or entity.type == "spider-vehicle" then
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
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end
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end
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@@ -211,14 +211,14 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
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script.on_event(defines.events.on_force_created, add_force_to_list)
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script.on_event(defines.events.on_forces_merged, remove_force_from_list)
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script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_nth_tick(600, generate_alerts)
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@@ -1,2 +1,16 @@
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--data.lua
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require("prototypes.signals")
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-- data.lua
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data:extend({
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{
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type = "virtual-signal",
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name = "ammo-icon-red",
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icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
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icon_size = 64,
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},
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{
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type = "virtual-signal",
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name = "ammo-icon-yellow",
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icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
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icon_size = 64,
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}
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})
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@@ -1,9 +1,9 @@
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{
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"name": "Gun_Turret_Alerts",
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"version": "1.1.11",
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"version": "2.0.0",
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"title": "Ammo Alerts",
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"author": "Wyrrrd",
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"factorio_version": "1.1",
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"dependencies": ["base >= 1.1.0"],
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"factorio_version": "2.0",
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"dependencies": ["base >= 2.0.0"],
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"description": "Adds map alerts for players when a turret or car is either out of ammo or has low ammo"
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}
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@@ -1,16 +1,16 @@
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[mod-setting-name]
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gun-turret-alerts-enabled=Alarme für Geschützturmmunition aktiviert
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gun-turret-alerts-car-enabled=Alarme für Fahrzeugmunition aktiviert
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gun-turret-alerts-car-enabled=Alarme für Vehikelmunition aktiviert
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gun-turret-alerts-artillery-enabled=Alarme für Artillerie aktiviert
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gun-turret-alerts-mode=Mehrplatz-Modus
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gun-turret-alerts-threshold=Grenze für wenig Munition
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[mod-setting-description]
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gun-turret-alerts-enabled=Aktiviert Alarme für Geschützturmmunition für deinen Spieler
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gun-turret-alerts-car-enabled=Aktiviert Alarme für Fahrzeugmunition für deinen Spieler
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gun-turret-alerts-car-enabled=Aktiviert Alarme für Vehikelmunition für deinen Spieler
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gun-turret-alerts-artillery-enabled=Aktiviert Alarme für Artillerie für deinen Spieler
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gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Fahrzeugen.)
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gun-turret-alerts-threshold=Wenn ein Fahrzeug oder Geschützturm weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
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gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Vehikeln.)
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gun-turret-alerts-threshold=Wenn ein Geschützturm, Vehikel oder eine Artillerie weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
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[string-mod-setting]
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gun-turret-alerts-mode-added=Aufaddiert
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@@ -1,16 +1,16 @@
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[mod-setting-name]
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gun-turret-alerts-enabled=Turret ammo alerts enabled
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gun-turret-alerts-car-enabled=Car ammo alerts enabled
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gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
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gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
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gun-turret-alerts-mode=Multi slot mode
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gun-turret-alerts-threshold=Low ammo threshold
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[mod-setting-description]
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gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
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gun-turret-alerts-car-enabled=Enables car ammo alerts to be added to your player.
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gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your player.
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gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
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gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
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gun-turret-alerts-threshold=If a car or turret has less than this much ammo an alert will be added to your player.
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gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
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[string-mod-setting]
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gun-turret-alerts-mode-added=Added up
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@@ -10,7 +10,7 @@ gun-turret-alerts-enabled=Le manque de munitions dans une tourelle enverra une a
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gun-turret-alerts-car-enabled=Le manque de munitions dans un véhicule enverra une alerte au joueur.
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gun-turret-alerts-artillery-enabled=Le manque de munitions dans une artillerie enverra une alerte au joueur.
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gun-turret-alerts-mode=Surveiller tous les compartiments de l'unité, un seul, ou une sélection.\n(Certaines unités, principalement des véhicules, peuvent posséder plusieurs compartiments. À laisser décoché s'il n'y en a qu'un seul.)
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gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle ou un véhicule, qui déclenchera un alerte une fois atteint.
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gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle, un véhicule ou une artillerie, qui déclenchera un alerte une fois atteint.
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[string-mod-setting]
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gun-turret-alerts-mode-added=Tous
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@@ -1,2 +0,0 @@
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global.turret_entities = nil
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global.car_entities = nil
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@@ -1,14 +0,0 @@
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data:extend({
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{
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type = "virtual-signal",
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name = "ammo-icon-red",
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icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
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icon_size = 64,
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},
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{
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type = "virtual-signal",
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name = "ammo-icon-yellow",
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icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
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icon_size = 64,
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}
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})
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Reference in New Issue
Block a user