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10 Commits

Author SHA1 Message Date
Wyrrrd ed398933ac French translation release prep 2021-08-08 15:08:24 +02:00
Wyrrrd acbee5c1e7 Update CREDITS.txt 2021-08-08 09:43:57 +00:00
Friendch f33d7a6f1b Patch fr (#15)
* FR translation added
2021-08-08 09:42:13 +00:00
Wyrrrd 8e126bee36 Update .gitignore
removed debug configs
2021-04-28 11:06:50 +02:00
Wyrrrd 59d19f1dd1 Update CREDITS.txt 2021-04-18 16:38:14 +02:00
Wyrrrd 68503cbf0e Merge pull request #14 from Deadlock989/master
Make plate entities non-rotatable
2021-01-07 18:01:12 +00:00
Deadlock989 1a7717e03a Make plate entities non-rotatable
In 1.1, SimpleEntityWithForce was changed to have four directions. The plate entity doesn't have different directions but the R key still makes the sound and changes the orientation. Adding this flag turns that behaviour off. Since it's square it doesn't matter that it doesn't rotate in blueprints etc.
2021-01-07 15:28:42 +00:00
Wyrrrd e619083b57 Version bump for base game 1.1 2020-12-02 18:41:31 +01:00
Wyrrrd 1d4fbf6365 Bump to fix version mess 2020-11-23 11:50:36 +01:00
Wyrrrd 5d5b2f730b Bump to fix version mess 2020-11-23 11:49:48 +01:00
7 changed files with 43 additions and 9 deletions
+1
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@@ -1 +1,2 @@
*.zip
.vscode/*
+2 -2
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@@ -5,9 +5,9 @@ CREDITS
All code and graphics created by Deadlock989, with the following exceptions.
Code and graphics modifications after 2020-04-08 by Wyrrrd.
Code and graphics modifications after 2020-04-08 by Wyrrrd, ickputzdirwech, Friendch and Deadlock989.
For the latest unmodified version, see https://github.com/Wyrrrd/IndustrialDisplayPlates/tree/cd8778eb3b11f8bde5418088253123b1029dc461
Sounds by thomasevd and Raclure @ freesound.org.
Thanks to TheStaplergun for getting me started on GUIs and to others for scripting help.
Thanks to TheStaplergun for getting me started on GUIs and to others for scripting help.
+3 -2
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@@ -8,5 +8,6 @@ Big, medium and small signs to display item and fluid icons. Can be used to blue
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/IndustrialDisplayPlates/tree/master/locale). I'd be happy to add your language and credits to the next release.
### Credits
Thanks to [Deadlock989](https://mods.factorio.com/user/Deadlock989) for the [original mod](https://mods.factorio.com/mod/IndustrialDisplays).
Sounds by thomasevd and Raclure on freesound.org.
Thanks to [Deadlock989](https://mods.factorio.com/user/Deadlock989) for the [original mod](https://mods.factorio.com/mod/IndustrialDisplays).
Sounds by thomasevd and Raclure on freesound.org.
Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french translation.
+16 -1
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@@ -1,4 +1,19 @@
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 2021-08-08
Locale:
- Added french translation (thanks to Friendch)
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2020-12-02
Changes:
- Version bump for base game 1.1
---------------------------------------------------------------------------------------------------
Version: 0.18.5
Date: 2020-11-23
Bugfixes:
- Bumped version to fix version mess
---------------------------------------------------------------------------------------------------
Version: 0.18.3
Date: 2020-11-22
Changes:
@@ -85,4 +100,4 @@ Date: 2020-02-24
- Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite.
- Copper, iron and steel displays are provided by default.
- Now uses ghost tags instead of hax to store plate settings in blueprints.
- GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.
- GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.
+1 -1
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@@ -60,7 +60,7 @@ for display,displaydata in pairs(DID.displays) do
result = display,
},
max_health = 10 + size * 30,
flags = {"placeable-player", "placeable-neutral", "player-creation"},
flags = {"placeable-player", "placeable-neutral", "player-creation", "not-rotatable"},
collision_box = { {-box_size+0.1, -box_size+0.1}, {box_size-0.1, box_size-0.1} },
selection_box = { {-box_size, -box_size}, {box_size, box_size} },
collision_mask = {
+3 -3
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@@ -1,13 +1,13 @@
{
"name": "IndustrialDisplayPlates",
"version": "0.18.3",
"version": "1.1.1",
"title": "Industrial Display Plates",
"author": "Wyrrrd",
"homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates",
"dependencies": [
"base >= 0.18.27",
"base >= 1.1.0",
"(?)IndustrialRevolution"
],
"description": "Big, medium and small signs which display item and fluid icons. Can be used to blueprint map markers.",
"factorio_version": "0.18"
"factorio_version": "1.1"
}
+17
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@@ -0,0 +1,17 @@
[entity-name]
copper-display=Panneau d'affichage en Cuivre (Grand)
iron-display=Panneau d'affichage en Fer (Grand)
steel-display=Panneau d'affichage en Acier (Grand)
copper-display-medium=Panneau d'affichage en Cuivre (Moyen)
iron-display-medium=Panneau d'affichage en Fer (Moyen)
steel-display-medium=Panneau d'affichage en Acier (Moyen)
copper-display-small=Panneau d'affichage en Cuivre (Petit)
iron-display-small=Panneau d'affichage en Fer (Petit)
steel-display-small=Panneau d'affichage en Acier (Petit)
[controls]
display-map-marker=Marqueur de carte
display-plate=Panneau d'affichage
[entity-description]
display=Une icône qui peut être reliée à un marqueur sur la carte. Les paramètres seront préservés par les Plans de Construction.