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4 Commits

Author SHA1 Message Date
Wyrrrd 861dd1fa7d Add extra safety checks 2024-11-09 17:05:03 +01:00
Wyrrrd b6df0ba763 Fix surface handling fuckup 2024-11-09 16:14:34 +01:00
Factorio Mods Helper e99c0e0505 Update translations from Crowdin 2024-11-09 04:27:21 +00:00
Wyrrrd 3c86e315f4 Fix crash on invalid entity 2024-11-09 00:01:41 +01:00
6 changed files with 37 additions and 12 deletions
+10
View File
@@ -1,4 +1,14 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.4
Date: 2024-11-09
Bugfixes:
- Fix another crash on surface deletion
---------------------------------------------------------------------------------------------------
Version: 2.0.3
Date: 2024-11-08
Bugfixes:
- Fixed crash on invalid entity
---------------------------------------------------------------------------------------------------
Version: 2.0.2
Date: 2024-11-08
Changes:
+11 -11
View File
@@ -90,15 +90,17 @@ local function add_force_to_list(event)
local player, force
if event.player_index then
player = game.get_player(event.player_index)
force = player.force
if player and player.valid then
force = player.force
end
elseif event.force then
force = event.force
if force.connected_players then
if force.valid and force.connected_players then
player = force.connected_players[1]
end
end
if player and force and not storage.ammo_entities[player.surface.name.."_"..force.name] then
if player and player.valid and force and force.valid and not storage.ammo_entities[player.surface.name.."_"..force.name] then
for _,surface in pairs(game.surfaces) do
storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
end
@@ -132,13 +134,13 @@ end
local function remove_surface_from_list(event)
--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
for force,_ in pairs(game.forces) do
for _,force in pairs(game.forces) do
local index
if event.new_name then
storage.ammo_entities[new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[old_name.."_"..force.name])
index = old_name.."_"..force.name
storage.ammo_entities[event.new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[event.old_name.."_"..force.name])
index = event.old_name.."_"..force.name
elseif event.surface_index then
index = game.surfaces[surface_index].name.."_"..force.name
index = game.surfaces[event.surface_index].name.."_"..force.name
end
if index then
@@ -170,7 +172,7 @@ local function generate_alerts()
local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
if ammo_entities then
for _,entity in pairs(ammo_entities) do
for index,entity in pairs(ammo_entities) do
if entity.valid then
if entity.force == player.force then
@@ -213,9 +215,7 @@ local function generate_alerts()
end
end
else
local param = {}
param.entity = entity
remove_entity_from_list(param)
ammo_entities[index] = nil
end
end
end
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "Gun_Turret_Alerts",
"version": "2.0.2",
"version": "2.0.4",
"title": "Ammo Alerts",
"author": "Wyrrrd",
"factorio_version": "2.0",
+5
View File
@@ -24,3 +24,8 @@ message-low=__1__ hat wenig Munition
[virtual-signal-name]
ammo-icon-red=Hat keine Munition
ammo-icon-yellow=Hat wenig Munition
[mod-name]
[mod-description]
+5
View File
@@ -24,3 +24,8 @@ message-low=__1__ peu de munitions
[virtual-signal-name]
ammo-icon-red=Signal d'absence de munition
ammo-icon-yellow=Signal de manque de munitions
[mod-name]
[mod-description]
+5
View File
@@ -24,3 +24,8 @@ message-low=__1__ мало боєприпасів
[virtual-signal-name]
ammo-icon-red=Сигнал про закінчення набоїв
ammo-icon-yellow=Сигнал про низький рівень набоїв
[mod-name]
[mod-description]