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7 Commits
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@@ -1,8 +1,8 @@
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# Industrial Display Plates
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<img src="https://raw.githubusercontent.com/Wyrrrd/IndustrialDisplayPlates/master/thumbnail.png" width="128" height="128">
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<img src="https://raw.githubusercontent.com/Wyrrrd/IndustrialDisplayPlates/master/thumbnail.png" width="144" height="144">
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### Features
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Big, medium and small signs to display item and fluid icons. Can be used to blueprint map markers.
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Big, medium and small signs to display item, fluid and signal icons. Can be used to blueprint map markers.
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### Locale
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If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/IndustrialDisplayPlates/tree/master/locale). I'd be happy to add your language and credits to the next release.
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+19
-1
@@ -1,8 +1,26 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.1.4
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Date: 2021-09-07
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Bugfixes:
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- fixed crash and unwanted behaviour introduced with last release
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---------------------------------------------------------------------------------------------------
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Version: 1.1.3
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Date: 2021-09-06
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Bugfixes:
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- Implemented controlled error message for blueprint update bug in factorio to avoid crash
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Date: 2021-08-21
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Changes:
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- Made virtual signals available (snouz)
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- Softer map ping sound
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Locale:
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- Adjusted French translation
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---------------------------------------------------------------------------------------------------
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Version: 1.1.1
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Date: 2021-08-08
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Locale:
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- Added french translation (thanks to Friendch)
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- Added French translation (thanks to Friendch)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 2020-12-02
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+21
-4
@@ -37,16 +37,18 @@ end
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local function add_map_marker(entity, icon_type, icon_name)
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if icon_type and icon_name then
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entity.force.add_chart_tag(entity.surface, { icon = { type = icon_type, name = icon_name}, position = entity.position })
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local map_type = (icon_type == "virtual-signal") and "virtual" or icon_type
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entity.force.add_chart_tag(entity.surface, { icon = { type = map_type, name = icon_name}, position = entity.position })
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entity.surface.play_sound{path = "map-marker-ping", position = entity.position, volume_modifier = 1}
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end
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end
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local function change_map_markers(entity, icon_type, icon_name)
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local map_type = (icon_type == "virtual-signal") and "virtual" or icon_type
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local markers = get_map_markers(entity)
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if markers then
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for _,marker in pairs(markers) do
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marker.icon = { type = icon_type, name = icon_name}
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marker.icon = { type = map_type, name = icon_name}
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end
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end
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end
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@@ -74,7 +76,7 @@ local function get_render_sprite_info(entity)
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local id = find_entity_render(entity)
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if id then
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local strings = splitstring(rendering.get_sprite(id), "/")
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if #strings == 2 then return strings[1], strings[2] end
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return strings[1], strings[2], strings[1] == 'virtual-signal' and 'virtual' or strings[1]
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end
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return nil, nil
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end
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@@ -377,7 +379,14 @@ local function create_display_gui(player, selected)
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for prototype_type,prototypes in pairs(DID.elem_prototypes) do
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for _,prototype in pairs(game[prototypes]) do
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if not DID.displays[prototype.name] and not ((prototype_type == "item" and prototype.has_flag("hidden")) or (prototype_type == "fluid" and prototype.hidden)) then
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local group = (prototype.group.name == "fluids") and "intermediate-products" or prototype.group.name
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local group = ""
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if prototype_type == "virtual-signal" then
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group = prototype.subgroup.group.name
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elseif prototype_type == "fluids" then
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group = "intermediate-products"
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else
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group = prototype.group.name
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end
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if not DID.group_blacklist[group] then
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if button_table[group] == nil then button_table[group] = {} end
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if button_table[group][prototype.subgroup.name] == nil then button_table[group][prototype.subgroup.name] = {} end
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@@ -543,10 +552,18 @@ script.on_event(defines.events.on_player_setup_blueprint, function (event)
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local blueprint = nil
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if player and player.blueprint_to_setup and player.blueprint_to_setup.valid_for_read then blueprint = player.blueprint_to_setup
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elseif player and player.cursor_stack.valid_for_read and player.cursor_stack.name == "blueprint" then blueprint = player.cursor_stack end
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if blueprint then
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for index,entity in pairs(event.mapping.get()) do
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local stype,sname = get_render_sprite_info(entity)
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if stype and sname then
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-- Workaround for blueprint update bug
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if blueprint.get_blueprint_entity_count() == 0 then
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player.print({"display-plates.blueprint-wont-have-icons"})
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return
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end
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blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-type", stype)
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blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-name", sname)
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blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-map-marker", get_has_map_marker(entity))
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@@ -54,9 +54,11 @@ return {
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elem_prototypes = {
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item = "item_prototypes",
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fluid = "fluid_prototypes",
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["virtual-signal"] = "virtual_signal_prototypes",
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},
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group_blacklist = {
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["creative-mod_creative-tools"] = true,
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["other"] = true,
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},
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icon_size = 64,
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icon_mipmaps = 4,
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@@ -1,6 +1,6 @@
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{
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"name": "IndustrialDisplayPlates",
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"version": "1.1.1",
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"version": "1.1.4",
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"title": "Industrial Display Plates",
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"author": "Wyrrrd",
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"homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates",
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@@ -8,6 +8,6 @@
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"base >= 1.1.0",
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"(?)IndustrialRevolution"
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],
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"description": "Big, medium and small signs which display item and fluid icons. Can be used to blueprint map markers.",
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"description": "Big, medium and small signs which display item, fluid and signal icons. Can be used to blueprint map markers.",
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"factorio_version": "1.1"
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}
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@@ -1,3 +1,6 @@
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[display-plates]
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blueprint-wont-have-icons=Dieser aktualisierte Blaupause wird keine Symbole oder Kartenmarkierungen der Anzeigeplatten enthalten. Um diese hinzuzufügen, erstelle eine neue Blaupause.
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[entity-name]
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copper-display=Kupferanzeigeplatte (groß)
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iron-display=Eisenanzeigeplatte (groß)
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@@ -1,3 +1,6 @@
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[display-plates]
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blueprint-wont-have-icons=This updated blueprint will not contain any icons or map markers of the display plates. To include them, create a new blueprint.
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[entity-name]
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copper-display=Copper display plate (large)
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iron-display=Iron display plate (large)
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@@ -1,3 +1,6 @@
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[display-plates]
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blueprint-wont-have-icons=Ce plan mis à jour ne contiendra pas les icônes ni les marqueurs de carte des panneaux d'affichage. Pour les inclure, créez-en un nouveau.
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[entity-name]
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copper-display=Panneau d'affichage en Cuivre (Grand)
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iron-display=Panneau d'affichage en Fer (Grand)
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@@ -14,4 +17,4 @@ display-map-marker=Marqueur de carte
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display-plate=Panneau d'affichage
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[entity-description]
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display=Une icône qui peut être reliée à un marqueur sur la carte. Les paramètres seront préservés par les Plans de Construction.
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display=Une icône qui peut être reliée à un marqueur sur la carte. Les paramètres sont préservés dans les plans.
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