Initial commit
@@ -0,0 +1,10 @@
|
||||
Industrial Displays by Deadlock989
|
||||
Copyright (C) Deadlock989 2020
|
||||
|
||||
CREDITS
|
||||
|
||||
All code and graphics created by Deadlock989, with the following exceptions.
|
||||
|
||||
Sounds by thomasevd and Raclure @ freesound.org.
|
||||
|
||||
Thanks to TheStaplergun for getting me started on GUIs and to others for scripting help.
|
||||
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,58 @@
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.8
|
||||
Date: 26. 03. 2020
|
||||
Fixes:
|
||||
- Fixed a typo that caused problems for mods that raise custom revive events.
|
||||
Known issues:
|
||||
- Plate settings are not restored by undo/CTRL-Z. This can't be fixed.
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.7
|
||||
Date: 22. 03. 2020
|
||||
Fixes:
|
||||
- Localised name searches were removed. The search filter now only matches against internal names.
|
||||
- Better checking for open GUIs on plates being mined/destroyed.
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.6
|
||||
Date: 20. 03. 2020
|
||||
Changes:
|
||||
- Added a search filter, which works with the localised (translated) names of items.
|
||||
- I heard you don't like displays, so I removed displays that display displays.
|
||||
Fixes:
|
||||
- Plate GUI closes if the owner was removed/destroyed.
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.5
|
||||
Date: 17. 03. 2020
|
||||
Fixes:
|
||||
- Minor style updates to reflect recent changes to the character GUI.
|
||||
- Requires Factorio 0.18.13 or above.
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.4
|
||||
Date: 13. 03. 2020
|
||||
Fixes:
|
||||
- Fixed a selection grid width glitch if all subgroups within a tab have less than 10 items.
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.3
|
||||
Date: 07. 03. 2020
|
||||
Fixes:
|
||||
- Fixed a crash with blueprinted display items that do not exist, e.g. items from a removed mod.
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.2
|
||||
Date: 28. 02. 2020
|
||||
Changes:
|
||||
- Added 2x2 and 1x1 versions.
|
||||
- Recipes reflect coverage.
|
||||
- Iron version is rustier.
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.1
|
||||
Date: 24. 02. 2020
|
||||
Fixes:
|
||||
- Fixed changelog. Hilarious.
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.0.0
|
||||
Date: 24. 02. 2020
|
||||
Changes:
|
||||
- Initial release. This mod was forked from the 0.17 version of Industrial Revolution (and is not compatible with it).
|
||||
- Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite.
|
||||
- Copper, iron and steel displays are provided by default.
|
||||
- Now uses ghost tags instead of hax to store plate settings in blueprints.
|
||||
- GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.
|
||||
@@ -0,0 +1,581 @@
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- DEADLOCK'S INDUSTRIAL DISPLAYS
|
||||
-- Forked from Industrial Revolution, for your signage pleasure
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- constants
|
||||
|
||||
local DID = require("globals")
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- functions
|
||||
|
||||
local function get_global_player_info(player_index,info)
|
||||
if global[info] == nil then global[info] = {} end
|
||||
return global[info][player_index]
|
||||
end
|
||||
|
||||
local function set_global_player_info(player_index,info,value)
|
||||
if global[info] == nil then global[info] = {} end
|
||||
global[info][player_index] = value
|
||||
end
|
||||
|
||||
local function splitstring(s, d)
|
||||
result = {};
|
||||
for m in (s..d):gmatch("(.-)"..d) do
|
||||
table.insert(result, m);
|
||||
end
|
||||
return result;
|
||||
end
|
||||
|
||||
local function get_map_markers(entity)
|
||||
return entity.force.find_chart_tags(entity.surface, entity.bounding_box)
|
||||
end
|
||||
|
||||
local function add_map_marker(entity, icon_type, icon_name)
|
||||
if icon_type and icon_name then
|
||||
entity.force.add_chart_tag(entity.surface, { icon = { type = icon_type, name = icon_name}, position = entity.position })
|
||||
entity.surface.play_sound{path = "map-marker-ping", position = entity.position, volume_modifier = 1}
|
||||
end
|
||||
end
|
||||
|
||||
local function change_map_markers(entity, icon_type, icon_name)
|
||||
local markers = get_map_markers(entity)
|
||||
if markers then
|
||||
for _,marker in pairs(markers) do
|
||||
marker.icon = { type = icon_type, name = icon_name}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_has_map_marker(entity)
|
||||
return next(get_map_markers(entity)) ~= nil
|
||||
end
|
||||
|
||||
local function remove_markers(entity)
|
||||
if entity and entity.valid then
|
||||
for _,marker in pairs(get_map_markers(entity)) do
|
||||
marker.destroy()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function find_entity_render(entity)
|
||||
for _,id in pairs(rendering.get_all_ids(DID.mod_name)) do
|
||||
if rendering.get_target(id).entity == entity then return id end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function get_render_sprite_info(entity)
|
||||
local id = find_entity_render(entity)
|
||||
if id then
|
||||
local strings = splitstring(rendering.get_sprite(id), "/")
|
||||
if #strings == 2 then return strings[1], strings[2] end
|
||||
end
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
|
||||
local function gui_close(event)
|
||||
local player = game.players[event.player_index]
|
||||
local frame = player.gui.screen[DID.custom_gui]
|
||||
if frame then
|
||||
set_global_player_info(event.player_index,"display_gui_location",player.gui.screen[DID.custom_gui].location)
|
||||
return frame.destroy()
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function render_overlay_sprite(entity,sprite)
|
||||
if game.is_valid_sprite_path(sprite) then
|
||||
local size = (string.find(entity.name,"small") and 0.65) or (string.find(entity.name,"medium") and 1.5) or 2.5
|
||||
rendering.draw_sprite{
|
||||
sprite = sprite,
|
||||
x_scale = size,
|
||||
y_scale = size,
|
||||
render_layer = "lower-object",
|
||||
target = entity,
|
||||
surface = entity.surface,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local function render_overlay(entity,spritetype,spritename)
|
||||
render_overlay_sprite(entity, spritetype.."/"..spritename)
|
||||
end
|
||||
|
||||
local function destroy_render(entity)
|
||||
local last_id = find_entity_render(entity)
|
||||
if last_id then rendering.destroy(last_id) end
|
||||
end
|
||||
|
||||
local function get_all_children_with_style(root,style,children)
|
||||
if not root then return nil end
|
||||
if children == nil then children = {} end
|
||||
for _,child in pairs(root.children) do
|
||||
if child.style.name == style then table.insert(children,child) end
|
||||
children = get_all_children_with_style(child,style,children)
|
||||
end
|
||||
return children
|
||||
end
|
||||
|
||||
local function get_all_children_with_name(root,name,children)
|
||||
if children == nil then children = {} end
|
||||
if not root or not root.children then return children end
|
||||
for _,child in pairs(root.children) do
|
||||
if child.name and string.find(child.name, name, 1, true) then table.insert(children,child) end
|
||||
children = get_all_children_with_name(child,name,children)
|
||||
end
|
||||
return children
|
||||
end
|
||||
|
||||
local function display_filter_tabs(player,filter)
|
||||
local textfield = player.gui.screen[DID.custom_gui]["display-header"]["display-search-textfield"]
|
||||
local tabs = player.gui.screen[DID.custom_gui]["inner-frame"]["display-tabs"]
|
||||
local selected = tabs.selected_tab_index
|
||||
for index,tab in pairs(tabs.tabs) do
|
||||
tabs.selected_tab_index = index -- shenanigans
|
||||
local count = 0
|
||||
for _,child in pairs(get_all_children_with_name(tab.content,"display-symbol")) do
|
||||
if child.sprite and string.find(string.lower(child.sprite), string.lower(filter), 1, true) then
|
||||
count = count + 1
|
||||
child.visible = true
|
||||
else
|
||||
child.visible = false
|
||||
end
|
||||
end
|
||||
tab.tab.enabled = (count > 0)
|
||||
local name = splitstring(tab.tab.name,":")
|
||||
end
|
||||
tabs.selected_tab_index = selected or 1 -- end of shenanigans
|
||||
if textfield.visible then textfield.focus() end -- fix textfield focus
|
||||
end
|
||||
|
||||
local function toggle_search(player,element,override)
|
||||
local textfield = player.gui.screen[DID.custom_gui]["display-header"]["display-search-textfield"]
|
||||
if textfield then
|
||||
textfield.visible = override or not textfield.visible
|
||||
element.style = (override or textfield.visible) and "display_small_button_active" or "display_small_button"
|
||||
if not textfield.visible and not override then
|
||||
textfield.text = ""
|
||||
display_filter_tabs(player,"")
|
||||
else
|
||||
textfield.focus()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local display_gui_click = {
|
||||
["display-symbol"] = function (event,sprite)
|
||||
local player = game.players[event.player_index]
|
||||
local last_display = get_global_player_info(player.index,"last_display")
|
||||
if last_display then
|
||||
destroy_render(last_display)
|
||||
render_overlay_sprite(last_display, event.element.sprite)
|
||||
for _,child in pairs(get_all_children_with_style(player.gui.screen[DID.custom_gui], "display_button_selected")) do
|
||||
child.style = "quick_bar_slot_button"
|
||||
child.ignored_by_interaction = false
|
||||
end
|
||||
event.element.style = "display_button_selected"
|
||||
event.element.ignored_by_interaction = true
|
||||
local map_button = player.gui.screen[DID.custom_gui]["display-header"]["display-map-marker"]
|
||||
if map_button then
|
||||
if not map_button.enabled then
|
||||
map_button.enabled = true
|
||||
elseif get_has_map_marker(last_display) then
|
||||
local spritetype, spritename = get_render_sprite_info(last_display)
|
||||
change_map_markers(last_display, spritetype, spritename)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
["display-search-button"] = function (event)
|
||||
toggle_search(game.players[event.player_index], event.element)
|
||||
end,
|
||||
["display-map-marker"] = function (event)
|
||||
local last_display = get_global_player_info(event.player_index,"last_display")
|
||||
if last_display then
|
||||
if get_has_map_marker(last_display) then
|
||||
event.element.style = "display_small_button"
|
||||
remove_markers(last_display)
|
||||
local player = game.players[event.player_index]
|
||||
player.play_sound{path = "map-marker-pong"}
|
||||
else
|
||||
local spritetype, spritename = get_render_sprite_info(last_display)
|
||||
add_map_marker(last_display, spritetype, spritename)
|
||||
event.element.style = "display_small_button_active"
|
||||
end
|
||||
end
|
||||
end,
|
||||
["display-header-close"] = function (event)
|
||||
gui_close(event)
|
||||
end,
|
||||
}
|
||||
|
||||
local function is_a_display(entity)
|
||||
return DID.displays[entity.name] ~= nil
|
||||
end
|
||||
|
||||
local function get_display_event_filter()
|
||||
local filters = {}
|
||||
for display,_ in pairs(DID.displays) do
|
||||
table.insert(filters, { filter = "name", name = display })
|
||||
end
|
||||
return filters
|
||||
end
|
||||
|
||||
local function event_raised_destroy(event)
|
||||
if event.entity and event.entity.valid and is_a_display(event.entity) then
|
||||
-- remove any map markers
|
||||
remove_markers(event.entity)
|
||||
-- close any/all open guis
|
||||
for _,player in pairs(game.players) do
|
||||
local last_display = get_global_player_info(player.index, "last_display")
|
||||
local frame = player.gui.screen[DID.custom_gui]
|
||||
if frame and event.entity == last_display then frame.destroy() end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function gui_click(event)
|
||||
-- check the entity this gui refers to - in multiplayer it could have been removed while player wasn't logged in
|
||||
if event.player_index then
|
||||
local player = game.players[event.player_index]
|
||||
local frame = player.gui.screen[DID.custom_gui]
|
||||
local last_display = get_global_player_info(player.index, "last_display")
|
||||
if frame and (not last_display or not last_display.valid) then
|
||||
frame.destroy()
|
||||
return
|
||||
end
|
||||
end
|
||||
-- is there a method for this element?
|
||||
local clicked = splitstring(event.element.name,":")
|
||||
if display_gui_click[clicked[1]] then
|
||||
display_gui_click[clicked[1]](event,clicked[2])
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local function create_display_gui(player, selected)
|
||||
|
||||
if not player or not selected then return end
|
||||
|
||||
-- cache which entity this gui belongs to
|
||||
set_global_player_info(player.index,"last_display",selected)
|
||||
|
||||
-- close any existing gui
|
||||
local frame = player.gui.screen[DID.custom_gui]
|
||||
if frame then frame.destroy() end
|
||||
player.opened = player.gui.screen
|
||||
|
||||
-- get markers and currently rendered sprite
|
||||
local markers = next(get_map_markers(selected)) ~= nil
|
||||
local sname, stype = get_render_sprite_info(selected)
|
||||
local render_sprite = (sname and stype) and sname.."/"..stype or nil
|
||||
|
||||
-- create frame
|
||||
frame = player.gui.screen.add {
|
||||
type = "frame",
|
||||
name = DID.custom_gui,
|
||||
direction = "vertical",
|
||||
style = "display_frame",
|
||||
}
|
||||
|
||||
-- update frame location if cached
|
||||
if get_global_player_info(player.index,"display_gui_location") then
|
||||
frame.location = get_global_player_info(player.index,"display_gui_location")
|
||||
else
|
||||
frame.force_auto_center()
|
||||
end
|
||||
|
||||
-- header
|
||||
local header = frame.add {
|
||||
type = "flow",
|
||||
direction = "horizontal",
|
||||
name = "display-header",
|
||||
}
|
||||
header.style.bottom_padding = -4
|
||||
header.style.horizontally_stretchable = true
|
||||
|
||||
-- title
|
||||
header.add {
|
||||
type = "label",
|
||||
caption = {"controls.display-plate"},
|
||||
style = "frame_title",
|
||||
}
|
||||
|
||||
-- "drag filler"
|
||||
local filler = header.add {
|
||||
type = "empty-widget",
|
||||
style = "draggable_space_header",
|
||||
}
|
||||
filler.style.natural_height = 24
|
||||
filler.style.horizontally_stretchable = true
|
||||
filler.drag_target = frame
|
||||
|
||||
-- search textfield
|
||||
local search_textfield = header.add {
|
||||
name = "display-search-textfield",
|
||||
type = "textfield",
|
||||
style = "search_popup_textfield",
|
||||
}
|
||||
search_textfield.style.height = 24
|
||||
search_textfield.style.width = 100
|
||||
search_textfield.visible = false
|
||||
|
||||
-- search button
|
||||
local search_button = header.add {
|
||||
name = "display-search-button",
|
||||
type = "sprite-button",
|
||||
sprite = "utility/search_small_white",
|
||||
style = "display_small_button",
|
||||
tooltip = {"gui.search-with-focus","__CONTROL__focus-search__"},
|
||||
}
|
||||
|
||||
-- map marker button
|
||||
local map_button = header.add {
|
||||
name = "display-map-marker",
|
||||
type = "sprite-button",
|
||||
sprite = "display-map-marker",
|
||||
style = markers and "display_small_button_active" or "display_small_button",
|
||||
tooltip = {"controls.display-map-marker"},
|
||||
}
|
||||
map_button.enabled = (find_entity_render(selected) ~= nil)
|
||||
|
||||
-- close button
|
||||
local close_button = header.add {
|
||||
name = "display-header-close",
|
||||
type = "sprite-button",
|
||||
style = "display_small_button",
|
||||
sprite = "utility/close_white",
|
||||
tooltip = {"controls.close-gui"},
|
||||
}
|
||||
|
||||
-- body frame
|
||||
local content_frame = frame.add {
|
||||
type = "frame",
|
||||
name = "inner-frame",
|
||||
style = "display_deep_frame",
|
||||
direction = "vertical",
|
||||
}
|
||||
content_frame.style.top_margin = 8
|
||||
|
||||
-- tabbed pane
|
||||
local display_tabs = content_frame.add {
|
||||
name = "display-tabs",
|
||||
type = "tabbed-pane",
|
||||
style = "display_tabbed_pane",
|
||||
}
|
||||
|
||||
-- build a table of info about existing items/fluids
|
||||
-- groups of subgroups of sprites -> localised_string
|
||||
local button_table = {}
|
||||
for prototype_type,prototypes in pairs(DID.elem_prototypes) do
|
||||
for _,prototype in pairs(game[prototypes]) do
|
||||
if not DID.displays[prototype.name] and not ((prototype_type == "item" and (prototype.has_flag("hidden") or prototype.show_in_library)) or (prototype_type == "fluid" and prototype.hidden)) then
|
||||
local group = (prototype.group.name == "fluids") and "intermediate-products" or prototype.group.name
|
||||
if not DID.group_blacklist[group] then
|
||||
if button_table[group] == nil then button_table[group] = {} end
|
||||
if button_table[group][prototype.subgroup.name] == nil then button_table[group][prototype.subgroup.name] = {} end
|
||||
button_table[group][prototype.subgroup.name][prototype_type.."/"..prototype.name] = prototype.localised_name
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- determine the biggest tab size
|
||||
local max_rows = 0
|
||||
for group,subgroups in pairs(button_table) do
|
||||
local rows = 0
|
||||
for subgroup,entries in pairs(subgroups) do
|
||||
rows = rows + math.ceil(table_size(entries)/DID.grid_columns)
|
||||
end
|
||||
max_rows = math.max(rows,max_rows)
|
||||
end
|
||||
|
||||
-- set up tabs
|
||||
local tab_index = 1
|
||||
for group,subgroups in pairs(button_table) do
|
||||
-- this tab
|
||||
local this_tab = false
|
||||
local tab = display_tabs.add{
|
||||
type = "tab",
|
||||
name = "display-tab:"..group,
|
||||
caption = "[img=item-group/"..group.."]",
|
||||
tooltip = game.item_group_prototypes[group].localised_name,
|
||||
style = "display_tab",
|
||||
}
|
||||
tab.style.width = (420/table_size(button_table))
|
||||
local tab_content = display_tabs.add {
|
||||
type = "frame",
|
||||
direction = "vertical",
|
||||
name = "display-group:"..group,
|
||||
style = "display_tab_deep_frame",
|
||||
}
|
||||
tab_content.style.width = 400
|
||||
|
||||
-- add table of buttons
|
||||
for subgroup,entries in pairs(subgroups) do
|
||||
local subgroup_table = tab_content.add{
|
||||
type = "table",
|
||||
column_count = DID.grid_columns,
|
||||
style = "display_buttons",
|
||||
}
|
||||
local count = 0
|
||||
for sprite,localised_name in pairs(entries) do
|
||||
-- add the button
|
||||
local button = subgroup_table.add{
|
||||
type = "sprite-button",
|
||||
name = "display-symbol:"..sprite,
|
||||
sprite = sprite,
|
||||
style = (render_sprite and render_sprite == sprite) and "display_button_selected" or "quick_bar_slot_button",
|
||||
tooltip = localised_name,
|
||||
}
|
||||
button.ignored_by_interaction = (render_sprite and render_sprite == sprite)
|
||||
if not this_tab and (render_sprite and render_sprite == sprite) then this_tab = true end
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
display_tabs.add_tab(tab,tab_content)
|
||||
|
||||
-- switch selection to this tab if rendered sprite exists
|
||||
if this_tab then
|
||||
display_tabs.selected_tab_index = tab_index
|
||||
end
|
||||
tab_index = tab_index + 1
|
||||
end
|
||||
|
||||
-- make all tabs as big as biggest
|
||||
for _,tab in pairs(display_tabs.tabs) do
|
||||
tab.content.style.height = math.min(640, max_rows * 40)
|
||||
end
|
||||
end
|
||||
|
||||
local function player_cannot_reach(player,entity)
|
||||
player.play_sound{path = "utility/cannot_build"}
|
||||
player.create_local_flying_text{text={"cant-reach"}, position=entity.position}
|
||||
end
|
||||
|
||||
local function set_up_display_from_ghost(entity,tags)
|
||||
if tags["display-plate-sprite-type"] and tags["display-plate-sprite-name"] then
|
||||
render_overlay(entity, tags["display-plate-sprite-type"], tags["display-plate-sprite-name"])
|
||||
if tags["display-plate-sprite-map-marker"] then
|
||||
add_map_marker(entity, tags["display-plate-sprite-type"], tags["display-plate-sprite-name"])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function reset_globals()
|
||||
global.translations = nil
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- event handlers
|
||||
|
||||
script.on_configuration_changed(reset_globals)
|
||||
script.on_event(defines.events.on_gui_closed, gui_close)
|
||||
script.on_event(defines.events.on_gui_click, gui_click)
|
||||
script.on_event(defines.events.on_player_mined_entity, event_raised_destroy, get_display_event_filter())
|
||||
script.on_event(defines.events.on_robot_mined_entity, event_raised_destroy, get_display_event_filter())
|
||||
script.on_event(defines.events.on_entity_died, event_raised_destroy, get_display_event_filter())
|
||||
|
||||
script.on_event(defines.events.on_built_entity, function (event)
|
||||
if event.tags and event.created_entity and event.created_entity.valid then
|
||||
set_up_display_from_ghost(event.created_entity, event.tags)
|
||||
end
|
||||
end, get_display_event_filter())
|
||||
|
||||
script.on_event(defines.events.on_robot_built_entity, function (event)
|
||||
if event.tags and event.created_entity and event.created_entity.valid then
|
||||
set_up_display_from_ghost(event.created_entity, event.tags)
|
||||
end
|
||||
end, get_display_event_filter())
|
||||
|
||||
script.on_event(defines.events.script_raised_revive, function (event)
|
||||
if event.tags and event.entity and event.entity.valid and is_a_display(event.entity) then
|
||||
set_up_display_from_ghost(event.entity, event.tags)
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event("deadlock-open-gui", function(event)
|
||||
local player = game.players[event.player_index]
|
||||
if player.cursor_stack and player.cursor_stack.valid_for_read then return end
|
||||
local selected = player and player.selected
|
||||
if selected and selected.valid and is_a_display(selected) then
|
||||
if player.can_reach_entity(selected) then
|
||||
create_display_gui(player, selected)
|
||||
else
|
||||
player_cannot_reach(player, selected)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event("deadlock-focus-search", function(event)
|
||||
local player = game.players[event.player_index]
|
||||
local frame = player.gui.screen[DID.custom_gui]
|
||||
if frame then
|
||||
local search = player.gui.screen[DID.custom_gui]["display-header"]["display-search-button"]
|
||||
toggle_search(player, search, true)
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event(defines.events.on_entity_settings_pasted, function (event)
|
||||
if event.destination and event.destination.valid and event.source and event.source.valid and is_a_display(event.destination) and is_a_display(event.source) then
|
||||
local spritetype, spritename = get_render_sprite_info(event.source)
|
||||
if spritetype and spritename then
|
||||
destroy_render(event.destination)
|
||||
render_overlay(event.destination, spritetype, spritename)
|
||||
remove_markers(event.destination)
|
||||
if get_has_map_marker(event.source) then
|
||||
add_map_marker(event.destination, spritetype, spritename)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event(defines.events.on_player_setup_blueprint, function (event)
|
||||
local player = game.players[event.player_index]
|
||||
local blueprint = nil
|
||||
if player and player.blueprint_to_setup and player.blueprint_to_setup.valid_for_read then blueprint = player.blueprint_to_setup
|
||||
elseif player and player.cursor_stack.valid_for_read and player.cursor_stack.name == "blueprint" then blueprint = player.cursor_stack end
|
||||
if blueprint then
|
||||
for index,entity in pairs(event.mapping.get()) do
|
||||
local stype,sname = get_render_sprite_info(entity)
|
||||
if stype and sname then
|
||||
blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-type", stype)
|
||||
blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-name", sname)
|
||||
blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-map-marker", get_has_map_marker(entity))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event(defines.events.on_gui_location_changed, function (event)
|
||||
if event.element.name == DID.custom_gui then
|
||||
set_global_player_info(event.player_index, "display_gui_location", event.element.location)
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event(defines.events.on_player_changed_position, function (event)
|
||||
local player = game.players[event.player_index]
|
||||
if player.gui.screen[DID.custom_gui] then
|
||||
local last_display = get_global_player_info(event.player_index, "last_display")
|
||||
if last_display and last_display.valid and not player.can_reach_entity(last_display) then
|
||||
gui_close(event)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event(defines.events.on_gui_text_changed, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
if player and event.element.name == "display-search-textfield" then
|
||||
display_filter_tabs(player, event.element.text)
|
||||
end
|
||||
end)
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -0,0 +1,19 @@
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local DID = require("globals")
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
for display,displaydata in pairs(DID.displays) do
|
||||
if mods["IndustrialRevolution"] then
|
||||
if displaydata.IR_unlock and data.raw.technology[displaydata.IR_unlock] then
|
||||
table.insert(data.raw.technology[displaydata.IR_unlock].effects, {type = "unlock-recipe", recipe = display})
|
||||
end
|
||||
else
|
||||
if displaydata.unlock and data.raw.technology[displaydata.unlock] then
|
||||
table.insert(data.raw.technology[displaydata.unlock].effects, {type = "unlock-recipe", recipe = display})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -0,0 +1,314 @@
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- DEADLOCK'S INDUSTRIAL DISPLAYS
|
||||
-- Forked from Industrial Revolution, for your signage pleasure
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- constants
|
||||
|
||||
local DID = require("globals")
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- functions
|
||||
|
||||
local function get_icon_path(name, icon_size)
|
||||
return string.format("%s/%s/%s.png", DID.icon_path, tostring(icon_size or DID.icon_size), name)
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- prototypes
|
||||
|
||||
local dimensions = {
|
||||
[1] = {width = 80, height = 80},
|
||||
[2] = {width = 134, height = 134},
|
||||
[3] = {width = 196, height = 196},
|
||||
}
|
||||
|
||||
local shadow_dimensions = {
|
||||
[1] = {width = 80, height = 80, sprite = "display-shadow-small"},
|
||||
[2] = {width = 146, height = 134, sprite = "display-shadow-medium"},
|
||||
[3] = {width = 204, height = 204, sprite = "display-shadow"},
|
||||
}
|
||||
|
||||
data:extend({{
|
||||
name = "display-plates",
|
||||
type = "item-subgroup",
|
||||
group = "logistics",
|
||||
order = "z[display-plates]"
|
||||
}})
|
||||
|
||||
local count = 1
|
||||
for display,displaydata in pairs(DID.displays) do
|
||||
local size = (string.find(display,"small") and 1) or (string.find(display,"medium") and 2) or 3
|
||||
local box_size = size * 0.5
|
||||
data:extend({
|
||||
{
|
||||
name = display,
|
||||
type = "simple-entity-with-owner",
|
||||
localised_description = {"entity-description.display"},
|
||||
render_layer = "lower-object",
|
||||
icon = get_icon_path(display),
|
||||
icon_size = DID.icon_size,
|
||||
icon_mipmaps = DID.icon_mipmaps,
|
||||
corpse = "small-remnants",
|
||||
minable = {
|
||||
mining_time = 0.2,
|
||||
result = display,
|
||||
},
|
||||
max_health = 10 + size * 30,
|
||||
flags = {"placeable-player", "placeable-neutral", "player-creation"},
|
||||
collision_box = { {-box_size+0.1, -box_size+0.1}, {box_size-0.1, box_size-0.1} },
|
||||
selection_box = { {-box_size, -box_size}, {box_size, box_size} },
|
||||
collision_mask = {
|
||||
"object-layer",
|
||||
"water-tile",
|
||||
},
|
||||
open_sound = {
|
||||
filename = DID.base_sound_path.."/machine-open.ogg",
|
||||
volume = 0.5
|
||||
},
|
||||
close_sound = {
|
||||
filename = DID.base_sound_path.."/machine-close.ogg",
|
||||
volume = 0.5
|
||||
},
|
||||
mined_sound = {
|
||||
filename = DID.core_sound_path.."/deconstruct-medium.ogg"
|
||||
},
|
||||
resistances = {
|
||||
{
|
||||
type = "fire",
|
||||
percent = 75
|
||||
},
|
||||
},
|
||||
picture = {
|
||||
layers = {
|
||||
{
|
||||
filename = string.format("%s/"..display..".png", DID.sprites_path),
|
||||
priority = "high",
|
||||
shift = {0,0},
|
||||
height = dimensions[size].height,
|
||||
width = dimensions[size].width,
|
||||
scale = 0.5,
|
||||
},
|
||||
{
|
||||
filename = string.format("%s/%s.png", DID.sprites_path, shadow_dimensions[size].sprite),
|
||||
priority = "high",
|
||||
shift = {0,0},
|
||||
height = shadow_dimensions[size].height,
|
||||
width = shadow_dimensions[size].width,
|
||||
scale = 0.5,
|
||||
draw_as_shadow = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
random_variation_on_create = false,
|
||||
},
|
||||
{
|
||||
type = "item",
|
||||
name = display,
|
||||
order = "z["..count.."]",
|
||||
subgroup = "display-plates",
|
||||
stack_size = 100,
|
||||
icon = get_icon_path(display),
|
||||
icon_size = DID.icon_size,
|
||||
icon_mipmaps = DID.icon_mipmaps,
|
||||
place_result = display,
|
||||
},
|
||||
{
|
||||
type = "recipe",
|
||||
name = display,
|
||||
order = "z["..count.."]",
|
||||
result = display,
|
||||
result_count = 1,
|
||||
category = "crafting",
|
||||
enabled = mods["IndustrialRevolution"] and (displaydata.IR_unlock == nil) or (displaydata.unlock == nil),
|
||||
ingredients = displaydata.ingredients,
|
||||
energy_required = 1,
|
||||
}
|
||||
})
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- styles
|
||||
|
||||
local function add_styles(styles)
|
||||
local default_styles = data.raw["gui-style"]["default"]
|
||||
for name, style in pairs(styles) do
|
||||
default_styles[name] = style
|
||||
end
|
||||
end
|
||||
|
||||
add_styles({
|
||||
display_tabbed_pane = {
|
||||
tab_container = {
|
||||
horizontal_spacing = 0,
|
||||
left_padding = 0,
|
||||
right_padding = 0,
|
||||
horizontal_align = "center",
|
||||
type = "horizontal_flow_style",
|
||||
},
|
||||
tab_content_frame = {
|
||||
bottom_padding = 8,
|
||||
left_padding = 10,
|
||||
right_padding = 10,
|
||||
top_padding = 8,
|
||||
graphical_set = data.raw["gui-style"]["default"]["tabbed_pane"]["tab_content_frame"].graphical_set,
|
||||
type = "frame_style",
|
||||
},
|
||||
type = "tabbed_pane_style",
|
||||
parent = "tabbed_pane",
|
||||
width = 420,
|
||||
},
|
||||
display_tab = {
|
||||
type = "tab_style",
|
||||
parent = "filter_group_tab",
|
||||
font = "did-tab-font",
|
||||
top_padding = 8,
|
||||
bottom_padding = 8,
|
||||
minimal_width = 32,
|
||||
horizontally_stretchable = "on",
|
||||
horizontally_squashable = "on",
|
||||
},
|
||||
display_frame = {
|
||||
type = "frame_style",
|
||||
parent = "frame",
|
||||
bottom_padding = 8,
|
||||
vertical_flow_style = {
|
||||
type = "vertical_flow_style",
|
||||
vertical_spacing = 0,
|
||||
horizontal_align = "center",
|
||||
},
|
||||
},
|
||||
display_deep_frame = {
|
||||
type = "frame_style",
|
||||
parent = "inside_deep_frame",
|
||||
vertical_flow_style = {
|
||||
type = "vertical_flow_style",
|
||||
vertical_spacing = 0,
|
||||
horizontal_align = "center",
|
||||
},
|
||||
},
|
||||
display_tab_deep_frame = {
|
||||
type = "frame_style",
|
||||
parent = "subpanel_inset_frame",
|
||||
vertical_flow_style = {
|
||||
type = "vertical_flow_style",
|
||||
vertical_spacing = 0,
|
||||
padding = 0,
|
||||
},
|
||||
graphical_set = {
|
||||
base = {
|
||||
center = {
|
||||
position = {42,8},
|
||||
size = {1,1},
|
||||
},
|
||||
corner_size = 8,
|
||||
draw_type = "outer",
|
||||
position = {85,0},
|
||||
},
|
||||
shadow = data.raw["gui-style"]["default"]["inside_deep_frame"].graphical_set.shadow,
|
||||
},
|
||||
background_graphical_set = {
|
||||
corner_size = 8,
|
||||
overall_tiling_horizontal_padding = 5,
|
||||
overall_tiling_horizontal_size = 30,
|
||||
overall_tiling_horizontal_spacing = 10,
|
||||
overall_tiling_vertical_padding = 5,
|
||||
overall_tiling_vertical_size = 30,
|
||||
overall_tiling_vertical_spacing = 10,
|
||||
position = { 282, 17 },
|
||||
},
|
||||
},
|
||||
display_buttons = {
|
||||
type = "table_style",
|
||||
horizontal_spacing = 0,
|
||||
vertical_spacing = 0,
|
||||
},
|
||||
display_button_selected = {
|
||||
type = "button_style",
|
||||
parent = "quick_bar_slot_button",
|
||||
default_graphical_set = data.raw["gui-style"]["default"]["CGUI_filter_slot_button"].selected_graphical_set
|
||||
},
|
||||
display_fake_header = {
|
||||
type = "frame_style",
|
||||
height = 24,
|
||||
graphical_set = data.raw["gui-style"]["default"]["draggable_space"].graphical_set,
|
||||
use_header_filler = false,
|
||||
horizontally_stretchable = "on",
|
||||
vertical_align = "center",
|
||||
alignment = "right",
|
||||
left_margin = data.raw["gui-style"]["default"]["draggable_space"].left_margin,
|
||||
right_margin = data.raw["gui-style"]["default"]["draggable_space"].right_margin,
|
||||
},
|
||||
display_small_button = {
|
||||
type = "button_style",
|
||||
parent = "frame_action_button_no_border",
|
||||
left_margin = 1,
|
||||
right_margin = 1,
|
||||
},
|
||||
display_small_button_active = {
|
||||
type = "button_style",
|
||||
parent = "display_small_button",
|
||||
default_graphical_set = data.raw["gui-style"]["default"]["frame_button"].clicked_graphical_set,
|
||||
},
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- controls / misc media
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "custom-input",
|
||||
name = "deadlock-open-gui",
|
||||
key_sequence = "",
|
||||
linked_game_control = "open-gui",
|
||||
},
|
||||
{
|
||||
type = "custom-input",
|
||||
name = "deadlock-focus-search",
|
||||
key_sequence = "",
|
||||
linked_game_control = "focus-search",
|
||||
},
|
||||
{
|
||||
type = "font",
|
||||
name = "did-tab-font",
|
||||
from = "default",
|
||||
size = 32,
|
||||
},
|
||||
{
|
||||
type = "sprite",
|
||||
name = "display-map-marker",
|
||||
filename = get_icon_path("map-marker",32),
|
||||
priority = "extra-high",
|
||||
width = 32,
|
||||
height = 32,
|
||||
mipmap_count = 2,
|
||||
scale = 0.5,
|
||||
flags = {"gui-icon"},
|
||||
},
|
||||
{
|
||||
type = "sound",
|
||||
name = "map-marker-ping",
|
||||
variations = {
|
||||
filename = DID.sound_path.."/ping.ogg",
|
||||
volume = 0.9
|
||||
}
|
||||
},
|
||||
{
|
||||
type = "sound",
|
||||
name = "map-marker-pong",
|
||||
variations = {
|
||||
filename = DID.sound_path.."/pong.ogg",
|
||||
volume = 0.9
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -0,0 +1,75 @@
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- DEADLOCK'S INDUSTRIAL DISPLAYS
|
||||
-- Forked from Industrial Revolution, for your signage pleasure
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- constants shared by data and control stages
|
||||
|
||||
return {
|
||||
displays = {
|
||||
["copper-display-small"] = {
|
||||
ingredients = {{"copper-plate",1}},
|
||||
},
|
||||
["copper-display-medium"] = {
|
||||
ingredients = {{"copper-plate",4}},
|
||||
},
|
||||
["copper-display"] = {
|
||||
ingredients = {{"copper-plate",9}},
|
||||
},
|
||||
["iron-display-small"] = {
|
||||
ingredients = {{"iron-plate",1}},
|
||||
IR_unlock = "deadlock-iron-age",
|
||||
},
|
||||
["iron-display-medium"] = {
|
||||
ingredients = {{"iron-plate",4}},
|
||||
IR_unlock = "deadlock-iron-age",
|
||||
},
|
||||
["iron-display"] = {
|
||||
ingredients = {{"iron-plate",9}},
|
||||
IR_unlock = "deadlock-iron-age",
|
||||
},
|
||||
["steel-display-small"] = {
|
||||
ingredients = {{"steel-plate",1}},
|
||||
unlock = "steel-processing",
|
||||
IR_unlock = "deadlock-steel-age",
|
||||
},
|
||||
["steel-display-medium"] = {
|
||||
ingredients = {{"steel-plate",4}},
|
||||
unlock = "steel-processing",
|
||||
IR_unlock = "deadlock-steel-age",
|
||||
},
|
||||
["steel-display"] = {
|
||||
ingredients = {{"steel-plate",9}},
|
||||
unlock = "steel-processing",
|
||||
IR_unlock = "deadlock-steel-age",
|
||||
},
|
||||
},
|
||||
sizes = {
|
||||
default = 3,
|
||||
medium = 2,
|
||||
small = 1,
|
||||
},
|
||||
elem_prototypes = {
|
||||
item = "item_prototypes",
|
||||
fluid = "fluid_prototypes",
|
||||
},
|
||||
group_blacklist = {
|
||||
["creative-mod_creative-tools"] = true,
|
||||
},
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
icon_path = "__IndustrialDisplays__/graphics/icons",
|
||||
sprites_path = "__IndustrialDisplays__/graphics/entities",
|
||||
sound_path = "__IndustrialDisplays__/sound",
|
||||
base_sound_path = "__base__/sound",
|
||||
core_sound_path = "__core__/sound",
|
||||
base_icons_path = "__base__/graphics/icons",
|
||||
custom_gui = "DID_gui",
|
||||
mod_name = "IndustrialDisplays",
|
||||
grid_columns = 10,
|
||||
pending_translation_value = "",
|
||||
}
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 6.4 KiB |
|
After Width: | Height: | Size: 22 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 6.7 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 6.4 KiB |
|
After Width: | Height: | Size: 22 KiB |
|
After Width: | Height: | Size: 949 B |
|
After Width: | Height: | Size: 6.0 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 8.7 KiB |
@@ -0,0 +1,2 @@
|
||||
[LocalizedFileNames]
|
||||
map-marker.png=@map-marker.png,0
|
||||
|
After Width: | Height: | Size: 6.2 KiB |
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 8.9 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 3.9 KiB |
|
After Width: | Height: | Size: 8.6 KiB |
@@ -0,0 +1,8 @@
|
||||
[LocalizedFileNames]
|
||||
bronze-display-base.png=@bronze-display-base.png,0
|
||||
iron-display.png=@iron-display.png,0
|
||||
gold-display.png=@gold-display.png,0
|
||||
bronze-display.png=@bronze-display.png,0
|
||||
display-shadow.png=@display-shadow.png,0
|
||||
iron-display-base.png=@iron-display-base.png,0
|
||||
gold-display-base.png=@gold-display-base.png,0
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"name": "IndustrialDisplays",
|
||||
"version": "1.0.8",
|
||||
"title": "Industrial Display Plates",
|
||||
"author": "Deadlock989",
|
||||
"contact": "",
|
||||
"homepage": "",
|
||||
"dependencies": ["base >= 0.18.13"],
|
||||
"description": "Big, medium and small signs which display item and fluid icons. Can be used to blueprint map markers.",
|
||||
"factorio_version": "0.18"
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
GNU Lesser General Public License version 3
|
||||
Further resources on LGPL-3.0
|
||||
|
||||
|
||||
OSI Approved License Logo
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license
|
||||
document, but changing it is not allowed.
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates the terms and
|
||||
conditions of version 3 of the GNU General Public License, supplemented by the
|
||||
additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, “this License” refers to version 3 of the GNU Lesser General Public
|
||||
License, and the “GNU GPL” refers to version 3 of the GNU General Public License.
|
||||
|
||||
“The Library” refers to a covered work governed by this License, other than an
|
||||
Application or a Combined Work as defined below.
|
||||
|
||||
An “Application” is any work that makes use of an interface provided by the Library,
|
||||
but which is not otherwise based on the Library. Defining a subclass of a class
|
||||
defined by the Library is deemed a mode of using an interface provided by the Library.
|
||||
|
||||
A “Combined Work” is a work produced by combining or linking an Application with the
|
||||
Library. The particular version of the Library with which the Combined Work was made
|
||||
is also called the “Linked Version”.
|
||||
|
||||
The “Minimal Corresponding Source” for a Combined Work means the Corresponding
|
||||
Source for the Combined Work, excluding any source code for portions of the Combined
|
||||
Work that, considered in isolation, are based on the Application, and not on the
|
||||
Linked Version.
|
||||
|
||||
The “Corresponding Application Code” for a Combined Work means the object code
|
||||
and/or source code for the Application, including any data and utility programs
|
||||
needed for reproducing the Combined Work from the Application, but excluding the
|
||||
System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License without being
|
||||
bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a facility refers
|
||||
to a function or data to be supplied by an Application that uses the facility (other
|
||||
than as an argument passed when the facility is invoked), then you may convey a copy
|
||||
of the modified version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to ensure that, in
|
||||
the event an Application does not supply the function or data, the facility still
|
||||
operates, and performs whatever part of its purpose remains meaningful, or
|
||||
b) under the GNU GPL, with none of the additional permissions of this License
|
||||
applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from a header file
|
||||
that is part of the Library. You may convey such object code under terms of your
|
||||
choice, provided that, if the incorporated material is not limited to numerical
|
||||
parameters, data structure layouts and accessors, or small macros, inline functions
|
||||
and templates (ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the Library is used
|
||||
in it and that the Library and its use are covered by this License.
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that, taken together,
|
||||
effectively do not restrict modification of the portions of the Library contained in
|
||||
the Combined Work and reverse engineering for debugging such modifications, if you
|
||||
also do each of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that the Library is
|
||||
used in it and that the Library and its use are covered by this License.
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license document.
|
||||
c) For a Combined Work that displays copyright notices during execution, include the
|
||||
copyright notice for the Library among these notices, as well as a reference
|
||||
directing the user to the copies of the GNU GPL and this license document.
|
||||
d) Do one of the following:
|
||||
0) Convey the Minimal Corresponding Source under the terms of this License, and the
|
||||
Corresponding Application Code in a form suitable for, and under terms that permit,
|
||||
the user to recombine or relink the Application with a modified version of the
|
||||
Linked Version to produce a modified Combined Work, in the manner specified by
|
||||
section 6 of the GNU GPL for conveying Corresponding Source.
|
||||
1) Use a suitable shared library mechanism for linking with the Library. A suitable
|
||||
mechanism is one that (a) uses at run time a copy of the Library already present on
|
||||
the user's computer system, and (b) will operate properly with a modified version of
|
||||
the Library that is interface-compatible with the Linked Version.
|
||||
e) Provide Installation Information, but only if you would otherwise be required to
|
||||
provide such information under section 6 of the GNU GPL, and only to the extent that
|
||||
such information is necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the Application with a modified
|
||||
version of the Linked Version. (If you use option 4d0, the Installation Information
|
||||
must accompany the Minimal Corresponding Source and Corresponding Application Code.
|
||||
If you use option 4d1, you must provide the Installation Information in the manner
|
||||
specified by section 6 of the GNU GPL for conveying Corresponding Source.)
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the Library side by side
|
||||
in a single library together with other library facilities that are not Applications
|
||||
and are not covered by this License, and convey such a combined library under terms
|
||||
of your choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based on the Library,
|
||||
uncombined with any other library facilities, conveyed under the terms of this
|
||||
License.
|
||||
b) Give prominent notice with the combined library that part of it is a work based
|
||||
on the Library, and explaining where to find the accompanying uncombined form of the
|
||||
same work.
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU
|
||||
Lesser General Public License from time to time. Such new versions will be similar
|
||||
in spirit to the present version, but may differ in detail to address new problems
|
||||
or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library as you
|
||||
received it specifies that a certain numbered version of the GNU Lesser General
|
||||
Public License “or any later version” applies to it, you have the option of
|
||||
following the terms and conditions either of that published version or of any later
|
||||
version published by the Free Software Foundation. If the Library as you received it
|
||||
does not specify a version number of the GNU Lesser General Public License, you may
|
||||
choose any version of the GNU Lesser General Public License ever published by the
|
||||
Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide whether future
|
||||
versions of the GNU Lesser General Public License shall apply, that proxy's public
|
||||
statement of acceptance of any version is permanent authorization for you to choose
|
||||
that version for the Library.
|
||||
@@ -0,0 +1,17 @@
|
||||
[entity-name]
|
||||
copper-display=Copper display plate (large)
|
||||
iron-display=Iron display plate (large)
|
||||
steel-display=Steel display plate (large)
|
||||
copper-display-medium=Copper display plate (medium)
|
||||
iron-display-medium=Iron display plate (medium)
|
||||
steel-display-medium=Steel display plate (medium)
|
||||
copper-display-small=Copper display plate (small)
|
||||
iron-display-small=Iron display plate (small)
|
||||
steel-display-small=Steel display plate (small)
|
||||
|
||||
[controls]
|
||||
display-map-marker=Map marker
|
||||
display-plate=Display plate
|
||||
|
||||
[entity-description]
|
||||
display=An iconic sign that can be linked to a map marker. Icon and map marker settings are preserved in blueprints.
|
||||
@@ -0,0 +1,4 @@
|
||||
[ViewState]
|
||||
Mode=
|
||||
Vid=
|
||||
FolderType=Generic
|
||||
|
After Width: | Height: | Size: 155 KiB |