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29 Commits
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@@ -2,12 +2,11 @@
|
||||
<img src=https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png width="128" height="128">
|
||||
|
||||
### Description
|
||||
Adds alerts when a gun turret, car or artillery is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for turrets, cars and artillery can be disabled separately. Behaviour on cars with multiple ammo slots can be configured globally.
|
||||
Adds alerts when a gun turret, vehicle or artillery is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for turrets, vehicles and artillery can be disabled separately. Behaviour on vehicles with multiple ammo slots can be configured (for all vehicles at once). Alerts on other planets or space platforms can be enabled.
|
||||
|
||||
### Locale
|
||||
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Gun_Turret_Alerts/tree/master/locale). I'd be happy to add your language and credits to the next release.
|
||||
If you want to contribute by translating this mod, you can view the existing translations on [Crowdin](https://crowdin.com/project/factorio-mods-localization). I'd be happy to add your language to the next release.
|
||||
|
||||
### Credit
|
||||
Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
|
||||
Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
|
||||
Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french locale.
|
||||
|
||||
+75
-2
@@ -1,4 +1,75 @@
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||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 2.0.10
|
||||
Date: 2025-09-02
|
||||
Bugfixes:
|
||||
- Typo, messed up syntax
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 2.0.9
|
||||
Date: 2025-09-02
|
||||
Bugfixes:
|
||||
- Fix missing requirements
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 2.0.8
|
||||
Date: 2024-12-19
|
||||
Locale:
|
||||
- Update locales from Crowdin
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 2.0.7
|
||||
Date: 2024-11-10
|
||||
Optimizations:
|
||||
- Add cleanup of empty global tables
|
||||
- Move global table creation from on_surface_created to on_built_entity to save on event
|
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listeners
|
||||
- Review force rename/removal handling
|
||||
- Code cleanup and comments
|
||||
---------------------------------------------------------------------------------------------------
|
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Version: 2.0.6
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Date: 2024-11-10
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Features:
|
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- Add support to enable alerts for other surfaces (before, alerts were only generated for the
|
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current surface)
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Bugfixes:
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- Fix additional surface handling (when a new surface was created, from then on entities were
|
||||
not added to the global list until all players of a force leave and join again, which is
|
||||
technically impossible in single player)
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||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 2.0.5
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||||
Date: 2024-11-09
|
||||
Bugfixes:
|
||||
- Really fix the crash on surface deletion
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||||
---------------------------------------------------------------------------------------------------
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||||
Version: 2.0.4
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||||
Date: 2024-11-09
|
||||
Bugfixes:
|
||||
- Fix another crash on surface deletion
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||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 2.0.3
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||||
Date: 2024-11-08
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||||
Bugfixes:
|
||||
- Fixed crash on invalid entity
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||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 2.0.2
|
||||
Date: 2024-11-08
|
||||
Changes:
|
||||
- Cleanup tracking table on surface rename/deletion
|
||||
Bugfixes:
|
||||
- Quick fix setting for manual turret fill
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||||
---------------------------------------------------------------------------------------------------
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||||
Version: 2.0.1
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||||
Date: 2024-11-06
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Locale:
|
||||
- Added ukranian locale (thanks to Met_en_Bouldry)
|
||||
- Added russian locale (thanks to eugenikus8)
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---------------------------------------------------------------------------------------------------
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||||
Version: 2.0.0
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||||
Date: 2024-10-27
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||||
Changes:
|
||||
- Migration to base game 2.0
|
||||
Locale:
|
||||
- Renamed car group to vehicle group in all languages
|
||||
Features:
|
||||
- Added spidertrons to vehicle group
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.1.11
|
||||
Date: 2023-03-12
|
||||
Bugfixes:
|
||||
@@ -22,12 +93,14 @@ Date: 2021-08-06
|
||||
Version: 1.1.7
|
||||
Date: 2021-06-21
|
||||
Compatibility:
|
||||
- Added compatibility to Space Exploration's Meteor defence and other mods (no longer displays alert when ammo is dynamically loaded) (by snouz)
|
||||
- Added compatibility to Space Exploration's Meteor defence and other mods (no longer displays
|
||||
alert when ammo is dynamically loaded) (by snouz)
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||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.1.6
|
||||
Date: 2021-04-22
|
||||
Bugfixes:
|
||||
- Defaulting multislot mode "selected" to first slot, if no slot selected. Defaulting to "added" mode caused a crash.
|
||||
- Defaulting multislot mode "selected" to first slot, if no slot selected. Defaulting to
|
||||
"added" mode caused a crash.
|
||||
Scripting:
|
||||
- Simplified some boolean logic misusing it as ternary
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||||
---------------------------------------------------------------------------------------------------
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||||
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+124
-66
@@ -1,5 +1,9 @@
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||||
--control.lua
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||||
--This mod scans the map for cars and gun-turrets and places alerts when they are low on ammo.
|
||||
--This mod scans the map for gun-turrets, vehicles and artillery and places alerts when they are low on ammo.
|
||||
|
||||
--requires
|
||||
|
||||
require "util"
|
||||
|
||||
--util functions
|
||||
|
||||
@@ -31,7 +35,7 @@ local get_ammo_flag = {
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
|
||||
["individually"] = function (inventory,player_threshold)
|
||||
if inventory.is_empty() then
|
||||
return true
|
||||
@@ -64,21 +68,28 @@ local get_ammo_flag = {
|
||||
}
|
||||
|
||||
local function add_entity_to_list(event)
|
||||
--Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
|
||||
--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
|
||||
local entity = event.created_entity or event.entity
|
||||
local index = entity.surface.name.."_"..entity.force.name
|
||||
if global.ammo_entities[index] then
|
||||
table.insert(global.ammo_entities[index], entity)
|
||||
|
||||
-- Add table if it doesn't exist and a player of this force is connected
|
||||
if entity.force.connected_players[1] and not storage.ammo_entities[index] then
|
||||
storage.ammo_entities[index] = {}
|
||||
end
|
||||
|
||||
-- Add entity to table
|
||||
if storage.ammo_entities[index] then
|
||||
table.insert(storage.ammo_entities[index], entity)
|
||||
end
|
||||
end
|
||||
|
||||
local function remove_entity_from_list(event)
|
||||
--Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
|
||||
--Whenever an ammo-turret, vehicle or artillery type entity dies / is mined, remove it from the global table.
|
||||
local index = event.entity.surface.name.."_"..event.entity.force.name
|
||||
if global.ammo_entities[index] then
|
||||
for i,entity in pairs(global.ammo_entities[index]) do
|
||||
if storage.ammo_entities[index] then
|
||||
for i,entity in pairs(storage.ammo_entities[index]) do
|
||||
if (entity == event.entity) then
|
||||
table.remove(global.ammo_entities[index], i)
|
||||
table.remove(storage.ammo_entities[index], i)
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -86,21 +97,23 @@ local function remove_entity_from_list(event)
|
||||
end
|
||||
|
||||
local function add_force_to_list(event)
|
||||
--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, car or artillery type entities of that force to the global table.
|
||||
--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, vehicle or artillery type entities of that force to the global table.
|
||||
local player, force
|
||||
if event.player_index then
|
||||
player = game.get_player(event.player_index)
|
||||
force = player.force
|
||||
if player and player.valid then
|
||||
force = player.force
|
||||
end
|
||||
elseif event.force then
|
||||
force = event.force
|
||||
if force.connected_players then
|
||||
if force.valid and force.connected_players then
|
||||
player = force.connected_players[1]
|
||||
end
|
||||
end
|
||||
|
||||
if player and force and not global.ammo_entities[player.surface.name.."_"..force.name] then
|
||||
if player and player.valid and force and force.valid and not storage.ammo_entities[player.surface.name.."_"..force.name] then
|
||||
for _,surface in pairs(game.surfaces) do
|
||||
global.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon"}, force = force, to_be_deconstructed = false}
|
||||
storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -120,19 +133,38 @@ local function remove_force_from_list(event)
|
||||
elseif event.source and event.destination then
|
||||
param.force = event.destination
|
||||
add_force_to_list(param)
|
||||
force = source
|
||||
force = event.source
|
||||
end
|
||||
|
||||
if force and not force.connected_players then
|
||||
for surface_name,_ in pairs(game.surfaces) do
|
||||
global.ammo_entities[surface_name.."_"..force.name] = nil
|
||||
if force then
|
||||
if not force.valid or (force.valid and table_is_empty(force.connected_players)) then
|
||||
for surface_name,_ in pairs(game.surfaces) do
|
||||
storage.ammo_entities[surface_name.."_"..force.name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function remove_surface_from_list(event)
|
||||
--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
|
||||
for _,force in pairs(game.forces) do
|
||||
local index
|
||||
if event.new_name then
|
||||
storage.ammo_entities[event.new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[event.old_name.."_"..force.name])
|
||||
index = event.old_name.."_"..force.name
|
||||
elseif event.surface_index then
|
||||
index = game.surfaces[event.surface_index].name.."_"..force.name
|
||||
end
|
||||
|
||||
if index then
|
||||
storage.ammo_entities[index] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function init_list()
|
||||
-- index init
|
||||
global.ammo_entities = {}
|
||||
--Create global table for existing forces
|
||||
storage.ammo_entities = {}
|
||||
local param = {}
|
||||
for _,force in pairs(game.forces) do
|
||||
param.force = force
|
||||
@@ -141,57 +173,78 @@ local function init_list()
|
||||
end
|
||||
|
||||
local function generate_alerts()
|
||||
--Every 10 seconds recheck and give alerts to players for ammo-turret, car or artillery type entities on the same force as them.
|
||||
--Every 10 seconds recheck and give alerts to players for ammo-turret, vehicle, spidertron or artillery type entities on the same force as them.
|
||||
for _,player in pairs(game.connected_players) do
|
||||
|
||||
|
||||
local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
|
||||
local car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value
|
||||
local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
|
||||
local mode = player.mod_settings["gun-turret-alerts-mode"].value
|
||||
local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
|
||||
local ammo_entities = global.ammo_entities[player.surface.name.."_"..player.force.name]
|
||||
local auto_full = player.mod_settings["gun-turret-alerts-z-automated-full"].value
|
||||
local show_planets = player.mod_settings["gun-turret-alerts-z-show-planets"].value
|
||||
local show_platforms = player.mod_settings["gun-turret-alerts-z-show-platforms"].value
|
||||
|
||||
if ammo_entities then
|
||||
for _,entity in pairs(ammo_entities) do
|
||||
if entity.valid and entity.force == player.force then
|
||||
for _,surface in pairs(game.surfaces) do
|
||||
local ammo_entities
|
||||
|
||||
--Get ammo inventory based on entity type, skip cars without guns
|
||||
local inventory
|
||||
if turret_enabled and entity.type == "ammo-turret" then
|
||||
inventory = entity.get_inventory(defines.inventory.turret_ammo)
|
||||
elseif car_enabled and entity.type == "car" and not table_is_empty(entity.prototype.guns) then
|
||||
inventory = entity.get_inventory(defines.inventory.car_ammo)
|
||||
elseif artillery_enabled then
|
||||
if entity.type == "artillery-turret" then
|
||||
inventory = entity.get_inventory(defines.inventory.artillery_turret_ammo)
|
||||
elseif entity.type == "artillery-wagon" then
|
||||
inventory = entity.get_inventory(defines.inventory.artillery_wagon_ammo)
|
||||
end
|
||||
end
|
||||
if surface == player.surface or (show_platforms and surface.platform) or (show_planets and surface.planet) then
|
||||
ammo_entities = storage.ammo_entities[surface.name.."_"..player.force.name]
|
||||
end
|
||||
|
||||
--Check for states of no or low ammo based on mode
|
||||
local ammo_flag
|
||||
if inventory and get_ammo_flag[mode] then
|
||||
if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
|
||||
ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
|
||||
if entity.prototype.automated_ammo_count then
|
||||
if entity.prototype.automated_ammo_count < player_threshold then
|
||||
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
|
||||
if ammo_entities then
|
||||
if not table_is_empty(ammo_entities) then
|
||||
for index,entity in pairs(ammo_entities) do
|
||||
if entity.valid then
|
||||
if entity.force == player.force then
|
||||
|
||||
--Get ammo inventory based on entity type, skip vehicles without guns
|
||||
local inventory
|
||||
if turret_enabled and entity.type == "ammo-turret" then
|
||||
inventory = entity.get_inventory(defines.inventory.turret_ammo)
|
||||
elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
|
||||
inventory = entity.get_inventory(defines.inventory.car_ammo)
|
||||
elseif artillery_enabled then
|
||||
if entity.type == "artillery-turret" then
|
||||
inventory = entity.get_inventory(defines.inventory.artillery_turret_ammo)
|
||||
elseif entity.type == "artillery-wagon" then
|
||||
inventory = entity.get_inventory(defines.inventory.artillery_wagon_ammo)
|
||||
end
|
||||
end
|
||||
|
||||
--Check for states of no or low ammo based on mode
|
||||
local ammo_flag
|
||||
if inventory and get_ammo_flag[mode] then
|
||||
if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
|
||||
ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
|
||||
-- Automated amme count override (if activated)
|
||||
if auto_full and entity.prototype.automated_ammo_count then
|
||||
if entity.prototype.automated_ammo_count < player_threshold then
|
||||
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
|
||||
end
|
||||
end
|
||||
elseif entity.type == "car" or entity.type == "spider-vehicle" then
|
||||
ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
|
||||
end
|
||||
end
|
||||
|
||||
--Create alert for present state
|
||||
if ammo_flag then
|
||||
-- no ammo alert
|
||||
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-red"}, {"gun-turret-alerts.message-empty", entity.localised_name}, true)
|
||||
elseif ammo_flag == false then
|
||||
-- low ammo alert
|
||||
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
|
||||
end
|
||||
end
|
||||
elseif entity.type == "car" then
|
||||
ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
|
||||
else
|
||||
-- Cleanup if entity is invalid
|
||||
table.remove(ammo_entities, index)
|
||||
end
|
||||
end
|
||||
|
||||
--Create alert for present state
|
||||
if ammo_flag then
|
||||
-- no ammo alert
|
||||
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-red"}, {"gun-turret-alerts.message-empty", entity.localised_name}, true)
|
||||
elseif ammo_flag == false then
|
||||
-- low ammo alert
|
||||
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
|
||||
end
|
||||
else
|
||||
-- Cleanup if table is empty
|
||||
storage.ammo_entities[surface.name.."_"..player.force.name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -211,14 +264,19 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
|
||||
script.on_event(defines.events.on_force_created, add_force_to_list)
|
||||
script.on_event(defines.events.on_forces_merged, remove_force_from_list)
|
||||
|
||||
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
|
||||
script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list)
|
||||
|
||||
script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_space_platform_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
|
||||
script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_space_platform_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
|
||||
script.on_nth_tick(600, generate_alerts)
|
||||
@@ -1,2 +1,16 @@
|
||||
--data.lua
|
||||
require("prototypes.signals")
|
||||
-- data.lua
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-red",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
|
||||
icon_size = 64,
|
||||
},
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-yellow",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
})
|
||||
@@ -1,9 +1,9 @@
|
||||
{
|
||||
"name": "Gun_Turret_Alerts",
|
||||
"version": "1.1.11",
|
||||
"version": "2.0.10",
|
||||
"title": "Ammo Alerts",
|
||||
"author": "Wyrrrd",
|
||||
"factorio_version": "1.1",
|
||||
"dependencies": ["base >= 1.1.0"],
|
||||
"factorio_version": "2.0",
|
||||
"dependencies": ["base >= 2.0.0"],
|
||||
"description": "Adds map alerts for players when a turret or car is either out of ammo or has low ammo"
|
||||
}
|
||||
+11
-5
@@ -1,16 +1,17 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Alarme für Geschützturmmunition aktiviert
|
||||
gun-turret-alerts-car-enabled=Alarme für Fahrzeugmunition aktiviert
|
||||
gun-turret-alerts-car-enabled=Alarme für Vehikelmunition aktiviert
|
||||
gun-turret-alerts-artillery-enabled=Alarme für Artillerie aktiviert
|
||||
gun-turret-alerts-mode=Mehrplatz-Modus
|
||||
gun-turret-alerts-threshold=Grenze für wenig Munition
|
||||
gun-turret-alerts-z-show-planets=Auf allen Planeten anzeigen
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Aktiviert Alarme für Geschützturmmunition für deinen Spieler
|
||||
gun-turret-alerts-car-enabled=Aktiviert Alarme für Fahrzeugmunition für deinen Spieler
|
||||
gun-turret-alerts-car-enabled=Aktiviert Alarme für Vehikelmunition für deinen Spieler
|
||||
gun-turret-alerts-artillery-enabled=Aktiviert Alarme für Artillerie für deinen Spieler
|
||||
gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Fahrzeugen.)
|
||||
gun-turret-alerts-threshold=Wenn ein Fahrzeug oder Geschützturm weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
|
||||
gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Vehikeln.)
|
||||
gun-turret-alerts-threshold=Wenn ein Geschützturm, Vehikel oder eine Artillerie weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Aufaddiert
|
||||
@@ -23,4 +24,9 @@ message-low=__1__ hat wenig Munition
|
||||
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Hat keine Munition
|
||||
ammo-icon-yellow=Hat wenig Munition
|
||||
ammo-icon-yellow=Hat wenig Munition
|
||||
|
||||
[mod-name]
|
||||
|
||||
[mod-description]
|
||||
|
||||
|
||||
+18
-6
@@ -1,16 +1,22 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Turret ammo alerts enabled
|
||||
gun-turret-alerts-car-enabled=Car ammo alerts enabled
|
||||
gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
|
||||
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
|
||||
gun-turret-alerts-mode=Multi slot mode
|
||||
gun-turret-alerts-threshold=Low ammo threshold
|
||||
gun-turret-alerts-z-automated-full=Automated amount equals full
|
||||
gun-turret-alerts-z-show-planets=Show on all planets
|
||||
gun-turret-alerts-z-show-platforms=Show on all space platforms
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
|
||||
gun-turret-alerts-car-enabled=Enables car ammo alerts to be added to your player.
|
||||
gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your player.
|
||||
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
|
||||
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
|
||||
gun-turret-alerts-threshold=If a car or turret has less than this much ammo an alert will be added to your player.
|
||||
gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
|
||||
gun-turret-alerts-z-automated-full=Send no alerts when a turret or artillery has an amount of ammo equal or higher than what inserters would automatically insert into them.
|
||||
gun-turret-alerts-z-show-planets=Show alerts for other planets, even if you are not there. (Default is to only show current planet/space platform.)
|
||||
gun-turret-alerts-z-show-platforms=Show alerts for other space platforms, even if you are not there. (Default is to only show current planet/space platform.)
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Added up
|
||||
@@ -18,9 +24,15 @@ gun-turret-alerts-mode-individually=Individually
|
||||
gun-turret-alerts-mode-selected=Selected
|
||||
|
||||
[gun-turret-alerts]
|
||||
message-empty=__1__ out of ammo
|
||||
message-low=__1__ low ammo
|
||||
message-empty=__1__ is out of ammo
|
||||
message-low=__1__ is low on ammo
|
||||
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Out of ammo signal
|
||||
ammo-icon-yellow=Low ammo signal
|
||||
ammo-icon-yellow=Low ammo signal
|
||||
|
||||
[mod-name]
|
||||
Gun_Turret_Alerts=Ammo Alerts
|
||||
|
||||
[mod-description]
|
||||
Gun_Turret_Alerts=Adds map alerts for players when a gun turret, vehicle or artillery is either out of ammo or has low ammo.
|
||||
@@ -10,7 +10,7 @@ gun-turret-alerts-enabled=Le manque de munitions dans une tourelle enverra une a
|
||||
gun-turret-alerts-car-enabled=Le manque de munitions dans un véhicule enverra une alerte au joueur.
|
||||
gun-turret-alerts-artillery-enabled=Le manque de munitions dans une artillerie enverra une alerte au joueur.
|
||||
gun-turret-alerts-mode=Surveiller tous les compartiments de l'unité, un seul, ou une sélection.\n(Certaines unités, principalement des véhicules, peuvent posséder plusieurs compartiments. À laisser décoché s'il n'y en a qu'un seul.)
|
||||
gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle ou un véhicule, qui déclenchera un alerte une fois atteint.
|
||||
gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle, un véhicule ou une artillerie, qui déclenchera un alerte une fois atteint.
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Tous
|
||||
@@ -23,4 +23,9 @@ message-low=__1__ peu de munitions
|
||||
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Signal d'absence de munition
|
||||
ammo-icon-yellow=Signal de manque de munitions
|
||||
ammo-icon-yellow=Signal de manque de munitions
|
||||
|
||||
[mod-name]
|
||||
|
||||
[mod-description]
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Включить оповещения о боезапасе турелей
|
||||
gun-turret-alerts-car-enabled=Включить оповещения о боезапасе транспортных средств
|
||||
gun-turret-alerts-artillery-enabled=Включить оповещения о боезапасе артиллерии
|
||||
gun-turret-alerts-mode=Режим с несколькими слотами
|
||||
gun-turret-alerts-threshold=Порог низкого уровня боеприпасов
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Показать оповещения о боеприпасах в турелях для вашего игрока.
|
||||
gun-turret-alerts-car-enabled=Показать оповещения о боеприпасах в транспортных средствах для вашего игрока.
|
||||
gun-turret-alerts-artillery-enabled=Показать оповещения о боеприпасах в артиллерии для вашего игрока.
|
||||
gun-turret-alerts-mode=Управляет тем, как учитываются слоты для боеприпасов: суммируются ли все слоты, подсчитывается ли каждый слот отдельно или учитывается только выбранный слот.\n(Применяется только для случаев с несколькими слотами для боеприпасов, например, в транспортных средствах.)
|
||||
gun-turret-alerts-threshold=Если боезапас меньше этого количества, вам будет показано предупреждение.
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=В сумме
|
||||
gun-turret-alerts-mode-individually=По отдельности
|
||||
gun-turret-alerts-mode-selected=Выбранный
|
||||
|
||||
[gun-turret-alerts]
|
||||
message-empty=__1__ - нет боеприпасов
|
||||
message-low=__1__ - мало боеприпасов
|
||||
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Сигнал отсутствия боеприпасов
|
||||
ammo-icon-yellow=Сигнал о низком боезапасе
|
||||
@@ -0,0 +1,39 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Ввімкнено оповіщення про боєприпаси у вежах
|
||||
gun-turret-alerts-car-enabled=Ввімкнено оповіщення про боєприпаси у транспортах
|
||||
gun-turret-alerts-artillery-enabled=Ввімкнено оповіщення про артилерійські боєприпаси
|
||||
gun-turret-alerts-mode=Багатослотовий режим
|
||||
gun-turret-alerts-threshold=Низький поріг боєприпасів
|
||||
gun-turret-alerts-z-automated-full=Автоматична сума дорівнює повній
|
||||
gun-turret-alerts-z-show-planets=Показати на всіх планетах
|
||||
gun-turret-alerts-z-show-platforms=Показати на всіх космічних платформах
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Дозволяє додати сповіщення про боєприпаси у вежі до вашого плеєра.
|
||||
gun-turret-alerts-car-enabled=Дозволяє додавати сповіщення про наявність боєприпасів у транспорті до плеєра.
|
||||
gun-turret-alerts-artillery-enabled=Дозволяє додати сповіщення про артилерійські боєприпаси до вашого плеєра.
|
||||
gun-turret-alerts-mode=Керує, якщо гнізда для боєприпасів підсумовуються, кожен гніздо рахується окремо, або рахується лише вибране гніздо.\n(Застосовується лише для більш ніж одного гнізда для боєприпасів, наприклад, у транспортах)
|
||||
gun-turret-alerts-threshold=Якщо у вежі, транспорті або артилерії менше боєприпасів, гравцеві буде оголошено попередження.
|
||||
gun-turret-alerts-z-automated-full=Не надсилати сповіщення, коли у вежі або артилерії кількість боєприпасів дорівнює або перевищує кількість, яку автоматично вставляють в них маніпулятори.
|
||||
gun-turret-alerts-z-show-planets=Показувати сповіщення для інших планет, навіть якщо вас там немає. (За замовчуванням показувати тільки поточну планету/космічну платформу)
|
||||
gun-turret-alerts-z-show-platforms=Показувати сповіщення для інших космічних платформ, навіть якщо ви там не перебуваєте. (За замовчуванням показувати лише поточну планету/космічну платформу)
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Підсумок
|
||||
gun-turret-alerts-mode-individually=Індивідуально
|
||||
gun-turret-alerts-mode-selected=Вибрані
|
||||
|
||||
[gun-turret-alerts]
|
||||
message-empty=У __1__ закінчилися набої
|
||||
message-low=У __1__ мало боєприпасів
|
||||
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Сигнал про закінчення набоїв
|
||||
ammo-icon-yellow=Сигнал про низький рівень набоїв
|
||||
|
||||
[mod-name]
|
||||
Gun_Turret_Alerts=Попередження про боєприпаси
|
||||
|
||||
[mod-description]
|
||||
Gun_Turret_Alerts=Додає сповіщення на мапі для гравців, коли у гарматній вежі, транспортному засобі або артилерії закінчуються боєприпаси або у них мало боєприпасів.
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
global.turret_entities = nil
|
||||
global.car_entities = nil
|
||||
@@ -1,14 +0,0 @@
|
||||
data:extend({
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-red",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
|
||||
icon_size = 64,
|
||||
},
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-yellow",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
})
|
||||
@@ -34,4 +34,22 @@ data:extend({
|
||||
default_value = 8,
|
||||
minimum_value = 0
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "gun-turret-alerts-z-automated-full",
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = true
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "gun-turret-alerts-z-show-planets",
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = false
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "gun-turret-alerts-z-show-platforms",
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = false
|
||||
},
|
||||
})
|
||||
Reference in New Issue
Block a user