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15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3c2316878a | |||
| ad2e1d597b | |||
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| 4bf3081c31 | |||
| c7278419c5 | |||
| 4bf505130f | |||
| 2608b11ead | |||
| 7288dd8af7 | |||
| 00a63f81c8 | |||
| 9d7b4f4c09 | |||
| d5a1f47667 | |||
| 19e8d91e7b | |||
| 95ba24d2f9 | |||
| 0b343029e9 | |||
| 445691bd04 |
@@ -2,12 +2,14 @@
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||||
<img src=https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png width="128" height="128">
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### Description
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||||
Adds alerts when a car or gun turret is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for cars and turrets can be disabled separately. Behaviour on cars with multiple ammo slots can be configured globally.
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||||
Adds alerts when a gun turret, vehicle or artillery is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for turrets, vehicles and artillery can be disabled separately. Behaviour on vehicles with multiple ammo slots can be configured (for all vehicles at once).
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### Locale
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If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Gun_Turret_Alerts/tree/master/locale). I'd be happy to add your language and credits to the next release.
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If you want to contribute by translating this mod, you can view the existing translations on [Crowdin](https://crowdin.com/project/factorio-mods-localization). I'd be happy to add your language and credits to the next release.
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### Credit
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Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
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Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french locale.
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Thanks to [eugenikus8](https://github.com/eugenikus8) for the russian locale.
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Thanks to [Met_en_Bouldry](https://crowdin.com/profile/Met_en_Bouldry) for the ukrainian locale.
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@@ -1,4 +1,35 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.2
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Date: 2024-11-08
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Changes:
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- Cleanup tracking table on surface rename/deletion
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Bugfixes:
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- Quick fix setting for manual turret fill
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---------------------------------------------------------------------------------------------------
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Version: 2.0.1
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Date: 2024-11-06
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Locale:
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- Added ukranian locale (thanks to Met_en_Bouldry)
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- Added russian locale (thanks to eugenikus8)
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---------------------------------------------------------------------------------------------------
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Version: 2.0.0
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Date: 2024-10-27
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Changes:
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- Migration to base game 2.0
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Locale:
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- Renamed car group to vehicle group in all languages
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Features:
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- Added spidertrons to vehicle group
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Info:
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- Planned: Switch from surface names to surface indexes (as names can change)
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- Planned: Cleanup tracking table on surface deletion (may happen with space platforms)
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- Planned: Add settings to allow players to view alerts for current or multiple/all surfaces
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---------------------------------------------------------------------------------------------------
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Version: 1.1.11
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Date: 2023-03-12
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Bugfixes:
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- Added static script event listeners to fix missing alerts for script built entities
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---------------------------------------------------------------------------------------------------
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Version: 1.1.10
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Date: 2022-08-07
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Features:
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+59
-28
@@ -1,5 +1,5 @@
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--control.lua
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--This mod scans the map for cars and gun-turrets and places alerts when they are low on ammo.
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--This mod scans the map for gun-turrets, vehicles and artillery and places alerts when they are low on ammo.
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--util functions
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@@ -64,20 +64,21 @@ local get_ammo_flag = {
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}
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local function add_entity_to_list(event)
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--Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
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local index = event.created_entity.surface.name.."_"..event.created_entity.force.name
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if global.ammo_entities[index] then
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table.insert(global.ammo_entities[index], event.created_entity)
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--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
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local entity = event.created_entity or event.entity
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local index = entity.surface.name.."_"..entity.force.name
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if storage.ammo_entities[index] then
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table.insert(storage.ammo_entities[index], entity)
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end
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end
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local function remove_entity_from_list(event)
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--Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
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--Whenever an ammo-turret, vehicle or artillery type entity dies / is mined, remove it from the global table.
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local index = event.entity.surface.name.."_"..event.entity.force.name
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if global.ammo_entities[index] then
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for i,entity in pairs(global.ammo_entities[index]) do
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if storage.ammo_entities[index] then
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for i,entity in pairs(storage.ammo_entities[index]) do
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if (entity == event.entity) then
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table.remove(global.ammo_entities[index], i)
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table.remove(storage.ammo_entities[index], i)
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break
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end
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end
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@@ -85,7 +86,7 @@ local function remove_entity_from_list(event)
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end
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local function add_force_to_list(event)
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--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, car or artillery type entities of that force to the global table.
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--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, vehicle or artillery type entities of that force to the global table.
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local player, force
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if event.player_index then
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player = game.get_player(event.player_index)
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@@ -97,9 +98,9 @@ local function add_force_to_list(event)
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end
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end
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if player and force and not global.ammo_entities[player.surface.name.."_"..force.name] then
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if player and force and not storage.ammo_entities[player.surface.name.."_"..force.name] then
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for _,surface in pairs(game.surfaces) do
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global.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon"}, force = force, to_be_deconstructed = false}
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storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
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end
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end
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end
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@@ -119,19 +120,36 @@ local function remove_force_from_list(event)
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elseif event.source and event.destination then
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param.force = event.destination
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add_force_to_list(param)
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force = source
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force = event.source
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end
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if force and not force.connected_players then
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for surface_name,_ in pairs(game.surfaces) do
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global.ammo_entities[surface_name.."_"..force.name] = nil
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storage.ammo_entities[surface_name.."_"..force.name] = nil
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end
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end
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end
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local function remove_surface_from_list(event)
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--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
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for force,_ in pairs(game.forces) do
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local index
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if event.new_name then
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storage.ammo_entities[new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[old_name.."_"..force.name])
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index = old_name.."_"..force.name
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elseif event.surface_index then
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index = game.surfaces[surface_index].name.."_"..force.name
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end
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if index then
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storage.ammo_entities[index] = nil
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end
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||||
end
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end
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local function init_list()
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-- index init
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global.ammo_entities = {}
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--Create global table for existing forces
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storage.ammo_entities = {}
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local param = {}
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for _,force in pairs(game.forces) do
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param.force = force
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@@ -140,7 +158,7 @@ local function init_list()
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end
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local function generate_alerts()
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--Every 10 seconds recheck and give alerts to players for ammo-turret, car or artillery type entities on the same force as them.
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--Every 10 seconds recheck and give alerts to players for ammo-turret, vehicle, spidertron or artillery type entities on the same force as them.
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for _,player in pairs(game.connected_players) do
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local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
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@@ -148,17 +166,19 @@ local function generate_alerts()
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local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
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local mode = player.mod_settings["gun-turret-alerts-mode"].value
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local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
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local ammo_entities = global.ammo_entities[player.surface.name.."_"..player.force.name]
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local autofull = player.mod_settings["gun-turret-alerts-z-automated-full"].value
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local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
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|
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if ammo_entities then
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for _,entity in pairs(ammo_entities) do
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if entity.valid and entity.force == player.force then
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if entity.valid then
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if entity.force == player.force then
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--Get ammo inventory based on entity type, skip cars without guns
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--Get ammo inventory based on entity type, skip vehicles without guns
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local inventory
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if turret_enabled and entity.type == "ammo-turret" then
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inventory = entity.get_inventory(defines.inventory.turret_ammo)
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elseif car_enabled and entity.type == "car" and not table_is_empty(entity.prototype.guns) then
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elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
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inventory = entity.get_inventory(defines.inventory.car_ammo)
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elseif artillery_enabled then
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if entity.type == "artillery-turret" then
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@@ -173,12 +193,12 @@ local function generate_alerts()
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if inventory and get_ammo_flag[mode] then
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if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
|
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
|
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if entity.prototype.automated_ammo_count then
|
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if autofull and entity.prototype.automated_ammo_count then
|
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if entity.prototype.automated_ammo_count < player_threshold then
|
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ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
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end
|
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end
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elseif entity.type == "car" then
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elseif entity.type == "car" or entity.type == "spider-vehicle" then
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
|
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end
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end
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@@ -192,6 +212,11 @@ local function generate_alerts()
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player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
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end
|
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end
|
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else
|
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local param = {}
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param.entity = entity
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remove_entity_from_list(param)
|
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end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -210,11 +235,17 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
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script.on_event(defines.events.on_force_created, add_force_to_list)
|
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script.on_event(defines.events.on_forces_merged, remove_force_from_list)
|
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|
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script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
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script.on_event(defines.events.on_surface_deleted, remove_surface_from_list)
|
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|
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script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
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script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
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script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
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script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
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script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
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script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
|
||||
script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
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script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
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|
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script.on_nth_tick(600, generate_alerts)
|
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@@ -1,2 +1,16 @@
|
||||
--data.lua
|
||||
require("prototypes.signals")
|
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-- data.lua
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-red",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
|
||||
icon_size = 64,
|
||||
},
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-yellow",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
})
|
||||
@@ -1,9 +1,9 @@
|
||||
{
|
||||
"name": "Gun_Turret_Alerts",
|
||||
"version": "1.1.10",
|
||||
"version": "2.0.2",
|
||||
"title": "Ammo Alerts",
|
||||
"author": "Wyrrrd",
|
||||
"factorio_version": "1.1",
|
||||
"dependencies": ["base >= 1.1.0"],
|
||||
"factorio_version": "2.0",
|
||||
"dependencies": ["base >= 2.0.0"],
|
||||
"description": "Adds map alerts for players when a turret or car is either out of ammo or has low ammo"
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Alarme für Geschützturmmunition aktiviert
|
||||
gun-turret-alerts-car-enabled=Alarme für Fahrzeugmunition aktiviert
|
||||
gun-turret-alerts-car-enabled=Alarme für Vehikelmunition aktiviert
|
||||
gun-turret-alerts-artillery-enabled=Alarme für Artillerie aktiviert
|
||||
gun-turret-alerts-mode=Mehrplatz-Modus
|
||||
gun-turret-alerts-threshold=Grenze für wenig Munition
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Aktiviert Alarme für Geschützturmmunition für deinen Spieler
|
||||
gun-turret-alerts-car-enabled=Aktiviert Alarme für Fahrzeugmunition für deinen Spieler
|
||||
gun-turret-alerts-car-enabled=Aktiviert Alarme für Vehikelmunition für deinen Spieler
|
||||
gun-turret-alerts-artillery-enabled=Aktiviert Alarme für Artillerie für deinen Spieler
|
||||
gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Fahrzeugen.)
|
||||
gun-turret-alerts-threshold=Wenn ein Fahrzeug oder Geschützturm weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
|
||||
gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Vehikeln.)
|
||||
gun-turret-alerts-threshold=Wenn ein Geschützturm, Vehikel oder eine Artillerie weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Aufaddiert
|
||||
|
||||
+11
-3
@@ -1,16 +1,18 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Turret ammo alerts enabled
|
||||
gun-turret-alerts-car-enabled=Car ammo alerts enabled
|
||||
gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
|
||||
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
|
||||
gun-turret-alerts-mode=Multi slot mode
|
||||
gun-turret-alerts-threshold=Low ammo threshold
|
||||
gun-turret-alerts-z-automated-full=Automated amount equals full
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
|
||||
gun-turret-alerts-car-enabled=Enables car ammo alerts to be added to your player.
|
||||
gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your player.
|
||||
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
|
||||
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
|
||||
gun-turret-alerts-threshold=If a car or turret has less than this much ammo an alert will be added to your player.
|
||||
gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
|
||||
gun-turret-alerts-z-automated-full=Send no alerts when a turret or artillery has an amount of ammo equal or higher than what inserters would automatically insert into them.
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Added up
|
||||
@@ -24,3 +26,9 @@ message-low=__1__ low ammo
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Out of ammo signal
|
||||
ammo-icon-yellow=Low ammo signal
|
||||
|
||||
[mod-name]
|
||||
Gun_Turret_Alerts=Ammo Alerts
|
||||
|
||||
[mod-description]
|
||||
Gun_Turret_Alerts=Adds map alerts for players when a gun turret, vehicle or artillery is either out of ammo or has low ammo.
|
||||
@@ -10,7 +10,7 @@ gun-turret-alerts-enabled=Le manque de munitions dans une tourelle enverra une a
|
||||
gun-turret-alerts-car-enabled=Le manque de munitions dans un véhicule enverra une alerte au joueur.
|
||||
gun-turret-alerts-artillery-enabled=Le manque de munitions dans une artillerie enverra une alerte au joueur.
|
||||
gun-turret-alerts-mode=Surveiller tous les compartiments de l'unité, un seul, ou une sélection.\n(Certaines unités, principalement des véhicules, peuvent posséder plusieurs compartiments. À laisser décoché s'il n'y en a qu'un seul.)
|
||||
gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle ou un véhicule, qui déclenchera un alerte une fois atteint.
|
||||
gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle, un véhicule ou une artillerie, qui déclenchera un alerte une fois atteint.
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Tous
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Включить оповещения о боезапасе турелей
|
||||
gun-turret-alerts-car-enabled=Включить оповещения о боезапасе транспортных средств
|
||||
gun-turret-alerts-artillery-enabled=Включить оповещения о боезапасе артиллерии
|
||||
gun-turret-alerts-mode=Режим с несколькими слотами
|
||||
gun-turret-alerts-threshold=Порог низкого уровня боеприпасов
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Показать оповещения о боеприпасах в турелях для вашего игрока.
|
||||
gun-turret-alerts-car-enabled=Показать оповещения о боеприпасах в транспортных средствах для вашего игрока.
|
||||
gun-turret-alerts-artillery-enabled=Показать оповещения о боеприпасах в артиллерии для вашего игрока.
|
||||
gun-turret-alerts-mode=Управляет тем, как учитываются слоты для боеприпасов: суммируются ли все слоты, подсчитывается ли каждый слот отдельно или учитывается только выбранный слот.\n(Применяется только для случаев с несколькими слотами для боеприпасов, например, в транспортных средствах.)
|
||||
gun-turret-alerts-threshold=Если боезапас меньше этого количества, вам будет показано предупреждение.
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=В сумме
|
||||
gun-turret-alerts-mode-individually=По отдельности
|
||||
gun-turret-alerts-mode-selected=Выбранный
|
||||
|
||||
[gun-turret-alerts]
|
||||
message-empty=__1__ - нет боеприпасов
|
||||
message-low=__1__ - мало боеприпасов
|
||||
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Сигнал отсутствия боеприпасов
|
||||
ammo-icon-yellow=Сигнал о низком боезапасе
|
||||
@@ -0,0 +1,26 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Ввімкнено оповіщення про боєприпаси у вежах
|
||||
gun-turret-alerts-car-enabled=Ввімкнено оповіщення про боєприпаси у транспортах
|
||||
gun-turret-alerts-artillery-enabled=Ввімкнено оповіщення про артилерійські боєприпаси
|
||||
gun-turret-alerts-mode=Багатослотовий режим
|
||||
gun-turret-alerts-threshold=Низький поріг боєприпасів
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Дозволяє додати сповіщення про боєприпаси у вежі до вашого плеєра.
|
||||
gun-turret-alerts-car-enabled=Дозволяє додавати сповіщення про наявність боєприпасів у транспорті до плеєра.
|
||||
gun-turret-alerts-artillery-enabled=Дозволяє додати сповіщення про артилерійські боєприпаси до вашого плеєра.
|
||||
gun-turret-alerts-mode=Керує, якщо гнізда для боєприпасів підсумовуються, кожен гніздо рахується окремо, або рахується лише вибране гніздо.\n(Застосовується лише для більш ніж одного гнізда для боєприпасів, наприклад, у транспортах)
|
||||
gun-turret-alerts-threshold=Якщо у вежі, транспорті або артилерії менше боєприпасів, гравцеві буде оголошено попередження.
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Підсумок
|
||||
gun-turret-alerts-mode-individually=Індивідуально
|
||||
gun-turret-alerts-mode-selected=Вибрані
|
||||
|
||||
[gun-turret-alerts]
|
||||
message-empty=__1__ закінчилися боєприпаси
|
||||
message-low=__1__ мало боєприпасів
|
||||
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Сигнал про закінчення набоїв
|
||||
ammo-icon-yellow=Сигнал про низький рівень набоїв
|
||||
@@ -1,2 +0,0 @@
|
||||
global.turret_entities = nil
|
||||
global.car_entities = nil
|
||||
@@ -1,14 +0,0 @@
|
||||
data:extend({
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-red",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
|
||||
icon_size = 64,
|
||||
},
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-yellow",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
})
|
||||
@@ -34,4 +34,10 @@ data:extend({
|
||||
default_value = 8,
|
||||
minimum_value = 0
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "gun-turret-alerts-z-automated-full",
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = true
|
||||
},
|
||||
})
|
||||
Reference in New Issue
Block a user