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31 Commits

Author SHA1 Message Date
Wyrrrd af74836ea4 Correct typo 2025-09-02 14:50:35 +02:00
Wyrrrd c3d6f5e9b1 Small missing requirement fix 2025-09-02 14:32:46 +02:00
Wyrrrd c08b964a8d Update README.md 2024-12-19 19:41:35 +01:00
Wyrrrd 771c0f2950 Increment version 2024-12-19 19:38:14 +01:00
Factorio Mods Helper 2515aafd7b Update translations from Crowdin 2024-12-14 04:33:35 +00:00
Factorio Mods Helper 4ebeb9c664 Update translations from Crowdin 2024-11-16 04:27:28 +00:00
Wyrrrd 86820c48c3 Up version 2024-11-10 15:06:40 +01:00
Wyrrrd 037d321604 Fix empty table cleanup 2024-11-10 15:01:04 +01:00
Wyrrrd c837b99a01 Handle surface workaround on built, cleanup empty global tables 2024-11-10 14:54:21 +01:00
Wyrrrd 4c8b05b930 Small cleanup and commenting 2024-11-10 11:49:00 +01:00
Wyrrrd d6d426ddc7 Mutlisurface support and some fixes 2024-11-10 01:17:47 +01:00
Wyrrrd 2b91680aa2 Fix surface handling fuckup for real 2024-11-09 17:55:59 +01:00
Wyrrrd 861dd1fa7d Add extra safety checks 2024-11-09 17:05:03 +01:00
Wyrrrd b6df0ba763 Fix surface handling fuckup 2024-11-09 16:14:34 +01:00
Factorio Mods Helper e99c0e0505 Update translations from Crowdin 2024-11-09 04:27:21 +00:00
Wyrrrd 3c86e315f4 Fix crash on invalid entity 2024-11-09 00:01:41 +01:00
Wyrrrd 3c2316878a Quick fix setting for manual turret fill 2024-11-08 17:09:49 +01:00
Wyrrrd ad2e1d597b Fix typo 2024-11-06 21:50:31 +01:00
Wyrrrd 0eabcfc23e Add surface cleanup 2024-11-06 20:30:08 +01:00
Wyrrrd 4bf3081c31 Update README.md 2024-11-06 13:13:10 +01:00
Wyrrrd c7278419c5 Update README.md 2024-11-06 13:07:56 +01:00
Wyrrrd 4bf505130f Update README.md 2024-11-06 13:07:31 +01:00
Wyrrrd 2608b11ead Added russian locale, small fixes 2024-11-06 13:05:51 +01:00
Factorio Mods Helper 7288dd8af7 Update translations from Crowdin 2024-11-02 04:27:11 +00:00
Wyrrrd 00a63f81c8 Update README.md 2024-10-28 22:35:49 +01:00
Wyrrrd 9d7b4f4c09 Update README.md 2024-10-28 22:33:38 +01:00
Wyrrrd d5a1f47667 Update README.md 2024-10-27 22:33:41 +01:00
Wyrrrd 19e8d91e7b Fix locales (again) 2024-10-27 22:28:45 +01:00
Wyrrrd 95ba24d2f9 Migration to 2.0
- Renamed car group to vehicle group in all languages
- Added spidertrons to vehicle group
2024-10-27 22:24:16 +01:00
Wyrrrd 0b343029e9 Added static script event listeners 2023-03-12 23:15:14 +01:00
Wyrrrd 445691bd04 Update README.md 2022-08-07 17:31:55 +02:00
13 changed files with 346 additions and 103 deletions
+2 -3
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@@ -2,12 +2,11 @@
<img src=https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png width="128" height="128">
### Description
Adds alerts when a car or gun turret is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for cars and turrets can be disabled separately. Behaviour on cars with multiple ammo slots can be configured globally.
Adds alerts when a gun turret, vehicle or artillery is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for turrets, vehicles and artillery can be disabled separately. Behaviour on vehicles with multiple ammo slots can be configured (for all vehicles at once). Alerts on other planets or space platforms can be enabled.
### Locale
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Gun_Turret_Alerts/tree/master/locale). I'd be happy to add your language and credits to the next release.
If you want to contribute by translating this mod, you can view the existing translations on [Crowdin](https://crowdin.com/project/factorio-mods-localization). I'd be happy to add your language to the next release.
### Credit
Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french locale.
+80 -2
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@@ -1,4 +1,80 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.10
Date: 2025-09-02
Bugfixes:
- Typo, messed up syntax
---------------------------------------------------------------------------------------------------
Version: 2.0.9
Date: 2025-09-02
Bugfixes:
- Fix missing requirements
---------------------------------------------------------------------------------------------------
Version: 2.0.8
Date: 2024-12-19
Locale:
- Update locales from Crowdin
---------------------------------------------------------------------------------------------------
Version: 2.0.7
Date: 2024-11-10
Optimizations:
- Add cleanup of empty global tables
- Move global table creation from on_surface_created to on_built_entity to save on event
listeners
- Review force rename/removal handling
- Code cleanup and comments
---------------------------------------------------------------------------------------------------
Version: 2.0.6
Date: 2024-11-10
Features:
- Add support to enable alerts for other surfaces (before, alerts were only generated for the
current surface)
Bugfixes:
- Fix additional surface handling (when a new surface was created, from then on entities were
not added to the global list until all players of a force leave and join again, which is
technically impossible in single player)
---------------------------------------------------------------------------------------------------
Version: 2.0.5
Date: 2024-11-09
Bugfixes:
- Really fix the crash on surface deletion
---------------------------------------------------------------------------------------------------
Version: 2.0.4
Date: 2024-11-09
Bugfixes:
- Fix another crash on surface deletion
---------------------------------------------------------------------------------------------------
Version: 2.0.3
Date: 2024-11-08
Bugfixes:
- Fixed crash on invalid entity
---------------------------------------------------------------------------------------------------
Version: 2.0.2
Date: 2024-11-08
Changes:
- Cleanup tracking table on surface rename/deletion
Bugfixes:
- Quick fix setting for manual turret fill
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 2024-11-06
Locale:
- Added ukranian locale (thanks to Met_en_Bouldry)
- Added russian locale (thanks to eugenikus8)
---------------------------------------------------------------------------------------------------
Version: 2.0.0
Date: 2024-10-27
Changes:
- Migration to base game 2.0
Locale:
- Renamed car group to vehicle group in all languages
Features:
- Added spidertrons to vehicle group
---------------------------------------------------------------------------------------------------
Version: 1.1.11
Date: 2023-03-12
Bugfixes:
- Added static script event listeners to fix missing alerts for script built entities
---------------------------------------------------------------------------------------------------
Version: 1.1.10
Date: 2022-08-07
Features:
@@ -17,12 +93,14 @@ Date: 2021-08-06
Version: 1.1.7
Date: 2021-06-21
Compatibility:
- Added compatibility to Space Exploration's Meteor defence and other mods (no longer displays alert when ammo is dynamically loaded) (by snouz)
- Added compatibility to Space Exploration's Meteor defence and other mods (no longer displays
alert when ammo is dynamically loaded) (by snouz)
---------------------------------------------------------------------------------------------------
Version: 1.1.6
Date: 2021-04-22
Bugfixes:
- Defaulting multislot mode "selected" to first slot, if no slot selected. Defaulting to "added" mode caused a crash.
- Defaulting multislot mode "selected" to first slot, if no slot selected. Defaulting to
"added" mode caused a crash.
Scripting:
- Simplified some boolean logic misusing it as ternary
---------------------------------------------------------------------------------------------------
+93 -31
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@@ -1,5 +1,9 @@
--control.lua
--This mod scans the map for cars and gun-turrets and places alerts when they are low on ammo.
--This mod scans the map for gun-turrets, vehicles and artillery and places alerts when they are low on ammo.
--requires
require "util"
--util functions
@@ -64,20 +68,28 @@ local get_ammo_flag = {
}
local function add_entity_to_list(event)
--Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
local index = event.created_entity.surface.name.."_"..event.created_entity.force.name
if global.ammo_entities[index] then
table.insert(global.ammo_entities[index], event.created_entity)
--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
local entity = event.created_entity or event.entity
local index = entity.surface.name.."_"..entity.force.name
-- Add table if it doesn't exist and a player of this force is connected
if entity.force.connected_players[1] and not storage.ammo_entities[index] then
storage.ammo_entities[index] = {}
end
-- Add entity to table
if storage.ammo_entities[index] then
table.insert(storage.ammo_entities[index], entity)
end
end
local function remove_entity_from_list(event)
--Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
--Whenever an ammo-turret, vehicle or artillery type entity dies / is mined, remove it from the global table.
local index = event.entity.surface.name.."_"..event.entity.force.name
if global.ammo_entities[index] then
for i,entity in pairs(global.ammo_entities[index]) do
if storage.ammo_entities[index] then
for i,entity in pairs(storage.ammo_entities[index]) do
if (entity == event.entity) then
table.remove(global.ammo_entities[index], i)
table.remove(storage.ammo_entities[index], i)
break
end
end
@@ -85,21 +97,23 @@ local function remove_entity_from_list(event)
end
local function add_force_to_list(event)
--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, car or artillery type entities of that force to the global table.
--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, vehicle or artillery type entities of that force to the global table.
local player, force
if event.player_index then
player = game.get_player(event.player_index)
if player and player.valid then
force = player.force
end
elseif event.force then
force = event.force
if force.connected_players then
if force.valid and force.connected_players then
player = force.connected_players[1]
end
end
if player and force and not global.ammo_entities[player.surface.name.."_"..force.name] then
if player and player.valid and force and force.valid and not storage.ammo_entities[player.surface.name.."_"..force.name] then
for _,surface in pairs(game.surfaces) do
global.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon"}, force = force, to_be_deconstructed = false}
storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
end
end
end
@@ -119,19 +133,38 @@ local function remove_force_from_list(event)
elseif event.source and event.destination then
param.force = event.destination
add_force_to_list(param)
force = source
force = event.source
end
if force and not force.connected_players then
if force then
if not force.valid or (force.valid and table_is_empty(force.connected_players)) then
for surface_name,_ in pairs(game.surfaces) do
global.ammo_entities[surface_name.."_"..force.name] = nil
storage.ammo_entities[surface_name.."_"..force.name] = nil
end
end
end
end
local function remove_surface_from_list(event)
--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
for _,force in pairs(game.forces) do
local index
if event.new_name then
storage.ammo_entities[event.new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[event.old_name.."_"..force.name])
index = event.old_name.."_"..force.name
elseif event.surface_index then
index = game.surfaces[event.surface_index].name.."_"..force.name
end
if index then
storage.ammo_entities[index] = nil
end
end
end
local function init_list()
-- index init
global.ammo_entities = {}
--Create global table for existing forces
storage.ammo_entities = {}
local param = {}
for _,force in pairs(game.forces) do
param.force = force
@@ -140,7 +173,7 @@ local function init_list()
end
local function generate_alerts()
--Every 10 seconds recheck and give alerts to players for ammo-turret, car or artillery type entities on the same force as them.
--Every 10 seconds recheck and give alerts to players for ammo-turret, vehicle, spidertron or artillery type entities on the same force as them.
for _,player in pairs(game.connected_players) do
local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
@@ -148,17 +181,28 @@ local function generate_alerts()
local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
local mode = player.mod_settings["gun-turret-alerts-mode"].value
local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
local ammo_entities = global.ammo_entities[player.surface.name.."_"..player.force.name]
local auto_full = player.mod_settings["gun-turret-alerts-z-automated-full"].value
local show_planets = player.mod_settings["gun-turret-alerts-z-show-planets"].value
local show_platforms = player.mod_settings["gun-turret-alerts-z-show-platforms"].value
for _,surface in pairs(game.surfaces) do
local ammo_entities
if surface == player.surface or (show_platforms and surface.platform) or (show_planets and surface.planet) then
ammo_entities = storage.ammo_entities[surface.name.."_"..player.force.name]
end
if ammo_entities then
for _,entity in pairs(ammo_entities) do
if entity.valid and entity.force == player.force then
if not table_is_empty(ammo_entities) then
for index,entity in pairs(ammo_entities) do
if entity.valid then
if entity.force == player.force then
--Get ammo inventory based on entity type, skip cars without guns
--Get ammo inventory based on entity type, skip vehicles without guns
local inventory
if turret_enabled and entity.type == "ammo-turret" then
inventory = entity.get_inventory(defines.inventory.turret_ammo)
elseif car_enabled and entity.type == "car" and not table_is_empty(entity.prototype.guns) then
elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
inventory = entity.get_inventory(defines.inventory.car_ammo)
elseif artillery_enabled then
if entity.type == "artillery-turret" then
@@ -173,12 +217,13 @@ local function generate_alerts()
if inventory and get_ammo_flag[mode] then
if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
if entity.prototype.automated_ammo_count then
-- Automated amme count override (if activated)
if auto_full and entity.prototype.automated_ammo_count then
if entity.prototype.automated_ammo_count < player_threshold then
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
end
end
elseif entity.type == "car" then
elseif entity.type == "car" or entity.type == "spider-vehicle" then
ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
end
end
@@ -192,6 +237,15 @@ local function generate_alerts()
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
end
end
else
-- Cleanup if entity is invalid
table.remove(ammo_entities, index)
end
end
else
-- Cleanup if table is empty
storage.ammo_entities[surface.name.."_"..player.force.name] = nil
end
end
end
end
@@ -210,11 +264,19 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
script.on_event(defines.events.on_force_created, add_force_to_list)
script.on_event(defines.events.on_forces_merged, remove_force_from_list)
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list)
script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_space_platform_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_space_platform_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_nth_tick(600, generate_alerts)
+15 -1
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@@ -1,2 +1,16 @@
-- data.lua
require("prototypes.signals")
data:extend({
{
type = "virtual-signal",
name = "ammo-icon-red",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
icon_size = 64,
},
{
type = "virtual-signal",
name = "ammo-icon-yellow",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
icon_size = 64,
}
})
+3 -3
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@@ -1,9 +1,9 @@
{
"name": "Gun_Turret_Alerts",
"version": "1.1.10",
"version": "2.0.10",
"title": "Ammo Alerts",
"author": "Wyrrrd",
"factorio_version": "1.1",
"dependencies": ["base >= 1.1.0"],
"factorio_version": "2.0",
"dependencies": ["base >= 2.0.0"],
"description": "Adds map alerts for players when a turret or car is either out of ammo or has low ammo"
}
+10 -4
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@@ -1,16 +1,17 @@
[mod-setting-name]
gun-turret-alerts-enabled=Alarme für Geschützturmmunition aktiviert
gun-turret-alerts-car-enabled=Alarme für Fahrzeugmunition aktiviert
gun-turret-alerts-car-enabled=Alarme für Vehikelmunition aktiviert
gun-turret-alerts-artillery-enabled=Alarme für Artillerie aktiviert
gun-turret-alerts-mode=Mehrplatz-Modus
gun-turret-alerts-threshold=Grenze für wenig Munition
gun-turret-alerts-z-show-planets=Auf allen Planeten anzeigen
[mod-setting-description]
gun-turret-alerts-enabled=Aktiviert Alarme für Geschützturmmunition für deinen Spieler
gun-turret-alerts-car-enabled=Aktiviert Alarme für Fahrzeugmunition für deinen Spieler
gun-turret-alerts-car-enabled=Aktiviert Alarme für Vehikelmunition für deinen Spieler
gun-turret-alerts-artillery-enabled=Aktiviert Alarme für Artillerie für deinen Spieler
gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Fahrzeugen.)
gun-turret-alerts-threshold=Wenn ein Fahrzeug oder Geschützturm weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Vehikeln.)
gun-turret-alerts-threshold=Wenn ein Geschützturm, Vehikel oder eine Artillerie weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
[string-mod-setting]
gun-turret-alerts-mode-added=Aufaddiert
@@ -24,3 +25,8 @@ message-low=__1__ hat wenig Munition
[virtual-signal-name]
ammo-icon-red=Hat keine Munition
ammo-icon-yellow=Hat wenig Munition
[mod-name]
[mod-description]
+17 -5
View File
@@ -1,16 +1,22 @@
[mod-setting-name]
gun-turret-alerts-enabled=Turret ammo alerts enabled
gun-turret-alerts-car-enabled=Car ammo alerts enabled
gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
gun-turret-alerts-mode=Multi slot mode
gun-turret-alerts-threshold=Low ammo threshold
gun-turret-alerts-z-automated-full=Automated amount equals full
gun-turret-alerts-z-show-planets=Show on all planets
gun-turret-alerts-z-show-platforms=Show on all space platforms
[mod-setting-description]
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
gun-turret-alerts-car-enabled=Enables car ammo alerts to be added to your player.
gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your player.
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
gun-turret-alerts-threshold=If a car or turret has less than this much ammo an alert will be added to your player.
gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
gun-turret-alerts-z-automated-full=Send no alerts when a turret or artillery has an amount of ammo equal or higher than what inserters would automatically insert into them.
gun-turret-alerts-z-show-planets=Show alerts for other planets, even if you are not there. (Default is to only show current planet/space platform.)
gun-turret-alerts-z-show-platforms=Show alerts for other space platforms, even if you are not there. (Default is to only show current planet/space platform.)
[string-mod-setting]
gun-turret-alerts-mode-added=Added up
@@ -18,9 +24,15 @@ gun-turret-alerts-mode-individually=Individually
gun-turret-alerts-mode-selected=Selected
[gun-turret-alerts]
message-empty=__1__ out of ammo
message-low=__1__ low ammo
message-empty=__1__ is out of ammo
message-low=__1__ is low on ammo
[virtual-signal-name]
ammo-icon-red=Out of ammo signal
ammo-icon-yellow=Low ammo signal
[mod-name]
Gun_Turret_Alerts=Ammo Alerts
[mod-description]
Gun_Turret_Alerts=Adds map alerts for players when a gun turret, vehicle or artillery is either out of ammo or has low ammo.
+6 -1
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@@ -10,7 +10,7 @@ gun-turret-alerts-enabled=Le manque de munitions dans une tourelle enverra une a
gun-turret-alerts-car-enabled=Le manque de munitions dans un véhicule enverra une alerte au joueur.
gun-turret-alerts-artillery-enabled=Le manque de munitions dans une artillerie enverra une alerte au joueur.
gun-turret-alerts-mode=Surveiller tous les compartiments de l'unité, un seul, ou une sélection.\n(Certaines unités, principalement des véhicules, peuvent posséder plusieurs compartiments. À laisser décoché s'il n'y en a qu'un seul.)
gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle ou un véhicule, qui déclenchera un alerte une fois atteint.
gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle, un véhicule ou une artillerie, qui déclenchera un alerte une fois atteint.
[string-mod-setting]
gun-turret-alerts-mode-added=Tous
@@ -24,3 +24,8 @@ message-low=__1__ peu de munitions
[virtual-signal-name]
ammo-icon-red=Signal d'absence de munition
ammo-icon-yellow=Signal de manque de munitions
[mod-name]
[mod-description]
+26
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@@ -0,0 +1,26 @@
[mod-setting-name]
gun-turret-alerts-enabled=Включить оповещения о боезапасе турелей
gun-turret-alerts-car-enabled=Включить оповещения о боезапасе транспортных средств
gun-turret-alerts-artillery-enabled=Включить оповещения о боезапасе артиллерии
gun-turret-alerts-mode=Режим с несколькими слотами
gun-turret-alerts-threshold=Порог низкого уровня боеприпасов
[mod-setting-description]
gun-turret-alerts-enabled=Показать оповещения о боеприпасах в турелях для вашего игрока.
gun-turret-alerts-car-enabled=Показать оповещения о боеприпасах в транспортных средствах для вашего игрока.
gun-turret-alerts-artillery-enabled=Показать оповещения о боеприпасах в артиллерии для вашего игрока.
gun-turret-alerts-mode=Управляет тем, как учитываются слоты для боеприпасов: суммируются ли все слоты, подсчитывается ли каждый слот отдельно или учитывается только выбранный слот.\n(Применяется только для случаев с несколькими слотами для боеприпасов, например, в транспортных средствах.)
gun-turret-alerts-threshold=Если боезапас меньше этого количества, вам будет показано предупреждение.
[string-mod-setting]
gun-turret-alerts-mode-added=В сумме
gun-turret-alerts-mode-individually=По отдельности
gun-turret-alerts-mode-selected=Выбранный
[gun-turret-alerts]
message-empty=__1__ - нет боеприпасов
message-low=__1__ - мало боеприпасов
[virtual-signal-name]
ammo-icon-red=Сигнал отсутствия боеприпасов
ammo-icon-yellow=Сигнал о низком боезапасе
+39
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@@ -0,0 +1,39 @@
[mod-setting-name]
gun-turret-alerts-enabled=Ввімкнено оповіщення про боєприпаси у вежах
gun-turret-alerts-car-enabled=Ввімкнено оповіщення про боєприпаси у транспортах
gun-turret-alerts-artillery-enabled=Ввімкнено оповіщення про артилерійські боєприпаси
gun-turret-alerts-mode=Багатослотовий режим
gun-turret-alerts-threshold=Низький поріг боєприпасів
gun-turret-alerts-z-automated-full=Автоматична сума дорівнює повній
gun-turret-alerts-z-show-planets=Показати на всіх планетах
gun-turret-alerts-z-show-platforms=Показати на всіх космічних платформах
[mod-setting-description]
gun-turret-alerts-enabled=Дозволяє додати сповіщення про боєприпаси у вежі до вашого плеєра.
gun-turret-alerts-car-enabled=Дозволяє додавати сповіщення про наявність боєприпасів у транспорті до плеєра.
gun-turret-alerts-artillery-enabled=Дозволяє додати сповіщення про артилерійські боєприпаси до вашого плеєра.
gun-turret-alerts-mode=Керує, якщо гнізда для боєприпасів підсумовуються, кожен гніздо рахується окремо, або рахується лише вибране гніздо.\n(Застосовується лише для більш ніж одного гнізда для боєприпасів, наприклад, у транспортах)
gun-turret-alerts-threshold=Якщо у вежі, транспорті або артилерії менше боєприпасів, гравцеві буде оголошено попередження.
gun-turret-alerts-z-automated-full=Не надсилати сповіщення, коли у вежі або артилерії кількість боєприпасів дорівнює або перевищує кількість, яку автоматично вставляють в них маніпулятори.
gun-turret-alerts-z-show-planets=Показувати сповіщення для інших планет, навіть якщо вас там немає. (За замовчуванням показувати тільки поточну планету/космічну платформу)
gun-turret-alerts-z-show-platforms=Показувати сповіщення для інших космічних платформ, навіть якщо ви там не перебуваєте. (За замовчуванням показувати лише поточну планету/космічну платформу)
[string-mod-setting]
gun-turret-alerts-mode-added=Підсумок
gun-turret-alerts-mode-individually=Індивідуально
gun-turret-alerts-mode-selected=Вибрані
[gun-turret-alerts]
message-empty=У __1__ закінчилися набої
message-low=У __1__ мало боєприпасів
[virtual-signal-name]
ammo-icon-red=Сигнал про закінчення набоїв
ammo-icon-yellow=Сигнал про низький рівень набоїв
[mod-name]
Gun_Turret_Alerts=Попередження про боєприпаси
[mod-description]
Gun_Turret_Alerts=Додає сповіщення на мапі для гравців, коли у гарматній вежі, транспортному засобі або артилерії закінчуються боєприпаси або у них мало боєприпасів.
-2
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@@ -1,2 +0,0 @@
global.turret_entities = nil
global.car_entities = nil
-14
View File
@@ -1,14 +0,0 @@
data:extend({
{
type = "virtual-signal",
name = "ammo-icon-red",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
icon_size = 64,
},
{
type = "virtual-signal",
name = "ammo-icon-yellow",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
icon_size = 64,
}
})
+18
View File
@@ -34,4 +34,22 @@ data:extend({
default_value = 8,
minimum_value = 0
},
{
type = "bool-setting",
name = "gun-turret-alerts-z-automated-full",
setting_type = "runtime-per-user",
default_value = true
},
{
type = "bool-setting",
name = "gun-turret-alerts-z-show-planets",
setting_type = "runtime-per-user",
default_value = false
},
{
type = "bool-setting",
name = "gun-turret-alerts-z-show-platforms",
setting_type = "runtime-per-user",
default_value = false
},
})