mirror of
https://github.com/Wyrrrd/Rocket_Turrets.git
synced 2026-07-10 22:46:49 +02:00
Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9b5deeaab8 | |||
| 1a42edd39c | |||
| b399eaba2b | |||
| 40c385bffb | |||
| d8d977fd29 | |||
| c4c49e38a9 | |||
| defda72f8d |
@@ -11,8 +11,8 @@ This mod should just work, but I specifically added compatibility for the follow
|
||||
+ [Bob's Metals, Chemicals and Intermediates](https://mods.factorio.com/mod/bobplates) - replace recipe ingredients similar to how Bob's Warfare depends on it
|
||||
|
||||
### Locale
|
||||
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Rocket_Turrets/tree/master/locale). I'd be happy to add your language and credits to the next release. Especially the polish translation is in need of a proper informational page.
|
||||
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Rocket_Turrets/tree/master/locale). I'd be happy to add your language and credits to the next release.
|
||||
|
||||
### Credit
|
||||
- Thanks to [Kamsta99](https://mods.factorio.com/user/kamsta99) for the [original mod](https://mods.factorio.com/mod/RocketTurrets) and the [vanilla version](https://mods.factorio.com/mod/RocketTurretsNonBob).
|
||||
- Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french translation.
|
||||
- Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french, [VanillaRainbow92](https://mods.factorio.com/user/VanillaRainbow92) for the italian and [Duck986](https://mods.factorio.com/user/Duck986) for the russian translation.
|
||||
@@ -1,4 +1,18 @@
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.1.4
|
||||
Date: 2022-12-30
|
||||
Changes:
|
||||
- Changed MK5 attacking speed typo, it shoots 10x slower now (thanks to Duck986)
|
||||
Locale:
|
||||
- Added russian locale (thanks to Duck986)
|
||||
- Added technology descriptions to all languages (thanks to Duck986 and DeepL)
|
||||
- Other small fixes
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.1.3
|
||||
Date: 2022-08-25
|
||||
Locale:
|
||||
- Added italian locale (thanks to VanillaRainbow92)
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.1.2
|
||||
Date: 2022-08-10
|
||||
Changes:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "Rocket_Turrets",
|
||||
"version": "1.1.2",
|
||||
"version": "1.1.4",
|
||||
"title": "RocketTurrets",
|
||||
"author": "Wyrrrd",
|
||||
"factorio_version": "1.1",
|
||||
|
||||
@@ -1,392 +1,392 @@
|
||||
-- Sheet definition
|
||||
|
||||
function rocket_mk2_sheet(inputs)
|
||||
return
|
||||
{
|
||||
layers =
|
||||
{
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk2-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 1,
|
||||
width = 72,
|
||||
height = 80,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
hr_version =
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk2-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 0.5,
|
||||
width = 144,
|
||||
height = 160,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
function rocket_mk3_sheet(inputs)
|
||||
return
|
||||
{
|
||||
layers =
|
||||
{
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk3-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 1,
|
||||
width = 72,
|
||||
height = 80,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
hr_version =
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk3-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 0.5,
|
||||
width = 144,
|
||||
height = 160,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
function rocket_mk4_sheet(inputs)
|
||||
return
|
||||
{
|
||||
layers =
|
||||
{
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk4-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 1,
|
||||
width = 72,
|
||||
height = 80,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
hr_version =
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk4-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 0.5,
|
||||
width = 144,
|
||||
height = 160,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
function rocket_mk5_sheet(inputs)
|
||||
return
|
||||
{
|
||||
layers =
|
||||
{
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk5-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 1,
|
||||
width = 72,
|
||||
height = 80,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
hr_version =
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk5-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 0.5,
|
||||
width = 144,
|
||||
height = 160,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
-- Entity definition
|
||||
|
||||
rocket_mk2_entity = {
|
||||
type = "ammo-turret",
|
||||
name = "rocket-turret-mk2",
|
||||
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk2-icon.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "player-creation"},
|
||||
minable = {mining_time = 0.7, result = "rocket-turret-mk2"},
|
||||
max_health = 500,
|
||||
corpse = "small-remnants",
|
||||
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
|
||||
selection_box = {{-1, -1 }, {1, 1}},
|
||||
rotation_speed = 0.008,
|
||||
preparing_speed = 0.04,
|
||||
folding_speed = 0.04,
|
||||
dying_explosion = "medium-explosion",
|
||||
inventory_size = 1,
|
||||
automated_ammo_count = 10,
|
||||
attacking_speed = 0.085,
|
||||
|
||||
folded_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1},
|
||||
preparing_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1},
|
||||
prepared_animation = rocket_mk2_sheet{},
|
||||
attacking_animation = rocket_mk2_sheet{},
|
||||
folding_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
|
||||
|
||||
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
|
||||
fast_replaceable_group = "turret",
|
||||
|
||||
attack_parameters =
|
||||
{
|
||||
type = "projectile",
|
||||
ammo_category = "rocket",
|
||||
cooldown = 75,
|
||||
projectile_creation_distance = 1.2,
|
||||
projectile_center = {-0.15625, -0.07812},
|
||||
damage_modifier = 1.25,
|
||||
shell_particle =
|
||||
{
|
||||
name = "shell-particle",
|
||||
direction_deviation = 0.1,
|
||||
speed = 0.1,
|
||||
speed_deviation = 0.03,
|
||||
center = {0, 0},
|
||||
creation_distance = -1.925,
|
||||
starting_frame_speed = 0.2,
|
||||
starting_frame_speed_deviation = 0.1
|
||||
},
|
||||
range = 34,
|
||||
min_range = 15,
|
||||
sound =
|
||||
{
|
||||
{
|
||||
filename = "__base__/sound/fight/rocket-launcher.ogg",
|
||||
volume = 0.8
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
call_for_help_radius = 40
|
||||
}
|
||||
|
||||
rocket_mk3_entity = {
|
||||
type = "ammo-turret",
|
||||
name = "rocket-turret-mk3",
|
||||
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk3-icon.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "player-creation"},
|
||||
minable = {mining_time = 0.7, result = "rocket-turret-mk3"},
|
||||
max_health = 600,
|
||||
corpse = "small-remnants",
|
||||
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
|
||||
selection_box = {{-1, -1 }, {1, 1}},
|
||||
rotation_speed = 0.008,
|
||||
preparing_speed = 0.04,
|
||||
folding_speed = 0.04,
|
||||
dying_explosion = "medium-explosion",
|
||||
inventory_size = 1,
|
||||
automated_ammo_count = 10,
|
||||
attacking_speed = 0.09,
|
||||
|
||||
folded_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1},
|
||||
preparing_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1},
|
||||
prepared_animation = rocket_mk3_sheet{},
|
||||
attacking_animation = rocket_mk3_sheet{},
|
||||
folding_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
|
||||
|
||||
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
|
||||
fast_replaceable_group = "turret",
|
||||
|
||||
attack_parameters =
|
||||
{
|
||||
type = "projectile",
|
||||
ammo_category = "rocket",
|
||||
cooldown = 75,
|
||||
projectile_creation_distance = 1.2,
|
||||
projectile_center = {-0.15625, -0.07812},
|
||||
damage_modifier = 1.5,
|
||||
shell_particle =
|
||||
{
|
||||
name = "shell-particle",
|
||||
direction_deviation = 0.1,
|
||||
speed = 0.1,
|
||||
speed_deviation = 0.03,
|
||||
center = {0, 0},
|
||||
creation_distance = -1.925,
|
||||
starting_frame_speed = 0.2,
|
||||
starting_frame_speed_deviation = 0.1
|
||||
},
|
||||
range = 36,
|
||||
min_range = 15,
|
||||
sound =
|
||||
{
|
||||
{
|
||||
filename = "__base__/sound/fight/rocket-launcher.ogg",
|
||||
volume = 0.8
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
call_for_help_radius = 40
|
||||
}
|
||||
|
||||
rocket_mk4_entity = {
|
||||
type = "ammo-turret",
|
||||
name = "rocket-turret-mk4",
|
||||
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk4-icon.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "player-creation"},
|
||||
minable = {mining_time = 0.7, result = "rocket-turret-mk4"},
|
||||
max_health = 700,
|
||||
corpse = "small-remnants",
|
||||
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
|
||||
selection_box = {{-1, -1 }, {1, 1}},
|
||||
rotation_speed = 0.008,
|
||||
preparing_speed = 0.04,
|
||||
folding_speed = 0.04,
|
||||
dying_explosion = "medium-explosion",
|
||||
inventory_size = 2,
|
||||
automated_ammo_count = 10,
|
||||
attacking_speed = 0.95,
|
||||
|
||||
folded_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1},
|
||||
preparing_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1},
|
||||
prepared_animation = rocket_mk4_sheet{},
|
||||
attacking_animation = rocket_mk4_sheet{},
|
||||
folding_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
|
||||
|
||||
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
|
||||
fast_replaceable_group = "turret",
|
||||
|
||||
attack_parameters =
|
||||
{
|
||||
type = "projectile",
|
||||
ammo_category = "rocket",
|
||||
cooldown = 75,
|
||||
projectile_creation_distance = 1.2,
|
||||
projectile_center = {-0.15625, -0.07812},
|
||||
damage_modifier = 1.75,
|
||||
shell_particle =
|
||||
{
|
||||
name = "shell-particle",
|
||||
direction_deviation = 0.1,
|
||||
speed = 0.1,
|
||||
speed_deviation = 0.03,
|
||||
center = {0, 0},
|
||||
creation_distance = -1.925,
|
||||
starting_frame_speed = 0.2,
|
||||
starting_frame_speed_deviation = 0.1
|
||||
},
|
||||
range = 38,
|
||||
min_range = 15,
|
||||
sound =
|
||||
{
|
||||
{
|
||||
filename = "__base__/sound/fight/rocket-launcher.ogg",
|
||||
volume = 0.8
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
call_for_help_radius = 40
|
||||
}
|
||||
|
||||
rocket_mk5_entity = {
|
||||
type = "ammo-turret",
|
||||
name = "rocket-turret-mk5",
|
||||
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk5-icon.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "player-creation"},
|
||||
minable = {mining_time = 0.7, result = "rocket-turret-mk5"},
|
||||
max_health = 800,
|
||||
corpse = "small-remnants",
|
||||
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
|
||||
selection_box = {{-1, -1 }, {1, 1}},
|
||||
rotation_speed = 0.008,
|
||||
preparing_speed = 0.04,
|
||||
folding_speed = 0.04,
|
||||
dying_explosion = "medium-explosion",
|
||||
inventory_size = 3,
|
||||
automated_ammo_count = 10,
|
||||
attacking_speed = 0.1,
|
||||
|
||||
folded_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1},
|
||||
preparing_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1},
|
||||
prepared_animation = rocket_mk5_sheet{},
|
||||
attacking_animation = rocket_mk5_sheet{},
|
||||
folding_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
|
||||
|
||||
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
|
||||
fast_replaceable_group = "turret",
|
||||
|
||||
attack_parameters =
|
||||
{
|
||||
type = "projectile",
|
||||
ammo_category = "rocket",
|
||||
cooldown = 75,
|
||||
projectile_creation_distance = 1.2,
|
||||
projectile_center = {-0.15625, -0.07812},
|
||||
damage_modifier = 2,
|
||||
shell_particle =
|
||||
{
|
||||
name = "shell-particle",
|
||||
direction_deviation = 0.1,
|
||||
speed = 0.1,
|
||||
speed_deviation = 0.03,
|
||||
center = {0, 0},
|
||||
creation_distance = -1.925,
|
||||
starting_frame_speed = 0.2,
|
||||
starting_frame_speed_deviation = 0.1
|
||||
},
|
||||
range = 40,
|
||||
min_range = 15,
|
||||
sound =
|
||||
{
|
||||
{
|
||||
filename = "__base__/sound/fight/rocket-launcher.ogg",
|
||||
volume = 0.8
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
call_for_help_radius = 40
|
||||
-- Sheet definition
|
||||
|
||||
function rocket_mk2_sheet(inputs)
|
||||
return
|
||||
{
|
||||
layers =
|
||||
{
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk2-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 1,
|
||||
width = 72,
|
||||
height = 80,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
hr_version =
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk2-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 0.5,
|
||||
width = 144,
|
||||
height = 160,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
function rocket_mk3_sheet(inputs)
|
||||
return
|
||||
{
|
||||
layers =
|
||||
{
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk3-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 1,
|
||||
width = 72,
|
||||
height = 80,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
hr_version =
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk3-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 0.5,
|
||||
width = 144,
|
||||
height = 160,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
function rocket_mk4_sheet(inputs)
|
||||
return
|
||||
{
|
||||
layers =
|
||||
{
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk4-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 1,
|
||||
width = 72,
|
||||
height = 80,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
hr_version =
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk4-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 0.5,
|
||||
width = 144,
|
||||
height = 160,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
function rocket_mk5_sheet(inputs)
|
||||
return
|
||||
{
|
||||
layers =
|
||||
{
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk5-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 1,
|
||||
width = 72,
|
||||
height = 80,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
hr_version =
|
||||
{
|
||||
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk5-sheet.png",
|
||||
priority = "medium",
|
||||
scale = 0.5,
|
||||
width = 144,
|
||||
height = 160,
|
||||
direction_count = inputs.direction_count and inputs.direction_count or 64,
|
||||
frame_count = 1,
|
||||
line_length = inputs.line_length and inputs.line_length or 16,
|
||||
axially_symmetrical = false,
|
||||
run_mode = inputs.run_mode and inputs.run_mode or "forward",
|
||||
shift = { 0.25, -0.5 },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
-- Entity definition
|
||||
|
||||
rocket_mk2_entity = {
|
||||
type = "ammo-turret",
|
||||
name = "rocket-turret-mk2",
|
||||
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk2-icon.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "player-creation"},
|
||||
minable = {mining_time = 0.7, result = "rocket-turret-mk2"},
|
||||
max_health = 500,
|
||||
corpse = "small-remnants",
|
||||
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
|
||||
selection_box = {{-1, -1 }, {1, 1}},
|
||||
rotation_speed = 0.008,
|
||||
preparing_speed = 0.04,
|
||||
folding_speed = 0.04,
|
||||
dying_explosion = "medium-explosion",
|
||||
inventory_size = 1,
|
||||
automated_ammo_count = 10,
|
||||
attacking_speed = 0.085,
|
||||
|
||||
folded_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1},
|
||||
preparing_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1},
|
||||
prepared_animation = rocket_mk2_sheet{},
|
||||
attacking_animation = rocket_mk2_sheet{},
|
||||
folding_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
|
||||
|
||||
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
|
||||
fast_replaceable_group = "turret",
|
||||
|
||||
attack_parameters =
|
||||
{
|
||||
type = "projectile",
|
||||
ammo_category = "rocket",
|
||||
cooldown = 75,
|
||||
projectile_creation_distance = 1.2,
|
||||
projectile_center = {-0.15625, -0.07812},
|
||||
damage_modifier = 1.25,
|
||||
shell_particle =
|
||||
{
|
||||
name = "shell-particle",
|
||||
direction_deviation = 0.1,
|
||||
speed = 0.1,
|
||||
speed_deviation = 0.03,
|
||||
center = {0, 0},
|
||||
creation_distance = -1.925,
|
||||
starting_frame_speed = 0.2,
|
||||
starting_frame_speed_deviation = 0.1
|
||||
},
|
||||
range = 34,
|
||||
min_range = 15,
|
||||
sound =
|
||||
{
|
||||
{
|
||||
filename = "__base__/sound/fight/rocket-launcher.ogg",
|
||||
volume = 0.8
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
call_for_help_radius = 40
|
||||
}
|
||||
|
||||
rocket_mk3_entity = {
|
||||
type = "ammo-turret",
|
||||
name = "rocket-turret-mk3",
|
||||
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk3-icon.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "player-creation"},
|
||||
minable = {mining_time = 0.7, result = "rocket-turret-mk3"},
|
||||
max_health = 600,
|
||||
corpse = "small-remnants",
|
||||
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
|
||||
selection_box = {{-1, -1 }, {1, 1}},
|
||||
rotation_speed = 0.008,
|
||||
preparing_speed = 0.04,
|
||||
folding_speed = 0.04,
|
||||
dying_explosion = "medium-explosion",
|
||||
inventory_size = 1,
|
||||
automated_ammo_count = 10,
|
||||
attacking_speed = 0.09,
|
||||
|
||||
folded_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1},
|
||||
preparing_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1},
|
||||
prepared_animation = rocket_mk3_sheet{},
|
||||
attacking_animation = rocket_mk3_sheet{},
|
||||
folding_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
|
||||
|
||||
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
|
||||
fast_replaceable_group = "turret",
|
||||
|
||||
attack_parameters =
|
||||
{
|
||||
type = "projectile",
|
||||
ammo_category = "rocket",
|
||||
cooldown = 75,
|
||||
projectile_creation_distance = 1.2,
|
||||
projectile_center = {-0.15625, -0.07812},
|
||||
damage_modifier = 1.5,
|
||||
shell_particle =
|
||||
{
|
||||
name = "shell-particle",
|
||||
direction_deviation = 0.1,
|
||||
speed = 0.1,
|
||||
speed_deviation = 0.03,
|
||||
center = {0, 0},
|
||||
creation_distance = -1.925,
|
||||
starting_frame_speed = 0.2,
|
||||
starting_frame_speed_deviation = 0.1
|
||||
},
|
||||
range = 36,
|
||||
min_range = 15,
|
||||
sound =
|
||||
{
|
||||
{
|
||||
filename = "__base__/sound/fight/rocket-launcher.ogg",
|
||||
volume = 0.8
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
call_for_help_radius = 40
|
||||
}
|
||||
|
||||
rocket_mk4_entity = {
|
||||
type = "ammo-turret",
|
||||
name = "rocket-turret-mk4",
|
||||
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk4-icon.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "player-creation"},
|
||||
minable = {mining_time = 0.7, result = "rocket-turret-mk4"},
|
||||
max_health = 700,
|
||||
corpse = "small-remnants",
|
||||
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
|
||||
selection_box = {{-1, -1 }, {1, 1}},
|
||||
rotation_speed = 0.008,
|
||||
preparing_speed = 0.04,
|
||||
folding_speed = 0.04,
|
||||
dying_explosion = "medium-explosion",
|
||||
inventory_size = 2,
|
||||
automated_ammo_count = 10,
|
||||
attacking_speed = 0.095,
|
||||
|
||||
folded_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1},
|
||||
preparing_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1},
|
||||
prepared_animation = rocket_mk4_sheet{},
|
||||
attacking_animation = rocket_mk4_sheet{},
|
||||
folding_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
|
||||
|
||||
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
|
||||
fast_replaceable_group = "turret",
|
||||
|
||||
attack_parameters =
|
||||
{
|
||||
type = "projectile",
|
||||
ammo_category = "rocket",
|
||||
cooldown = 75,
|
||||
projectile_creation_distance = 1.2,
|
||||
projectile_center = {-0.15625, -0.07812},
|
||||
damage_modifier = 1.75,
|
||||
shell_particle =
|
||||
{
|
||||
name = "shell-particle",
|
||||
direction_deviation = 0.1,
|
||||
speed = 0.1,
|
||||
speed_deviation = 0.03,
|
||||
center = {0, 0},
|
||||
creation_distance = -1.925,
|
||||
starting_frame_speed = 0.2,
|
||||
starting_frame_speed_deviation = 0.1
|
||||
},
|
||||
range = 38,
|
||||
min_range = 15,
|
||||
sound =
|
||||
{
|
||||
{
|
||||
filename = "__base__/sound/fight/rocket-launcher.ogg",
|
||||
volume = 0.8
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
call_for_help_radius = 40
|
||||
}
|
||||
|
||||
rocket_mk5_entity = {
|
||||
type = "ammo-turret",
|
||||
name = "rocket-turret-mk5",
|
||||
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk5-icon.png",
|
||||
icon_size = 32,
|
||||
flags = {"placeable-player", "player-creation"},
|
||||
minable = {mining_time = 0.7, result = "rocket-turret-mk5"},
|
||||
max_health = 800,
|
||||
corpse = "small-remnants",
|
||||
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
|
||||
selection_box = {{-1, -1 }, {1, 1}},
|
||||
rotation_speed = 0.008,
|
||||
preparing_speed = 0.04,
|
||||
folding_speed = 0.04,
|
||||
dying_explosion = "medium-explosion",
|
||||
inventory_size = 3,
|
||||
automated_ammo_count = 10,
|
||||
attacking_speed = 0.1,
|
||||
|
||||
folded_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1},
|
||||
preparing_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1},
|
||||
prepared_animation = rocket_mk5_sheet{},
|
||||
attacking_animation = rocket_mk5_sheet{},
|
||||
folding_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
|
||||
|
||||
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
|
||||
fast_replaceable_group = "turret",
|
||||
|
||||
attack_parameters =
|
||||
{
|
||||
type = "projectile",
|
||||
ammo_category = "rocket",
|
||||
cooldown = 75,
|
||||
projectile_creation_distance = 1.2,
|
||||
projectile_center = {-0.15625, -0.07812},
|
||||
damage_modifier = 2,
|
||||
shell_particle =
|
||||
{
|
||||
name = "shell-particle",
|
||||
direction_deviation = 0.1,
|
||||
speed = 0.1,
|
||||
speed_deviation = 0.03,
|
||||
center = {0, 0},
|
||||
creation_distance = -1.925,
|
||||
starting_frame_speed = 0.2,
|
||||
starting_frame_speed_deviation = 0.1
|
||||
},
|
||||
range = 40,
|
||||
min_range = 15,
|
||||
sound =
|
||||
{
|
||||
{
|
||||
filename = "__base__/sound/fight/rocket-launcher.ogg",
|
||||
volume = 0.8
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
call_for_help_radius = 40
|
||||
}
|
||||
@@ -22,6 +22,13 @@ rocket-turret-mk3=Raketen-Geschützturm MK3
|
||||
rocket-turret-mk4=Raketen-Geschützturm MK4
|
||||
rocket-turret-mk5=Raketen-Geschützturm MK5
|
||||
|
||||
[technology-description]
|
||||
rocket-turret=Ein stationärer Raketenwerfer, der Raketen auf weit entfernte Einzel- und Gruppenziele schießt. Bei Verwendung mit nuklearer Munition ist Vorsicht geboten.
|
||||
rocket-turret-mk2=Das erste Upgrade für den Raketen-Geschützturm. Jedes Upgrade erhöht den Schaden um 25%, die maximale Reichweite um 2 und die Feuerrate um 0,5/s.
|
||||
rocket-turret-mk3=Das zweite Upgrade für den Raketen-Geschützturm.
|
||||
rocket-turret-mk4=Das dritte Upgrade für den Raketen-Geschützturm, der zwei Stapel Munition aufnehmen kann.
|
||||
rocket-turret-mk5=Das vierte und letzte Upgrade für den Raketen-Geschützturm, der drei Stapel Munition aufnehmen kann.
|
||||
|
||||
[rocketturrets]
|
||||
menu_rocketturrets=Rocket Turrets
|
||||
title_rocketturrets=Rocket Turrets
|
||||
|
||||
+43
-36
@@ -1,37 +1,44 @@
|
||||
[mod-description]
|
||||
Rocket_Turrets=Adds rocket turrets
|
||||
|
||||
[item-name]
|
||||
rocket-turret=Rocket turret
|
||||
rocket-turret-mk2=Rocket turret MK2
|
||||
rocket-turret-mk3=Rocket turret MK3
|
||||
rocket-turret-mk4=Rocket turret MK4
|
||||
rocket-turret-mk5=Rocket turret MK5
|
||||
|
||||
[entity-name]
|
||||
rocket-turret=Rocket turret
|
||||
rocket-turret-mk2=Rocket turret MK2
|
||||
rocket-turret-mk3=Rocket turret MK3
|
||||
rocket-turret-mk4=Rocket turret MK4
|
||||
rocket-turret-mk5=Rocket turret MK5
|
||||
|
||||
[technology-name]
|
||||
rocket-turret=Rocket turret
|
||||
rocket-turret-mk2=Rocket turret MK2
|
||||
rocket-turret-mk3=Rocket turret MK3
|
||||
rocket-turret-mk4=Rocket turret MK4
|
||||
rocket-turret-mk5=Rocket turret MK5
|
||||
|
||||
[rocketturrets]
|
||||
menu_rocketturrets=Rocket Turrets
|
||||
title_rocketturrets=Rocket Turrets
|
||||
|
||||
[tips-and-tricks-item-name]
|
||||
misc=Miscellaneous
|
||||
rocketturrets=Rocket turrets
|
||||
rocketturrets_modded=Rocket turrets
|
||||
|
||||
[tips-and-tricks-item-description]
|
||||
misc=Various little hints that don't fit in an existing category.
|
||||
rocketturrets=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nSadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
|
||||
[mod-description]
|
||||
Rocket_Turrets=Adds rocket turrets
|
||||
|
||||
[item-name]
|
||||
rocket-turret=Rocket turret
|
||||
rocket-turret-mk2=Rocket turret MK2
|
||||
rocket-turret-mk3=Rocket turret MK3
|
||||
rocket-turret-mk4=Rocket turret MK4
|
||||
rocket-turret-mk5=Rocket turret MK5
|
||||
|
||||
[entity-name]
|
||||
rocket-turret=Rocket turret
|
||||
rocket-turret-mk2=Rocket turret MK2
|
||||
rocket-turret-mk3=Rocket turret MK3
|
||||
rocket-turret-mk4=Rocket turret MK4
|
||||
rocket-turret-mk5=Rocket turret MK5
|
||||
|
||||
[technology-name]
|
||||
rocket-turret=Rocket turret
|
||||
rocket-turret-mk2=Rocket turret MK2
|
||||
rocket-turret-mk3=Rocket turret MK3
|
||||
rocket-turret-mk4=Rocket turret MK4
|
||||
rocket-turret-mk5=Rocket turret MK5
|
||||
|
||||
[technology-description]
|
||||
rocket-turret=A stationary launcher that shoots rockets at distant single and group targets. Handle with care if used with nuclear ammunition.
|
||||
rocket-turret-mk2=The first rocket turret upgrade. Each upgrade increases damage by 25%, maximum range by 2, and fire rate by 0.5/s.
|
||||
rocket-turret-mk3=The second rocket turret upgrade.
|
||||
rocket-turret-mk4=The third rocket turret upgrade that can hold two stacks of ammo.
|
||||
rocket-turret-mk5=The fourth and last rocket turret upgrade that can hold three stacks of ammo.
|
||||
|
||||
[rocketturrets]
|
||||
menu_rocketturrets=Rocket Turrets
|
||||
title_rocketturrets=Rocket Turrets
|
||||
|
||||
[tips-and-tricks-item-name]
|
||||
misc=Miscellaneous
|
||||
rocketturrets=Rocket turrets
|
||||
rocketturrets_modded=Rocket turrets
|
||||
|
||||
[tips-and-tricks-item-description]
|
||||
misc=Various little hints that don't fit in an existing category.
|
||||
rocketturrets=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nSadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
|
||||
rocketturrets_modded=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nThey are glistening in (almost) every colour of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
|
||||
@@ -22,6 +22,13 @@ rocket-turret-mk3=Tourelle lance-missiles MK3
|
||||
rocket-turret-mk4=Tourelle lance-missiles MK4
|
||||
rocket-turret-mk5=Tourelle lance-missiles MK5
|
||||
|
||||
[technology-description]
|
||||
rocket-turret=Lanceur stationnaire qui tire des roquettes sur des cibles lointaines, isolées ou en groupe. A manipuler avec précaution s'il est utilisé avec des munitions nucléaires.
|
||||
rocket-turret-mk2=La première amélioration de la tourelle lance-missiles. Chaque amélioration augmente les dégâts de 25%, la portée maximale de 2, et la cadence de tir de 0,5/s.
|
||||
rocket-turret-mk3=La deuxième amélioration de la tourelle lance-missiles.
|
||||
rocket-turret-mk4=La troisième amélioration de la tourelle lance-missiles qui peut contenir deux piles de munitions.
|
||||
rocket-turret-mk5=La quatrième et dernière amélioration de la tourelle lance-missiles qui peut contenir trois piles de munitions.
|
||||
|
||||
[rocketturrets]
|
||||
menu_rocketturrets=Rocket Turrets
|
||||
title_rocketturrets=Rocket Turrets
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
[mod-description]
|
||||
Rocket_Turrets=Aggiunge torrette lanciarazzi
|
||||
|
||||
[item-name]
|
||||
rocket-turret=Torretta lanciarazzi
|
||||
rocket-turret-mk2=Torretta lanciarazzi MK2
|
||||
rocket-turret-mk3=Torretta lanciarazzi MK3
|
||||
rocket-turret-mk4=Torretta lanciarazzi MK4
|
||||
rocket-turret-mk5=Torretta lanciarazzi MK5
|
||||
|
||||
[entity-name]
|
||||
rocket-turret=Torretta lanciarazzi
|
||||
rocket-turret-mk2=Torretta lanciarazzi MK2
|
||||
rocket-turret-mk3=Torretta lanciarazzi MK3
|
||||
rocket-turret-mk4=Torretta lanciarazzi MK4
|
||||
rocket-turret-mk5=Torretta lanciarazzi MK5
|
||||
|
||||
[technology-name]
|
||||
rocket-turret=Torretta lanciarazzi
|
||||
rocket-turret-mk2=Torretta lanciarazzi MK2
|
||||
rocket-turret-mk3=Torretta lanciarazzi MK3
|
||||
rocket-turret-mk4=Torretta lanciarazzi MK4
|
||||
rocket-turret-mk5=Torretta lanciarazzi MK5
|
||||
|
||||
[technology-description]
|
||||
rocket-turret=Lanciatore stazionario che spara razzi contro bersagli singoli e di gruppo distanti. Da maneggiare con cura se utilizzato con munizioni nucleari.
|
||||
rocket-turret-mk2=Il primo potenziamento della torretta lanciarazzi. Ogni aggiornamento aumenta i danni del 25%, la portata massima di 2 e la velocità di fuoco di 0,5/s.
|
||||
rocket-turret-mk3=Il secondo potenziamento della torretta lanciarazzi.
|
||||
rocket-turret-mk4=Il terzo potenziamento della torretta lanciarazzi che può contenere due pile di munizioni.
|
||||
rocket-turret-mk5=Il quarto e ultimo potenziamento della torretta lanciarazzi che può contenere tre pile di munizioni.
|
||||
|
||||
[rocketturrets]
|
||||
menu_rocketturrets=Torrette lanciarazzi
|
||||
title_rocketturrets=Torrette lanciarazzi
|
||||
|
||||
[tips-and-tricks-item-name]
|
||||
misc=Miscellaneous
|
||||
rocketturrets=Torrette lanciarazzi
|
||||
rocketturrets_modded=Torrette lanciarazzi
|
||||
|
||||
[tips-and-tricks-item-description]
|
||||
misc=Qualche piccoli suggerimenti che non corrispondono in una categoria esistente
|
||||
rocketturrets=[item=rocket] sempre stata il brutto anatroccolo, l'ultima ruota del carro in Factorio. Per fuoco manuale, altri metodi sono più efficaci, il fuoco automatico non è stato disponibile per lungo tempo. Ma ora, possiedi una [entity=rocket-turret] ora divertiti a vaporizzare biters e spitters.\n\nTristemente hai solo un colore disponibile. Possono apparire un po' deprimenti, ma lanciano razzi alla loro potenza originale.\n\nTutti i razzi possono essere caricati. Per prevenire l'autodistruzione, le torrette lanciarazzi non possono sparare ad una distanza inferiore ai 15 metri. Prestate maggiore attenzione se volete utilizzare razzi atomici, siccome hanno un raggio maggiore e possono letteralmente polverizzare la tua base.
|
||||
rocketturrets_modded=[item=rocket] sempre stata il brutto anatroccolo, l'ultima ruota del carro in Factorio. Per fuoco manuale, altri metodi sono più efficaci, il fuoco automatico non è stato disponibile per lungo tempo. Ma ora, possiedi una [entity=rocket-turret] ora divertiti a vaporizzare biters e spitters.\n\nAssortite in (quasi) ogni colore dell'arcobaleno. Quella gialla procura il danno standard dei razzi. Ogni miglioria (MK2-5) incrementa il danno del 25% e distanza di 2. Le torrette MK4-5 possono inoltre ospitare una stack aggiuntiva di munizioni.\n\nTutti i razzi possono essere caricati. Per prevenire l'autodistruzione, le torrette lanciarazzi non possono sparare ad una distanza inferiore ai 15 metri. Prestate maggiore attenzione se volete utilizzare razzi atomici, siccome hanno un raggio maggiore e possono letteralmente polverizzare la tua base.
|
||||
@@ -22,6 +22,13 @@ rocket-turret-mk3=Działko rakietowe MK3
|
||||
rocket-turret-mk4=Działko rakietowe MK4
|
||||
rocket-turret-mk5=Działko rakietowe MK5
|
||||
|
||||
[technology-description]
|
||||
rocket-turret=Stacjonarna wyrzutnia strzelająca rakietami do odległych celów pojedynczych i grupowych. Należy obchodzić się z nią ostrożnie, jeśli jest używana z amunicją jądrową.
|
||||
rocket-turret-mk2=Pierwsze ulepszenie działkom rakietowej. Każde ulepszenie zwiększa obrażenia o 25%, maksymalny zasięg o 2, a szybkość ognia o 0,5/s.
|
||||
rocket-turret-mk3=Drugie ulepszenie działkom rakietowej.
|
||||
rocket-turret-mk4=Trzecie ulepszenie działkom rakietowej, które może pomieścić dwa stosy amunicji.
|
||||
rocket-turret-mk5=Czwarte i ostatnie ulepszenie działkom rakietowej, która może pomieścić trzy stosy amunicji.
|
||||
|
||||
[rocketturrets]
|
||||
menu_rocketturrets=Rocket Turrets
|
||||
title_rocketturrets=Rocket Turrets
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
[mod-description]
|
||||
Rocket_Turrets=Добавляет ракетные турели
|
||||
|
||||
[item-name]
|
||||
rocket-turret=Ракетная турель
|
||||
rocket-turret-mk2=Ракетная турель MK2
|
||||
rocket-turret-mk3=Ракетная турель MK3
|
||||
rocket-turret-mk4=Ракетная турель MK4
|
||||
rocket-turret-mk5=Ракетная турель MK5
|
||||
|
||||
[entity-name]
|
||||
rocket-turret=Ракетная турель
|
||||
rocket-turret-mk2=Ракетная турель MK2
|
||||
rocket-turret-mk3=Ракетная турель MK3
|
||||
rocket-turret-mk4=Ракетная турель MK4
|
||||
rocket-turret-mk5=Ракетная турель MK5
|
||||
|
||||
[technology-name]
|
||||
rocket-turret=Ракетная турель
|
||||
rocket-turret-mk2=Ракетная турель MK2
|
||||
rocket-turret-mk3=Ракетная турель MK3
|
||||
rocket-turret-mk4=Ракетная турель MK4
|
||||
rocket-turret-mk5=Ракетная турель MK5
|
||||
|
||||
[technology-description]
|
||||
rocket-turret=Стационарная пусковая установка для поражения далёких одиночных и групповых целей. Соблюдайте осторожность при использовании с атомными боеприпасами.
|
||||
rocket-turret-mk2=Первое улучшение ракетной турели. Каждое улучшение увеличивает урон на 25%, максимальную дальность на 2 и скорость стрельбы на 0.5/с.
|
||||
rocket-turret-mk3=Второе улучшение ракетной турели.
|
||||
rocket-turret-mk4=Третье улучшение ракетной турели, которое также вмещает в себя две стопки боеприпасов.
|
||||
rocket-turret-mk5=Четвёртое и последнее улучшение ракетной турели, которое также вмещает в себя три стопки боеприпасов.
|
||||
|
||||
[rocketturrets]
|
||||
menu_rocketturrets=Ракетные турели
|
||||
title_rocketturrets=Ракетные турели
|
||||
|
||||
[tips-and-tricks-item-name]
|
||||
misc=Прочее
|
||||
rocketturrets=Ракетные турели
|
||||
rocketturrets_modded=Ракетные турели
|
||||
|
||||
[tips-and-tricks-item-description]
|
||||
misc=Прочие подсказки, не подходящие под стандартные категории.
|
||||
rocketturrets=[item=rocket] всегда была как собаке пятая нога, когда дело касалось защиты базы. Для ручной стрельбы другие методы обычно эффективнее, а автоматическая очень долго ограничивалась только артиллерией. Но сейчас вы решили превзойти самого себя и создали [entity=rocket-turret], дабы сеять хаос среди кусак и плевак, поливая их взрывным дождём.\n\nК сожалению, выбор цветов для покраски оказался весьма невелик, из-за чего турели выглядят весьма уныло, но тем не менее они стреляют ракетами, нанося их обычный урон.\n\nРакетную турель можно зарядить любыми типами ракет. Чтобы они не взорвали сами себя, турели не могут атаковать врагов в радиусе меньше 15. Следует соблюдать крайнюю осторожность при использовании атомных бомб, поскольку их радиус взрыва превышает максимальную дальность турели, что может пробить брешь в вашей же обороне.
|
||||
rocketturrets_modded=[item=rocket] всегда была как собаке пятая нога, когда дело касалось защиты базы. Для ручной стрельбы другие методы обычно эффективнее, а автоматическая очень долго ограничивалась только артиллерией. Но сейчас вы решили превзойти самого себя и создали [entity=rocket-turret], дабы сеять хаос среди кусак и плевак, поливая их взрывным дождём.\n\nВы решили раскрасить их во все (почти) цвета радуги. Жёлтая ракетная турель стреляет ракетами, нанося их обычный урон. Каждое улучшение (MK2-5) увеличивает урон на 25% и максимальную дальность на 2. Турели MK4-5 также могут вмещать в себя дополнительные стопки боеприпасов.\n\nРакетную турель можно зарядить любыми типами ракет. Чтобы они не взорвали сами себя, турели не могут атаковать врагов в радиусе меньше 15. Следует соблюдать крайнюю осторожность при использовании атомных бомб, поскольку их радиус взрыва превышает максимальную дальность турели, что может пробить брешь в вашей же обороне.
|
||||
Reference in New Issue
Block a user