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13 Commits
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| e568e7fa69 |
Vendored
+29
@@ -0,0 +1,29 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"type": "factoriomod",
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"request": "launch",
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"name": "Factorio Mod Debug",
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"factorioPath": "D:/Modding/Factorio/bin/x64/factorio.exe"
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},
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{
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"type": "factoriomod",
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"request": "launch",
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"name": "Factorio Mod Debug (Settings & Data)",
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"factorioPath": "D:/Modding/Factorio/bin/x64/factorio.exe",
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"hookSettings": true,
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"hookData": true
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},
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{
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"type": "factoriomod",
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"request": "launch",
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"name": "Factorio Mod Debug (Profile)",
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"factorioPath": "D:/Modding/Factorio/bin/x64/factorio.exe",
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"hookMode": "profile"
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}
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]
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}
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@@ -1,21 +1,24 @@
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MIT License
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This is free and unencumbered software released into the public domain.
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Copyright (c) 2020 Wyrrrd
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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For more information, please refer to <http://unlicense.org>
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@@ -2,7 +2,12 @@
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<img src="https://raw.githubusercontent.com/Wyrrrd/bbr-fix/master/thumbnail.png" width="128" height="128">
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### Features
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Changes the recipes of BBR to depend on rails to be more in line with modded rail recipes. You can also enable more expensive recipes via mod settings.
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Changes the recipes of BBR to depend on rails to be more in line with modded rail recipes. You can also make the recipes more expensive via mod settings.
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### Examples
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The stone in the rail recipe gets replaced by the bridge material (wood, iron plate or stone brick).
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So if your modded rail costs 1x stone, 1x steel and 1x turret (don't ask why), with a cost multiplier of **1**, wooden bridge rail will cost **1x** wood, 1x steel and 1x turret. With a cost multiplier of **5**, wooden bridge rail will cost **5x** wood, 1x steel and 1x turret.
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### Credits
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Thanks to [kapaer](https://mods.factorio.com/user/kapaer) for the [mod](https://mods.factorio.com/mod/beautiful_bridge_railway) this depends on.
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@@ -1,4 +1,42 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Date: 2021-09-06
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Changes:
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- opened up configurability, now the expensiveness can be set freely (don't overdo it)
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- if you used expensive mode, you have to set the cost multiplier to 5 before loading your map
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---------------------------------------------------------------------------------------------------
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Version: 1.1.1
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Date: 2020-12-29
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Features:
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- Added russian locale (thanks to EldrinnElantey on Github)
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Bugfixes:
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- Fixed mod name in locales
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 2020-12-02
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Changes:
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- Version bump for base game 1.1
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---------------------------------------------------------------------------------------------------
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Version: 0.18.4
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Date: 2020-05-25
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Changes:
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- Changed license to the Unlicense
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---------------------------------------------------------------------------------------------------
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Version: 0.18.3
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Date: 2020-03-25
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Changes:
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- Updated thumbnail
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---------------------------------------------------------------------------------------------------
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Version: 0.18.2
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Date: 2020-03-20
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Changes:
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- Replaced rail ingredient with dynamic recipe ingredients of rail recipe
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---------------------------------------------------------------------------------------------------
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Version: 0.18.1
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Date: 2020-03-19
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Changes:
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- Fixed rail count
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---------------------------------------------------------------------------------------------------
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Version: 0.18.0
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Date: 2020-03-19
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Features:
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@@ -0,0 +1,25 @@
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local base_recipe = {}
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-- grab rail recipe ingredients except stone
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for _,component in pairs(data.raw["recipe"]["rail"].ingredients) do
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cname = component[1] or component["name"]
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camount = component[2] or component["amount"]
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if cname ~= "stone" then
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table.insert(base_recipe,{cname,camount})
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end
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end
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data.raw["recipe"]["bbr-rail-wood"].ingredients = table.deepcopy(base_recipe)
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data.raw["recipe"]["bbr-rail-iron"].ingredients = table.deepcopy(base_recipe)
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data.raw["recipe"]["bbr-rail-brick"].ingredients = table.deepcopy(base_recipe)
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multiplier = settings.startup["bbr-fix-cost"].value
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if multiplier>0 then
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table.insert(data.raw["recipe"]["bbr-rail-wood"].ingredients,{"wood",multiplier})
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table.insert(data.raw["recipe"]["bbr-rail-iron"].ingredients,{"iron-plate",multiplier})
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table.insert(data.raw["recipe"]["bbr-rail-brick"].ingredients,{"stone-brick",multiplier})
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else
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table.insert(data.raw["recipe"]["bbr-rail-wood"].ingredients,{"wood",1})
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table.insert(data.raw["recipe"]["bbr-rail-iron"].ingredients,{"iron-plate",1})
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table.insert(data.raw["recipe"]["bbr-rail-brick"].ingredients,{"stone-brick",1})
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end
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@@ -1,9 +0,0 @@
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if settings.startup["bbr_fix_expensive"].value then
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data.raw["recipe"]["bbr-rail-wood"].ingredients = {{"rail",1},{"wood",5}}
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data.raw["recipe"]["bbr-rail-iron"].ingredients = {{"rail",1},{"iron-plate",5}}
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data.raw["recipe"]["bbr-rail-brick"].ingredients = {{"rail",1},{"stone-brick",5}}
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else
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data.raw["recipe"]["bbr-rail-wood"].ingredients = {{"rail",1},{"wood",1}}
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data.raw["recipe"]["bbr-rail-iron"].ingredients = {{"rail",1},{"iron-plate",1}}
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data.raw["recipe"]["bbr-rail-brick"].ingredients = {{"rail",1},{"stone-brick",1}}
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end
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@@ -1,12 +1,12 @@
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{
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"name": "bbr-fix",
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"version": "0.18.0",
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"version": "1.1.2",
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"title": "Beautiful Bridge Railway - Recipe Fix",
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"author": "Wyrrrd",
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"factorio_version": "0.18",
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"factorio_version": "1.1",
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"dependencies": [
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"base >= 0.18",
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"beautiful_bridge_railway >= 0.18.1"
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"base >= 1.1.0",
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"beautiful_bridge_railway >= 1.1.1"
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],
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"description": "Adds rails to recipes."
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}
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@@ -1,5 +1,5 @@
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[mod-description]
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Autofilter=Fügt Schienen zu Rezepten hinzu.
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bbr-fix=Fügt Schienen zu Rezepten hinzu.
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[mod-setting-name]
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bbr_fix_expensive=Teure Rezepte
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bbr-fix-cost=Kostenmultiplikator
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@@ -1,5 +1,5 @@
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[mod-description]
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Autofilter=Adds rails to recipes.
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bbr-fix=Adds rails to recipes.
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[mod-setting-name]
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bbr_fix_expensive=Expensive recipes
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bbr-fix-cost=Cost multiplier
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@@ -0,0 +1,5 @@
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[mod-description]
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bbr-fix=Добавляет рельсы в рецепты.
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[mod-setting-name]
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bbr-fix-cost=Умножитель стоимости
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+3
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data:extend({
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{
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type = "bool-setting",
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name = "bbr_fix_expensive",
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default_value = "false",
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type = "int-setting",
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name = "bbr-fix-cost",
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default_value = 1,
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setting_type = "startup",
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},
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})
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