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13 Commits
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@@ -1 +1,2 @@
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*.zip
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.vscode/*
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+2
-2
@@ -5,9 +5,9 @@ CREDITS
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All code and graphics created by Deadlock989, with the following exceptions.
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Code and graphics modifications after 2020-04-08 by Wyrrrd.
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Code and graphics modifications after 2020-04-08 by Wyrrrd, ickputzdirwech, Friendch and Deadlock989.
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For the latest unmodified version, see https://github.com/Wyrrrd/IndustrialDisplayPlates/tree/cd8778eb3b11f8bde5418088253123b1029dc461
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Sounds by thomasevd and Raclure @ freesound.org.
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Thanks to TheStaplergun for getting me started on GUIs and to others for scripting help.
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Thanks to TheStaplergun for getting me started on GUIs and to others for scripting help.
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@@ -1,12 +1,13 @@
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# Industrial Display Plates
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<img src="https://raw.githubusercontent.com/Wyrrrd/IndustrialDisplayPlates/master/thumbnail.png" width="128" height="128">
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<img src="https://raw.githubusercontent.com/Wyrrrd/IndustrialDisplayPlates/master/thumbnail.png" width="144" height="144">
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### Features
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Big, medium and small signs to display item and fluid icons. Can be used to blueprint map markers.
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Big, medium and small signs to display item, fluid and signal icons. Can be used to blueprint map markers.
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### Locale
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If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/IndustrialDisplayPlates/tree/master/locale). I'd be happy to add your language and credits to the next release.
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### Credits
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Thanks to [Deadlock989](https://mods.factorio.com/user/Deadlock989) for the [original mod](https://mods.factorio.com/mod/IndustrialDisplays).
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Sounds by thomasevd and Raclure on freesound.org.
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Thanks to [Deadlock989](https://mods.factorio.com/user/Deadlock989) for the [original mod](https://mods.factorio.com/mod/IndustrialDisplays).
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Sounds by thomasevd and Raclure on freesound.org.
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Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french translation.
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+24
-1
@@ -1,4 +1,27 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Date: 2021-08-21
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Changes:
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- Made virtual signals available (snouz)
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- Softer map ping sound
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Locale:
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- Adjusted French translation
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---------------------------------------------------------------------------------------------------
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Version: 1.1.1
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Date: 2021-08-08
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Locale:
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- Added French translation (thanks to Friendch)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 2020-12-02
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Changes:
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- Version bump for base game 1.1
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---------------------------------------------------------------------------------------------------
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Version: 0.18.5
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Date: 2020-11-23
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Bugfixes:
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- Bumped version to fix version mess
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---------------------------------------------------------------------------------------------------
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Version: 0.18.3
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Date: 2020-11-22
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Changes:
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@@ -85,4 +108,4 @@ Date: 2020-02-24
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- Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite.
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- Copper, iron and steel displays are provided by default.
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- Now uses ghost tags instead of hax to store plate settings in blueprints.
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- GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.
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- GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.
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+13
-4
@@ -37,16 +37,18 @@ end
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local function add_map_marker(entity, icon_type, icon_name)
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if icon_type and icon_name then
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entity.force.add_chart_tag(entity.surface, { icon = { type = icon_type, name = icon_name}, position = entity.position })
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local map_type = (icon_type == "virtual-signal") and "virtual" or icon_type
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entity.force.add_chart_tag(entity.surface, { icon = { type = map_type, name = icon_name}, position = entity.position })
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entity.surface.play_sound{path = "map-marker-ping", position = entity.position, volume_modifier = 1}
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end
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end
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local function change_map_markers(entity, icon_type, icon_name)
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local map_type = (icon_type == "virtual-signal") and "virtual" or icon_type
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local markers = get_map_markers(entity)
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if markers then
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for _,marker in pairs(markers) do
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marker.icon = { type = icon_type, name = icon_name}
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marker.icon = { type = map_type, name = icon_name}
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end
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end
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end
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@@ -74,7 +76,7 @@ local function get_render_sprite_info(entity)
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local id = find_entity_render(entity)
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if id then
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local strings = splitstring(rendering.get_sprite(id), "/")
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if #strings == 2 then return strings[1], strings[2] end
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return strings[1], strings[2], strings[1] == 'virtual-signal' and 'virtual' or strings[1]
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end
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return nil, nil
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end
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@@ -377,7 +379,14 @@ local function create_display_gui(player, selected)
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for prototype_type,prototypes in pairs(DID.elem_prototypes) do
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for _,prototype in pairs(game[prototypes]) do
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if not DID.displays[prototype.name] and not ((prototype_type == "item" and prototype.has_flag("hidden")) or (prototype_type == "fluid" and prototype.hidden)) then
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local group = (prototype.group.name == "fluids") and "intermediate-products" or prototype.group.name
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local group = ""
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if prototype_type == "virtual-signal" then
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group = prototype.subgroup.group.name
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elseif prototype_type == "fluids" then
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group = "intermediate-products"
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else
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group = prototype.group.name
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end
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if not DID.group_blacklist[group] then
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if button_table[group] == nil then button_table[group] = {} end
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if button_table[group][prototype.subgroup.name] == nil then button_table[group][prototype.subgroup.name] = {} end
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@@ -60,7 +60,7 @@ for display,displaydata in pairs(DID.displays) do
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result = display,
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},
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max_health = 10 + size * 30,
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flags = {"placeable-player", "placeable-neutral", "player-creation"},
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flags = {"placeable-player", "placeable-neutral", "player-creation", "not-rotatable"},
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collision_box = { {-box_size+0.1, -box_size+0.1}, {box_size-0.1, box_size-0.1} },
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selection_box = { {-box_size, -box_size}, {box_size, box_size} },
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collision_mask = {
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@@ -54,9 +54,11 @@ return {
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elem_prototypes = {
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item = "item_prototypes",
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fluid = "fluid_prototypes",
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["virtual-signal"] = "virtual_signal_prototypes",
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},
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group_blacklist = {
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["creative-mod_creative-tools"] = true,
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["other"] = true,
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},
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icon_size = 64,
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icon_mipmaps = 4,
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@@ -1,13 +1,13 @@
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{
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"name": "IndustrialDisplayPlates",
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"version": "0.18.3",
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"version": "1.1.2",
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"title": "Industrial Display Plates",
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"author": "Wyrrrd",
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"homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates",
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"dependencies": [
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"base >= 0.18.27",
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"base >= 1.1.0",
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"(?)IndustrialRevolution"
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],
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"description": "Big, medium and small signs which display item and fluid icons. Can be used to blueprint map markers.",
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"factorio_version": "0.18"
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"description": "Big, medium and small signs which display item, fluid and signal icons. Can be used to blueprint map markers.",
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"factorio_version": "1.1"
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}
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@@ -0,0 +1,17 @@
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[entity-name]
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copper-display=Panneau d'affichage en Cuivre (Grand)
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iron-display=Panneau d'affichage en Fer (Grand)
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steel-display=Panneau d'affichage en Acier (Grand)
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copper-display-medium=Panneau d'affichage en Cuivre (Moyen)
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iron-display-medium=Panneau d'affichage en Fer (Moyen)
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steel-display-medium=Panneau d'affichage en Acier (Moyen)
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copper-display-small=Panneau d'affichage en Cuivre (Petit)
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iron-display-small=Panneau d'affichage en Fer (Petit)
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steel-display-small=Panneau d'affichage en Acier (Petit)
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[controls]
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display-map-marker=Marqueur de carte
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display-plate=Panneau d'affichage
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[entity-description]
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display=Une icône qui peut être reliée à un marqueur sur la carte. Les paramètres sont préservés dans les plans.
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