mirror of
https://github.com/Wyrrrd/Gun_Turret_Alerts.git
synced 2026-07-01 12:32:37 +02:00
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8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 861dd1fa7d | |||
| b6df0ba763 | |||
| e99c0e0505 | |||
| 3c86e315f4 | |||
| 3c2316878a | |||
| ad2e1d597b | |||
| 0eabcfc23e | |||
| 4bf3081c31 |
@@ -12,4 +12,4 @@ Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod]
|
|||||||
Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
|
Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
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||||||
Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french locale.
|
Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french locale.
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||||||
Thanks to [eugenikus8](https://github.com/eugenikus8) for the russian locale.
|
Thanks to [eugenikus8](https://github.com/eugenikus8) for the russian locale.
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||||||
Thanks to [Met_en_Bouldry](https://crowdin.com/profile/Met_en_Bouldry) for the ukranian locale.
|
Thanks to [Met_en_Bouldry](https://crowdin.com/profile/Met_en_Bouldry) for the ukrainian locale.
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@@ -1,4 +1,21 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 2.0.4
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Date: 2024-11-09
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Bugfixes:
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- Fix another crash on surface deletion
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|
---------------------------------------------------------------------------------------------------
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||||||
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Version: 2.0.3
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||||||
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Date: 2024-11-08
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Bugfixes:
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||||||
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- Fixed crash on invalid entity
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||||||
|
---------------------------------------------------------------------------------------------------
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||||||
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Version: 2.0.2
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Date: 2024-11-08
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Changes:
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- Cleanup tracking table on surface rename/deletion
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Bugfixes:
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- Quick fix setting for manual turret fill
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---------------------------------------------------------------------------------------------------
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Version: 2.0.1
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Version: 2.0.1
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Date: 2024-11-06
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Date: 2024-11-06
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Locale:
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Locale:
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+73
-46
@@ -31,7 +31,7 @@ local get_ammo_flag = {
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end
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end
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end
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end
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end,
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end,
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["individually"] = function (inventory,player_threshold)
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["individually"] = function (inventory,player_threshold)
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if inventory.is_empty() then
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if inventory.is_empty() then
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return true
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return true
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@@ -64,7 +64,7 @@ local get_ammo_flag = {
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}
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}
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local function add_entity_to_list(event)
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local function add_entity_to_list(event)
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--Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
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--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
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local entity = event.created_entity or event.entity
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local entity = event.created_entity or event.entity
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local index = entity.surface.name.."_"..entity.force.name
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local index = entity.surface.name.."_"..entity.force.name
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if storage.ammo_entities[index] then
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if storage.ammo_entities[index] then
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@@ -73,7 +73,7 @@ local function add_entity_to_list(event)
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end
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end
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local function remove_entity_from_list(event)
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local function remove_entity_from_list(event)
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--Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
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--Whenever an ammo-turret, vehicle or artillery type entity dies / is mined, remove it from the global table.
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local index = event.entity.surface.name.."_"..event.entity.force.name
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local index = event.entity.surface.name.."_"..event.entity.force.name
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if storage.ammo_entities[index] then
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if storage.ammo_entities[index] then
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for i,entity in pairs(storage.ammo_entities[index]) do
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for i,entity in pairs(storage.ammo_entities[index]) do
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@@ -86,19 +86,21 @@ local function remove_entity_from_list(event)
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end
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end
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local function add_force_to_list(event)
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local function add_force_to_list(event)
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--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, car or artillery type entities of that force to the global table.
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--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, vehicle or artillery type entities of that force to the global table.
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local player, force
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local player, force
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if event.player_index then
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if event.player_index then
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player = game.get_player(event.player_index)
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player = game.get_player(event.player_index)
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force = player.force
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if player and player.valid then
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force = player.force
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end
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elseif event.force then
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elseif event.force then
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force = event.force
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force = event.force
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if force.connected_players then
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if force.valid and force.connected_players then
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player = force.connected_players[1]
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player = force.connected_players[1]
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end
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end
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end
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end
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|
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if player and force and not storage.ammo_entities[player.surface.name.."_"..force.name] then
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if player and player.valid and force and force.valid and not storage.ammo_entities[player.surface.name.."_"..force.name] then
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for _,surface in pairs(game.surfaces) do
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for _,surface in pairs(game.surfaces) do
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storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
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storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
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end
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end
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@@ -130,8 +132,25 @@ local function remove_force_from_list(event)
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end
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end
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end
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end
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|
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local function remove_surface_from_list(event)
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--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
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for _,force in pairs(game.forces) do
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local index
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if event.new_name then
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storage.ammo_entities[event.new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[event.old_name.."_"..force.name])
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index = event.old_name.."_"..force.name
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elseif event.surface_index then
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index = game.surfaces[event.surface_index].name.."_"..force.name
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end
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if index then
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storage.ammo_entities[index] = nil
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|
end
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end
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end
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local function init_list()
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local function init_list()
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-- index init
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--Create global table for existing forces
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storage.ammo_entities = {}
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storage.ammo_entities = {}
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local param = {}
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local param = {}
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for _,force in pairs(game.forces) do
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for _,force in pairs(game.forces) do
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@@ -141,57 +160,62 @@ local function init_list()
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end
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end
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local function generate_alerts()
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local function generate_alerts()
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--Every 10 seconds recheck and give alerts to players for ammo-turret, car, spidertron or artillery type entities on the same force as them.
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--Every 10 seconds recheck and give alerts to players for ammo-turret, vehicle, spidertron or artillery type entities on the same force as them.
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for _,player in pairs(game.connected_players) do
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for _,player in pairs(game.connected_players) do
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|
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local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
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local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
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local car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value
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local car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value
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local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
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local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
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local mode = player.mod_settings["gun-turret-alerts-mode"].value
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local mode = player.mod_settings["gun-turret-alerts-mode"].value
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local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
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local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
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local autofull = player.mod_settings["gun-turret-alerts-z-automated-full"].value
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local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
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local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
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|
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if ammo_entities then
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if ammo_entities then
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for _,entity in pairs(ammo_entities) do
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for index,entity in pairs(ammo_entities) do
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if entity.valid and entity.force == player.force then
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if entity.valid then
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if entity.force == player.force then
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|
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--Get ammo inventory based on entity type, skip cars without guns
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--Get ammo inventory based on entity type, skip vehicles without guns
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local inventory
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local inventory
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if turret_enabled and entity.type == "ammo-turret" then
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if turret_enabled and entity.type == "ammo-turret" then
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inventory = entity.get_inventory(defines.inventory.turret_ammo)
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inventory = entity.get_inventory(defines.inventory.turret_ammo)
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elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
|
elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
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inventory = entity.get_inventory(defines.inventory.car_ammo)
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inventory = entity.get_inventory(defines.inventory.car_ammo)
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elseif artillery_enabled then
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elseif artillery_enabled then
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if entity.type == "artillery-turret" then
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if entity.type == "artillery-turret" then
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inventory = entity.get_inventory(defines.inventory.artillery_turret_ammo)
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inventory = entity.get_inventory(defines.inventory.artillery_turret_ammo)
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elseif entity.type == "artillery-wagon" then
|
elseif entity.type == "artillery-wagon" then
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inventory = entity.get_inventory(defines.inventory.artillery_wagon_ammo)
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inventory = entity.get_inventory(defines.inventory.artillery_wagon_ammo)
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||||||
end
|
|
||||||
end
|
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||||||
|
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||||||
--Check for states of no or low ammo based on mode
|
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local ammo_flag
|
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if inventory and get_ammo_flag[mode] then
|
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if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
|
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
|
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if entity.prototype.automated_ammo_count then
|
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if entity.prototype.automated_ammo_count < player_threshold then
|
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ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
|
|
||||||
end
|
|
||||||
end
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end
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elseif entity.type == "car" or entity.type == "spider-vehicle" then
|
end
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
|
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--Check for states of no or low ammo based on mode
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local ammo_flag
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if inventory and get_ammo_flag[mode] then
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if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
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if autofull and entity.prototype.automated_ammo_count then
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if entity.prototype.automated_ammo_count < player_threshold then
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ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
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|
end
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|
end
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|
elseif entity.type == "car" or entity.type == "spider-vehicle" then
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|
ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
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|
end
|
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|
end
|
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|
|
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|
--Create alert for present state
|
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|
if ammo_flag then
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|
-- no ammo alert
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player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-red"}, {"gun-turret-alerts.message-empty", entity.localised_name}, true)
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|
elseif ammo_flag == false then
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|
-- low ammo alert
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|
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
|
||||||
end
|
end
|
||||||
end
|
end
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||||||
|
else
|
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--Create alert for present state
|
ammo_entities[index] = nil
|
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if ammo_flag then
|
|
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-- no ammo alert
|
|
||||||
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-red"}, {"gun-turret-alerts.message-empty", entity.localised_name}, true)
|
|
||||||
elseif ammo_flag == false then
|
|
||||||
-- low ammo alert
|
|
||||||
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -211,6 +235,9 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
|
|||||||
script.on_event(defines.events.on_force_created, add_force_to_list)
|
script.on_event(defines.events.on_force_created, add_force_to_list)
|
||||||
script.on_event(defines.events.on_forces_merged, remove_force_from_list)
|
script.on_event(defines.events.on_forces_merged, remove_force_from_list)
|
||||||
|
|
||||||
|
script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
|
||||||
|
script.on_event(defines.events.on_surface_deleted, remove_surface_from_list)
|
||||||
|
|
||||||
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||||
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||||
script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "Gun_Turret_Alerts",
|
"name": "Gun_Turret_Alerts",
|
||||||
"version": "2.0.1",
|
"version": "2.0.4",
|
||||||
"title": "Ammo Alerts",
|
"title": "Ammo Alerts",
|
||||||
"author": "Wyrrrd",
|
"author": "Wyrrrd",
|
||||||
"factorio_version": "2.0",
|
"factorio_version": "2.0",
|
||||||
|
|||||||
@@ -24,3 +24,8 @@ message-low=__1__ hat wenig Munition
|
|||||||
[virtual-signal-name]
|
[virtual-signal-name]
|
||||||
ammo-icon-red=Hat keine Munition
|
ammo-icon-red=Hat keine Munition
|
||||||
ammo-icon-yellow=Hat wenig Munition
|
ammo-icon-yellow=Hat wenig Munition
|
||||||
|
|
||||||
|
[mod-name]
|
||||||
|
|
||||||
|
[mod-description]
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
|
|||||||
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
|
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
|
||||||
gun-turret-alerts-mode=Multi slot mode
|
gun-turret-alerts-mode=Multi slot mode
|
||||||
gun-turret-alerts-threshold=Low ammo threshold
|
gun-turret-alerts-threshold=Low ammo threshold
|
||||||
|
gun-turret-alerts-z-automated-full=Automated amount equals full
|
||||||
|
|
||||||
[mod-setting-description]
|
[mod-setting-description]
|
||||||
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
|
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
|
||||||
@@ -11,6 +12,7 @@ gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your pl
|
|||||||
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
|
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
|
||||||
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
|
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
|
||||||
gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
|
gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
|
||||||
|
gun-turret-alerts-z-automated-full=Send no alerts when a turret or artillery has an amount of ammo equal or higher than what inserters would automatically insert into them.
|
||||||
|
|
||||||
[string-mod-setting]
|
[string-mod-setting]
|
||||||
gun-turret-alerts-mode-added=Added up
|
gun-turret-alerts-mode-added=Added up
|
||||||
|
|||||||
@@ -24,3 +24,8 @@ message-low=__1__ peu de munitions
|
|||||||
[virtual-signal-name]
|
[virtual-signal-name]
|
||||||
ammo-icon-red=Signal d'absence de munition
|
ammo-icon-red=Signal d'absence de munition
|
||||||
ammo-icon-yellow=Signal de manque de munitions
|
ammo-icon-yellow=Signal de manque de munitions
|
||||||
|
|
||||||
|
[mod-name]
|
||||||
|
|
||||||
|
[mod-description]
|
||||||
|
|
||||||
|
|||||||
@@ -24,3 +24,8 @@ message-low=__1__ мало боєприпасів
|
|||||||
[virtual-signal-name]
|
[virtual-signal-name]
|
||||||
ammo-icon-red=Сигнал про закінчення набоїв
|
ammo-icon-red=Сигнал про закінчення набоїв
|
||||||
ammo-icon-yellow=Сигнал про низький рівень набоїв
|
ammo-icon-yellow=Сигнал про низький рівень набоїв
|
||||||
|
|
||||||
|
[mod-name]
|
||||||
|
|
||||||
|
[mod-description]
|
||||||
|
|
||||||
|
|||||||
@@ -34,4 +34,10 @@ data:extend({
|
|||||||
default_value = 8,
|
default_value = 8,
|
||||||
minimum_value = 0
|
minimum_value = 0
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
type = "bool-setting",
|
||||||
|
name = "gun-turret-alerts-z-automated-full",
|
||||||
|
setting_type = "runtime-per-user",
|
||||||
|
default_value = true
|
||||||
|
},
|
||||||
})
|
})
|
||||||
Reference in New Issue
Block a user