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https://github.com/Wyrrrd/Gun_Turret_Alerts.git
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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2b91680aa2 | |||
| 861dd1fa7d | |||
| b6df0ba763 | |||
| e99c0e0505 | |||
| 3c86e315f4 |
@@ -1,4 +1,19 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.5
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Date: 2024-11-09
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Bugfixes:
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- Really fix the crash on surface deletion
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---------------------------------------------------------------------------------------------------
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Version: 2.0.4
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Date: 2024-11-09
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Bugfixes:
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- Fix another crash on surface deletion
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---------------------------------------------------------------------------------------------------
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Version: 2.0.3
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Date: 2024-11-08
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Bugfixes:
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- Fixed crash on invalid entity
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---------------------------------------------------------------------------------------------------
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Version: 2.0.2
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Date: 2024-11-08
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Changes:
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+12
-12
@@ -90,15 +90,17 @@ local function add_force_to_list(event)
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local player, force
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if event.player_index then
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player = game.get_player(event.player_index)
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force = player.force
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if player and player.valid then
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force = player.force
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end
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elseif event.force then
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force = event.force
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if force.connected_players then
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if force.valid and force.connected_players then
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player = force.connected_players[1]
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end
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end
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if player and force and not storage.ammo_entities[player.surface.name.."_"..force.name] then
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if player and player.valid and force and force.valid and not storage.ammo_entities[player.surface.name.."_"..force.name] then
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for _,surface in pairs(game.surfaces) do
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storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
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end
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@@ -132,13 +134,13 @@ end
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local function remove_surface_from_list(event)
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--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
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for force,_ in pairs(game.forces) do
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for _,force in pairs(game.forces) do
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local index
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if event.new_name then
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storage.ammo_entities[new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[old_name.."_"..force.name])
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index = old_name.."_"..force.name
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storage.ammo_entities[event.new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[event.old_name.."_"..force.name])
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index = event.old_name.."_"..force.name
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elseif event.surface_index then
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index = game.surfaces[surface_index].name.."_"..force.name
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index = game.surfaces[event.surface_index].name.."_"..force.name
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end
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if index then
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@@ -170,7 +172,7 @@ local function generate_alerts()
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local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
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if ammo_entities then
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for _,entity in pairs(ammo_entities) do
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for index,entity in pairs(ammo_entities) do
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if entity.valid then
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if entity.force == player.force then
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@@ -213,9 +215,7 @@ local function generate_alerts()
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end
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end
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else
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local param = {}
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param.entity = entity
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remove_entity_from_list(param)
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ammo_entities[index] = nil
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end
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end
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end
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@@ -236,7 +236,7 @@ script.on_event(defines.events.on_force_created, add_force_to_list)
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script.on_event(defines.events.on_forces_merged, remove_force_from_list)
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script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
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script.on_event(defines.events.on_surface_deleted, remove_surface_from_list)
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script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list)
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script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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@@ -1,6 +1,6 @@
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{
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"name": "Gun_Turret_Alerts",
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"version": "2.0.2",
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"version": "2.0.5",
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"title": "Ammo Alerts",
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"author": "Wyrrrd",
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"factorio_version": "2.0",
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@@ -24,3 +24,8 @@ message-low=__1__ hat wenig Munition
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[virtual-signal-name]
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ammo-icon-red=Hat keine Munition
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ammo-icon-yellow=Hat wenig Munition
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[mod-name]
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[mod-description]
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@@ -24,3 +24,8 @@ message-low=__1__ peu de munitions
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[virtual-signal-name]
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ammo-icon-red=Signal d'absence de munition
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ammo-icon-yellow=Signal de manque de munitions
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[mod-name]
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[mod-description]
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@@ -24,3 +24,8 @@ message-low=__1__ мало боєприпасів
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[virtual-signal-name]
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ammo-icon-red=Сигнал про закінчення набоїв
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ammo-icon-yellow=Сигнал про низький рівень набоїв
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[mod-name]
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[mod-description]
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