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mirror of https://github.com/Wyrrrd/Rocket_Turrets.git synced 2026-07-07 21:26:50 +02:00

24 Commits

Author SHA1 Message Date
Wyrrrd 963bbce15b Fix tips & tricks (batch 1) 2023-12-21 11:17:35 +01:00
Wyrrrd d086228a16 Maintenance for 1.1.5 2023-12-21 10:56:16 +01:00
Wyrrrd e06c1acf19 Merge pull request #3 from TsuKkoMiST/master
Adding Korean Translation
2023-12-21 10:50:34 +01:00
TsuKkoMiST 8c328d979b Updated locale.cfg
Another mistake fix
2023-12-21 12:26:08 +09:00
TsuKkoMiST c3df74b653 Rename locale/kr to locale/ko
Fixing one heck of a major mistake...
2023-12-21 12:21:08 +09:00
TsuKkoMiST 26c71c1f20 Create locale.cfg in locale/kr
한국어 설명 추가
2023-12-21 12:13:56 +09:00
Wyrrrd 9b5deeaab8 Update README.md 2022-12-30 19:39:45 +01:00
Wyrrrd 1a42edd39c Increment version 2022-12-30 19:35:25 +01:00
Wyrrrd b399eaba2b Added technology descriptions to other languages
Thanks, DeepL...
2022-12-30 19:31:25 +01:00
Duck986 40c385bffb Changed typo in attacking_speed from 0.9 to 0.09 2022-12-30 19:04:13 +01:00
Duck986 d8d977fd29 Added russian locale 2022-12-30 19:02:54 +01:00
Duck986 c4c49e38a9 Added technology descriptions 2022-12-30 19:02:42 +01:00
Wyrrrd defda72f8d Added italian locale 2022-08-25 08:00:59 +02:00
Wyrrrd 458dfd619e Added dynamic tips&tricks page
Also:
- removed redundant wikimod integrations
- maintenance
2022-08-10 15:40:34 +02:00
Wyrrrd 323f0272d2 Ignore vscode 2022-08-08 15:00:27 +02:00
Wyrrrd cedc1aa79e Updated info text using DeepL
Przykro mi, nie mówię po polsku.
2021-09-26 12:02:53 +00:00
Wyrrrd 8e6278688d Forgot credits 2021-09-06 23:45:16 +02:00
Wyrrrd cc7c2bc189 New release bump 2021-09-06 23:40:56 +02:00
Wyrrrd f9888a295c Merge pull request #1 from d0ob/master
fr trans
2021-09-06 21:37:15 +00:00
Friendch 2d698f6788 Correction
Indeed, my bad... Should have definitely re-re-read.
I saw the [rocketturrets] wasn't translated in other files so I didn't either.

For the name thought, Rocket_turret's local files don't seem to be called string.cfg but locale.cfg
2021-09-06 19:48:30 +02:00
Friendch cf36f8ad55 Merge pull request #1 from d0ob/d0ob-patch-1
FR transl
2021-09-06 15:15:43 +02:00
Friendch 7636d5a7ba FR transl
I only see auto filter remaining, it will not be done today, much more talkative ! 
And since I don't use it myself, I vant to play abit with it to be sure I don't missunderstood anything !
2021-08-08 19:59:35 +02:00
Wyrrrd 940b793e5d Fix changelog date 2020-11-19 20:57:22 +01:00
Wyrrrd 00716fd7c6 Updated for 1.1
- Integrated 1.1 base game technology rename for gun turrets
2020-11-19 20:56:25 +01:00
31 changed files with 765 additions and 705 deletions
+1 -1
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@@ -1,2 +1,2 @@
*.zip
.vscode/*
+3 -5
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@@ -9,12 +9,10 @@ This mod should just work, but I specifically added compatibility for the follow
+ [Bob's Warfare](https://mods.factorio.com/mod/bobplates) - more turrets (MK2-MK5)
+ [Bob's Metals, Chemicals and Intermediates](https://mods.factorio.com/mod/bobplates) - replace recipe ingredients similar to how Bob's Warfare depends on it
+ [Informatron](https://mods.factorio.com/mod/informatron) - informational page to explain functions and dangers
+ [Factorio Wiki Mod](https://mods.factorio.com/mod/wiki) - informational topic to explain functions and dangers
+ [Booktorio](https://mods.factorio.com/mod/Booktorio) - informational thread to explain functions and dangers
### Locale
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Rocket_Turrets/tree/master/locale). I'd be happy to add your language and credits to the next release. Especially the polish translation is in need of a proper informational page.
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Rocket_Turrets/tree/master/locale). I'd be happy to add your language and credits to the next release.
### Credit
- Thanks to [Kamsta99](https://mods.factorio.com/user/kamsta99) for the [original mod](https://mods.factorio.com/mod/RocketTurrets) and the [vanilla version](https://mods.factorio.com/mod/RocketTurretsNonBob).
- Thanks to [Kamsta99](https://mods.factorio.com/user/kamsta99) for the [original mod](https://mods.factorio.com/mod/RocketTurrets) and the [vanilla version](https://mods.factorio.com/mod/RocketTurretsNonBob).
- Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french, [VanillaRainbow92](https://mods.factorio.com/user/VanillaRainbow92) for the italian, [Duck986](https://mods.factorio.com/user/Duck986) for the russian and [E.V.Adler](https://mods.factorio.com/user/E.V.Adler) for the korean translation.
+35
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@@ -1,4 +1,39 @@
---------------------------------------------------------------------------------------------------
Version: 1.1.5
Date: 2023-12-21
Locale:
- Added korean locale (thanks to E.V.Adler)
---------------------------------------------------------------------------------------------------
Version: 1.1.4
Date: 2022-12-30
Changes:
- Changed MK5 attacking speed typo, it shoots 10x slower now (thanks to Duck986)
Locale:
- Added russian locale (thanks to Duck986)
- Added technology descriptions to all languages (thanks to Duck986 and DeepL)
- Other small fixes
---------------------------------------------------------------------------------------------------
Version: 1.1.3
Date: 2022-08-25
Locale:
- Added italian locale (thanks to VanillaRainbow92)
---------------------------------------------------------------------------------------------------
Version: 1.1.2
Date: 2022-08-10
Changes:
- Added tips&tricks page
- Removed integrations for Factorio Wiki Mod, Booktorio and Informatron
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 2021-09-06
Locale:
- Added french locale (thanks to Friendch)
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2020-11-19
Changes:
- Integrated 1.1 base game technology rename for gun turrets
---------------------------------------------------------------------------------------------------
Version: 0.18.5
Date: 2020-04-02
Changes:
-5
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@@ -1,5 +0,0 @@
--control.lua
require("integrations.informatron.control")
require("integrations.wiki.control")
require("integrations.Booktorio.control")
+12 -5
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@@ -4,17 +4,24 @@ require("prototypes.entity")
require("prototypes.item")
require("prototypes.recipe")
require("prototypes.technology")
require("prototypes.tips")
-- only add tips category "misc" if not already exists
if not data.raw["tips-and-tricks-item-category"]["misc"] then
data:extend({
misc_category,
misc_category_title
})
end
data:extend({
rocket_entity,
rocket_item,
rocket_recipe,
rocket_tech
rocket_tech,
rocket_tips
})
-- integrations
require("integrations.bobwarfare.data")
require("integrations.bobplates.data")
require("integrations.informatron.data")
require("integrations.wiki.data")
require("integrations.Booktorio.data")
require("integrations.bobplates.data")
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+5 -8
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@@ -1,16 +1,13 @@
{
"name": "Rocket_Turrets",
"version": "0.18.5",
"version": "1.1.5",
"title": "RocketTurrets",
"author": "Wyrrrd",
"factorio_version": "0.18",
"factorio_version": "1.1",
"dependencies": [
"base >= 0.18.0",
"? bobplates >= 0.18.1",
"? bobwarfare >= 0.18.3",
"? Booktorio >= 1.0.0",
"? informatron >= 0.1.5",
"? wiki >= 0.18.01"
"base >= 1.1.0",
"? bobplates >= 1.1.0",
"? bobwarfare >= 1.1.0"
],
"description": "Adds rocket turrets"
}
-79
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@@ -1,79 +0,0 @@
local rocketturrets_thread =
{
name = {"rocketturrets.menu_rocketturrets"},
specified_version = 0,
topics =
{
{
name = {"rocketturrets.title_rocketturrets"},
topic =
{
{type = "image", spritename = "booktorio-cover"},
{type = "text", text = "info.text_intro"}
}
},
{
name = {"info.heading_turrets"},
topic =
{
{type = "title", title = {"info.heading_turrets"}},
{type = "image", spritename = "booktorio-turrets"},
{type = "text", text = "info.text_turrets"}
}
},
{
name = {"info.heading_ammo"},
topic =
{
{type = "title", title = {"info.heading_ammo"}},
{type = "image", spritename = "booktorio-ammo"},
{type = "text", text = "info.text_ammo"}
}
}
}
}
local rocketturrets_bob_thread =
{
name = {"rocketturrets.menu_rocketturrets"},
specified_version = 0,
topics =
{
{
name = {"rocketturrets.title_rocketturrets"},
topic =
{
{type = "image", spritename = "booktorio-cover-bob"},
{type = "text", text = "info.text_intro"}
}
},
{
name = {"info.heading_turrets"},
topic =
{
{type = "image", spritename = "booktorio-turrets-bob"},
{type = "text", text = "info.text_turrets_bob"}
}
},
{
name = {"info.heading_ammo"},
topic =
{
{type = "image", spritename = "booktorio-ammo"},
{type = "text", text = "info.text_ammo"}
}
}
}
}
local function registerThread()
if remote.interfaces["Booktorio"] then
remote.call("Booktorio", "add_thread", rocketturrets_thread)
if script.active_mods["bobwarfare"] then
remote.call("Booktorio", "override_thread", rocketturrets_bob_thread)
end
end
end
script.on_init(registerThread)
script.on_configuration_changed(registerThread)
-45
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@@ -1,45 +0,0 @@
if mods["Booktorio"] then
data:extend(
{
{
type = "sprite",
name = "booktorio-ammo",
filename = "__Rocket_Turrets__/graphics/info/ammo.png",
width = 104,
height = 64,
scale = 1
},
{
type = "sprite",
name = "booktorio-cover",
filename = "__Rocket_Turrets__/graphics/info/cover.png",
width = 360,
height = 264,
scale = 1
},
{
type = "sprite",
name = "booktorio-cover-bob",
filename = "__Rocket_Turrets__/graphics/info/cover_bob.png",
width = 360,
height = 264,
scale = 1
},
{
type = "sprite",
name = "booktorio-turrets",
filename = "__Rocket_Turrets__/graphics/info/turrets.png",
width = 154,
height = 154,
scale = 1
},
{
type = "sprite",
name = "booktorio-turrets-bob",
filename = "__Rocket_Turrets__/graphics/info/turrets_bob.png",
width = 698,
height = 154,
scale = 1
}
})
end
-4
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@@ -1,9 +1,5 @@
require("integrations.bobplates.ingredients")
local add_prerequisite = function (tech, prereq)
table.insert(data.raw.technology[tech].prerequisites,prereq)
end
if mods["bobplates"] and mods["bobwarfare"] then
-- if bobplates enabled, change tiered turret recipes and tech (if existing)
+33
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@@ -16,10 +16,43 @@ if mods["bobwarfare"] then
data.raw["ammo-turret"]["rocket-turret"].preparing_animation.layers[1].hr_version["filename"] = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk1-sheet.png"
data.raw["ammo-turret"]["rocket-turret"].attacking_animation.layers[1].filename = "__Rocket_Turrets__/graphics/entity/rocket-mk1-sheet.png"
data.raw["ammo-turret"]["rocket-turret"].attacking_animation.layers[1].hr_version["filename"] = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk1-sheet.png"
data.raw["ammo-turret"]["rocket-turret"].icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk1-icon.png"
data.raw["ammo-turret"]["rocket-turret"].fast_replaceable_group = "turret"
data.raw["item"]["rocket-turret"].icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk1-icon.png"
data.raw["technology"]["rocket-turret"].icon = "__Rocket_Turrets__/graphics/technology/rocket-turret-mk1.png"
-- if bobwarfare enabled, change tips&tricks page
data.raw["tips-and-tricks-item"]["rocketturrets"].image = "__Rocket_Turrets__/graphics/tips_modded.png"
data.raw["tips-and-tricks-item"]["rocketturrets"].name = "rocketturrets_modded"
data.raw["tips-and-tricks-item"]["rocketturrets"].trigger = {
type = "or",
triggers = {
{
type = "build-entity",
entity = "rocket-turret"
},
{
type = "build-entity",
entity = "rocket-turret-mk2"
},
{
type = "build-entity",
entity = "rocket-turret-mk3"
},
{
type = "build-entity",
entity = "rocket-turret-mk4"
},
{
type = "build-entity",
entity = "rocket-turret-mk5"
}
}
}
data.raw["tips-and-tricks-item"]["rocketturrets_modded"] = data.raw["tips-and-tricks-item"]["rocketturrets"]
data.raw["tips-and-tricks-item"]["rocketturrets"] = nil
-- if bobwarfare enabled, load tiered turrets
data:extend({
+391 -391
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@@ -1,392 +1,392 @@
-- Sheet definition
function rocket_mk2_sheet(inputs)
return
{
layers =
{
{
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk2-sheet.png",
priority = "medium",
scale = 1,
width = 72,
height = 80,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
hr_version =
{
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk2-sheet.png",
priority = "medium",
scale = 0.5,
width = 144,
height = 160,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
}
}
}
}
end
function rocket_mk3_sheet(inputs)
return
{
layers =
{
{
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk3-sheet.png",
priority = "medium",
scale = 1,
width = 72,
height = 80,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
hr_version =
{
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk3-sheet.png",
priority = "medium",
scale = 0.5,
width = 144,
height = 160,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
}
}
}
}
end
function rocket_mk4_sheet(inputs)
return
{
layers =
{
{
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk4-sheet.png",
priority = "medium",
scale = 1,
width = 72,
height = 80,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
hr_version =
{
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk4-sheet.png",
priority = "medium",
scale = 0.5,
width = 144,
height = 160,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
}
}
}
}
end
function rocket_mk5_sheet(inputs)
return
{
layers =
{
{
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk5-sheet.png",
priority = "medium",
scale = 1,
width = 72,
height = 80,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
hr_version =
{
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk5-sheet.png",
priority = "medium",
scale = 0.5,
width = 144,
height = 160,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
}
}
}
}
end
-- Entity definition
rocket_mk2_entity = {
type = "ammo-turret",
name = "rocket-turret-mk2",
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk2-icon.png",
icon_size = 32,
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 0.7, result = "rocket-turret-mk2"},
max_health = 500,
corpse = "small-remnants",
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
selection_box = {{-1, -1 }, {1, 1}},
rotation_speed = 0.008,
preparing_speed = 0.04,
folding_speed = 0.04,
dying_explosion = "medium-explosion",
inventory_size = 1,
automated_ammo_count = 10,
attacking_speed = 0.085,
folded_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1},
preparing_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1},
prepared_animation = rocket_mk2_sheet{},
attacking_animation = rocket_mk2_sheet{},
folding_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
fast_replaceable_group = "turret",
attack_parameters =
{
type = "projectile",
ammo_category = "rocket",
cooldown = 75,
projectile_creation_distance = 1.2,
projectile_center = {-0.15625, -0.07812},
damage_modifier = 1.25,
shell_particle =
{
name = "shell-particle",
direction_deviation = 0.1,
speed = 0.1,
speed_deviation = 0.03,
center = {0, 0},
creation_distance = -1.925,
starting_frame_speed = 0.2,
starting_frame_speed_deviation = 0.1
},
range = 34,
min_range = 15,
sound =
{
{
filename = "__base__/sound/fight/rocket-launcher.ogg",
volume = 0.8
}
},
},
call_for_help_radius = 40
}
rocket_mk3_entity = {
type = "ammo-turret",
name = "rocket-turret-mk3",
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk3-icon.png",
icon_size = 32,
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 0.7, result = "rocket-turret-mk3"},
max_health = 600,
corpse = "small-remnants",
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
selection_box = {{-1, -1 }, {1, 1}},
rotation_speed = 0.008,
preparing_speed = 0.04,
folding_speed = 0.04,
dying_explosion = "medium-explosion",
inventory_size = 1,
automated_ammo_count = 10,
attacking_speed = 0.09,
folded_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1},
preparing_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1},
prepared_animation = rocket_mk3_sheet{},
attacking_animation = rocket_mk3_sheet{},
folding_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
fast_replaceable_group = "turret",
attack_parameters =
{
type = "projectile",
ammo_category = "rocket",
cooldown = 75,
projectile_creation_distance = 1.2,
projectile_center = {-0.15625, -0.07812},
damage_modifier = 1.5,
shell_particle =
{
name = "shell-particle",
direction_deviation = 0.1,
speed = 0.1,
speed_deviation = 0.03,
center = {0, 0},
creation_distance = -1.925,
starting_frame_speed = 0.2,
starting_frame_speed_deviation = 0.1
},
range = 36,
min_range = 15,
sound =
{
{
filename = "__base__/sound/fight/rocket-launcher.ogg",
volume = 0.8
}
},
},
call_for_help_radius = 40
}
rocket_mk4_entity = {
type = "ammo-turret",
name = "rocket-turret-mk4",
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk4-icon.png",
icon_size = 32,
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 0.7, result = "rocket-turret-mk4"},
max_health = 700,
corpse = "small-remnants",
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
selection_box = {{-1, -1 }, {1, 1}},
rotation_speed = 0.008,
preparing_speed = 0.04,
folding_speed = 0.04,
dying_explosion = "medium-explosion",
inventory_size = 2,
automated_ammo_count = 10,
attacking_speed = 0.95,
folded_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1},
preparing_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1},
prepared_animation = rocket_mk4_sheet{},
attacking_animation = rocket_mk4_sheet{},
folding_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
fast_replaceable_group = "turret",
attack_parameters =
{
type = "projectile",
ammo_category = "rocket",
cooldown = 75,
projectile_creation_distance = 1.2,
projectile_center = {-0.15625, -0.07812},
damage_modifier = 1.75,
shell_particle =
{
name = "shell-particle",
direction_deviation = 0.1,
speed = 0.1,
speed_deviation = 0.03,
center = {0, 0},
creation_distance = -1.925,
starting_frame_speed = 0.2,
starting_frame_speed_deviation = 0.1
},
range = 38,
min_range = 15,
sound =
{
{
filename = "__base__/sound/fight/rocket-launcher.ogg",
volume = 0.8
}
},
},
call_for_help_radius = 40
}
rocket_mk5_entity = {
type = "ammo-turret",
name = "rocket-turret-mk5",
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk5-icon.png",
icon_size = 32,
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 0.7, result = "rocket-turret-mk5"},
max_health = 800,
corpse = "small-remnants",
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
selection_box = {{-1, -1 }, {1, 1}},
rotation_speed = 0.008,
preparing_speed = 0.04,
folding_speed = 0.04,
dying_explosion = "medium-explosion",
inventory_size = 3,
automated_ammo_count = 10,
attacking_speed = 0.1,
folded_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1},
preparing_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1},
prepared_animation = rocket_mk5_sheet{},
attacking_animation = rocket_mk5_sheet{},
folding_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
fast_replaceable_group = "turret",
attack_parameters =
{
type = "projectile",
ammo_category = "rocket",
cooldown = 75,
projectile_creation_distance = 1.2,
projectile_center = {-0.15625, -0.07812},
damage_modifier = 2,
shell_particle =
{
name = "shell-particle",
direction_deviation = 0.1,
speed = 0.1,
speed_deviation = 0.03,
center = {0, 0},
creation_distance = -1.925,
starting_frame_speed = 0.2,
starting_frame_speed_deviation = 0.1
},
range = 40,
min_range = 15,
sound =
{
{
filename = "__base__/sound/fight/rocket-launcher.ogg",
volume = 0.8
}
},
},
call_for_help_radius = 40
-- Sheet definition
function rocket_mk2_sheet(inputs)
return
{
layers =
{
{
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk2-sheet.png",
priority = "medium",
scale = 1,
width = 72,
height = 80,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
hr_version =
{
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk2-sheet.png",
priority = "medium",
scale = 0.5,
width = 144,
height = 160,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
}
}
}
}
end
function rocket_mk3_sheet(inputs)
return
{
layers =
{
{
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk3-sheet.png",
priority = "medium",
scale = 1,
width = 72,
height = 80,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
hr_version =
{
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk3-sheet.png",
priority = "medium",
scale = 0.5,
width = 144,
height = 160,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
}
}
}
}
end
function rocket_mk4_sheet(inputs)
return
{
layers =
{
{
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk4-sheet.png",
priority = "medium",
scale = 1,
width = 72,
height = 80,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
hr_version =
{
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk4-sheet.png",
priority = "medium",
scale = 0.5,
width = 144,
height = 160,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
}
}
}
}
end
function rocket_mk5_sheet(inputs)
return
{
layers =
{
{
filename = "__Rocket_Turrets__/graphics/entity/rocket-mk5-sheet.png",
priority = "medium",
scale = 1,
width = 72,
height = 80,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
hr_version =
{
filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk5-sheet.png",
priority = "medium",
scale = 0.5,
width = 144,
height = 160,
direction_count = inputs.direction_count and inputs.direction_count or 64,
frame_count = 1,
line_length = inputs.line_length and inputs.line_length or 16,
axially_symmetrical = false,
run_mode = inputs.run_mode and inputs.run_mode or "forward",
shift = { 0.25, -0.5 },
}
}
}
}
end
-- Entity definition
rocket_mk2_entity = {
type = "ammo-turret",
name = "rocket-turret-mk2",
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk2-icon.png",
icon_size = 32,
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 0.7, result = "rocket-turret-mk2"},
max_health = 500,
corpse = "small-remnants",
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
selection_box = {{-1, -1 }, {1, 1}},
rotation_speed = 0.008,
preparing_speed = 0.04,
folding_speed = 0.04,
dying_explosion = "medium-explosion",
inventory_size = 1,
automated_ammo_count = 10,
attacking_speed = 0.085,
folded_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1},
preparing_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1},
prepared_animation = rocket_mk2_sheet{},
attacking_animation = rocket_mk2_sheet{},
folding_animation = rocket_mk2_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
fast_replaceable_group = "turret",
attack_parameters =
{
type = "projectile",
ammo_category = "rocket",
cooldown = 75,
projectile_creation_distance = 1.2,
projectile_center = {-0.15625, -0.07812},
damage_modifier = 1.25,
shell_particle =
{
name = "shell-particle",
direction_deviation = 0.1,
speed = 0.1,
speed_deviation = 0.03,
center = {0, 0},
creation_distance = -1.925,
starting_frame_speed = 0.2,
starting_frame_speed_deviation = 0.1
},
range = 34,
min_range = 15,
sound =
{
{
filename = "__base__/sound/fight/rocket-launcher.ogg",
volume = 0.8
}
},
},
call_for_help_radius = 40
}
rocket_mk3_entity = {
type = "ammo-turret",
name = "rocket-turret-mk3",
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk3-icon.png",
icon_size = 32,
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 0.7, result = "rocket-turret-mk3"},
max_health = 600,
corpse = "small-remnants",
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
selection_box = {{-1, -1 }, {1, 1}},
rotation_speed = 0.008,
preparing_speed = 0.04,
folding_speed = 0.04,
dying_explosion = "medium-explosion",
inventory_size = 1,
automated_ammo_count = 10,
attacking_speed = 0.09,
folded_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1},
preparing_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1},
prepared_animation = rocket_mk3_sheet{},
attacking_animation = rocket_mk3_sheet{},
folding_animation = rocket_mk3_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
fast_replaceable_group = "turret",
attack_parameters =
{
type = "projectile",
ammo_category = "rocket",
cooldown = 75,
projectile_creation_distance = 1.2,
projectile_center = {-0.15625, -0.07812},
damage_modifier = 1.5,
shell_particle =
{
name = "shell-particle",
direction_deviation = 0.1,
speed = 0.1,
speed_deviation = 0.03,
center = {0, 0},
creation_distance = -1.925,
starting_frame_speed = 0.2,
starting_frame_speed_deviation = 0.1
},
range = 36,
min_range = 15,
sound =
{
{
filename = "__base__/sound/fight/rocket-launcher.ogg",
volume = 0.8
}
},
},
call_for_help_radius = 40
}
rocket_mk4_entity = {
type = "ammo-turret",
name = "rocket-turret-mk4",
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk4-icon.png",
icon_size = 32,
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 0.7, result = "rocket-turret-mk4"},
max_health = 700,
corpse = "small-remnants",
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
selection_box = {{-1, -1 }, {1, 1}},
rotation_speed = 0.008,
preparing_speed = 0.04,
folding_speed = 0.04,
dying_explosion = "medium-explosion",
inventory_size = 2,
automated_ammo_count = 10,
attacking_speed = 0.095,
folded_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1},
preparing_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1},
prepared_animation = rocket_mk4_sheet{},
attacking_animation = rocket_mk4_sheet{},
folding_animation = rocket_mk4_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
fast_replaceable_group = "turret",
attack_parameters =
{
type = "projectile",
ammo_category = "rocket",
cooldown = 75,
projectile_creation_distance = 1.2,
projectile_center = {-0.15625, -0.07812},
damage_modifier = 1.75,
shell_particle =
{
name = "shell-particle",
direction_deviation = 0.1,
speed = 0.1,
speed_deviation = 0.03,
center = {0, 0},
creation_distance = -1.925,
starting_frame_speed = 0.2,
starting_frame_speed_deviation = 0.1
},
range = 38,
min_range = 15,
sound =
{
{
filename = "__base__/sound/fight/rocket-launcher.ogg",
volume = 0.8
}
},
},
call_for_help_radius = 40
}
rocket_mk5_entity = {
type = "ammo-turret",
name = "rocket-turret-mk5",
icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk5-icon.png",
icon_size = 32,
flags = {"placeable-player", "player-creation"},
minable = {mining_time = 0.7, result = "rocket-turret-mk5"},
max_health = 800,
corpse = "small-remnants",
collision_box = {{-0.7, -0.7 }, {0.7, 0.7}},
selection_box = {{-1, -1 }, {1, 1}},
rotation_speed = 0.008,
preparing_speed = 0.04,
folding_speed = 0.04,
dying_explosion = "medium-explosion",
inventory_size = 3,
automated_ammo_count = 10,
attacking_speed = 0.1,
folded_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1},
preparing_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1},
prepared_animation = rocket_mk5_sheet{},
attacking_animation = rocket_mk5_sheet{},
folding_animation = rocket_mk5_sheet{direction_count = 4, line_length = 1, run_mode = "backward"},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
fast_replaceable_group = "turret",
attack_parameters =
{
type = "projectile",
ammo_category = "rocket",
cooldown = 75,
projectile_creation_distance = 1.2,
projectile_center = {-0.15625, -0.07812},
damage_modifier = 2,
shell_particle =
{
name = "shell-particle",
direction_deviation = 0.1,
speed = 0.1,
speed_deviation = 0.03,
center = {0, 0},
creation_distance = -1.925,
starting_frame_speed = 0.2,
starting_frame_speed_deviation = 0.1
},
range = 40,
min_range = 15,
sound =
{
{
filename = "__base__/sound/fight/rocket-launcher.ogg",
volume = 0.8
}
},
},
call_for_help_radius = 40
}
-36
View File
@@ -1,36 +0,0 @@
if script.active_mods["informatron"] then
remote.add_interface("rocketturrets", {
informatron_menu = function(data)
return rocketturrets_menu(data.player_index)
end,
informatron_page_content = function(data)
return rocketturrets_page_content(data.page_name, data.player_index, data.element)
end
})
end
function rocketturrets_menu(player_index)
return {}
end
function rocketturrets_page_content(page_name, player_index, element)
if page_name == "rocketturrets" then
if script.active_mods["bobwarfare"] then
element.add{type="button", name="image_cover", style="informatron-cover-bob"}
element.add{type="label", name="text_intro", caption={"info.text_intro"}}
element.add{type="label", name="heading_turrets", caption={"info.heading_turrets"}, style="heading_1_label"}
element.add{type="button", name="image_turrets", style="informatron-turrets-bob"}
element.add{type="label", name="text_turrets", caption={"info.text_turrets_bob"}}
else
element.add{type="button", name="image_cover", style="informatron-cover"}
element.add{type="label", name="text_intro", caption={"info.text_intro"}}
element.add{type="label", name="heading_turrets", caption={"info.heading_turrets"}, style="heading_1_label"}
element.add{type="button", name="image_turrets", style="informatron-turrets"}
element.add{type="label", name="text_turrets", caption={"info.text_turrets"}}
end
-- the following is the same with and without bobplates
element.add{type="label", name="heading_ammo", caption={"info.heading_ammo"}, style="heading_1_label"}
element.add{type="button", name="image_ammo", style="informatron-ammo"}
element.add{type="label", name="text_ammo", caption={"info.text_ammo"}}
end
end
-7
View File
@@ -1,7 +0,0 @@
if mods["informatron"] then
informatron_make_image("informatron-cover", "__Rocket_Turrets__/graphics/info/cover.png", 380, 264)
informatron_make_image("informatron-cover-bob", "__Rocket_Turrets__/graphics/info/cover_bob.png", 380, 264)
informatron_make_image("informatron-turrets", "__Rocket_Turrets__/graphics/info/turrets.png", 154, 154)
informatron_make_image("informatron-turrets-bob", "__Rocket_Turrets__/graphics/info/turrets_bob.png", 698, 154)
informatron_make_image("informatron-ammo", "__Rocket_Turrets__/graphics/info/ammo.png", 104, 64)
end
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-17
View File
@@ -1,17 +0,0 @@
require("integrations.wiki.wiki")
if script.active_mods["wiki"] then
local initialize_wiki
if script.active_mods["bobwarfare"] then
initialize_wiki = function()
remote.call("wiki","register_mod_wiki",rocketturrets_bob_wiki)
end
else
initialize_wiki = function()
remote.call("wiki","register_mod_wiki",rocketturrets_wiki)
end
end
script.on_init(initialize_wiki)
script.on_load(initialize_wiki)
end
-9
View File
@@ -1,9 +0,0 @@
require("integrations.wiki.wiki")
if mods["wiki"] then
if mods["bobwarfare"] then
wiki_register_mod_wiki(rocketturrets_bob_wiki)
else
wiki_register_mod_wiki(rocketturrets_wiki)
end
end
-43
View File
@@ -1,43 +0,0 @@
rocketturrets_wiki =
{
name = "Rocket_Turrets",
title = {"rocketturrets.menu_rocketturrets"},
mod_path = "__Rocket_Turrets__",
{
name = {"rocketturrets.title_rocketturrets"},
topic = {
{type = "image", name = "image_cover", filepath = "__Rocket_Turrets__/graphics/info/cover.png", width = 380, height = 264, scale = 0.95},
{type = "text", text = {"info.text_intro"} },
{type = "line"},
{type = "title", title = {"info.heading_turrets"} },
{type = "image", name = "image_turrets", filepath = "__Rocket_Turrets__/graphics/info/turrets.png", width = 154, height = 154, scale = 0.516},
{type = "text", text = {"info.text_turrets"} },
{type = "line"},
{type = "title", title = {"info.heading_ammo"} },
{type = "image", name = "image_ammo", filepath = "__Rocket_Turrets__/graphics/info/ammo.png", width = 104, height = 64, scale = 1},
{type = "text", text = {"info.text_ammo"} },
}
}
}
rocketturrets_bob_wiki =
{
name = "Rocket_Turrets",
title = {"rocketturrets.menu_rocketturrets"},
mod_path = "__Rocket_Turrets__",
{
name = {"rocketturrets.title_rocketturrets"},
topic = {
{type = "image", name = "image_cover", filepath = "__Rocket_Turrets__/graphics/info/cover_bob.png", width = 380, height = 264, scale = 0.95},
{type = "text", text = {"info.text_intro"} },
{type = "line"},
{type = "title", title = {"info.heading_turrets"} },
{type = "image", name = "image_turrets", filepath = "__Rocket_Turrets__/graphics/info/turrets_bob.png", width = 698, height = 154, scale = 0.516},
{type = "text", text = {"info.text_turrets_bob"} },
{type = "line"},
{type = "title", title = {"info.heading_ammo"} },
{type = "image", name = "image_ammo", filepath = "__Rocket_Turrets__/graphics/info/ammo.png", width = 104, height = 64, scale = 1},
{type = "text", text = {"info.text_ammo"} },
}
}
}
+16 -7
View File
@@ -22,14 +22,23 @@ rocket-turret-mk3=Raketen-Geschützturm MK3
rocket-turret-mk4=Raketen-Geschützturm MK4
rocket-turret-mk5=Raketen-Geschützturm MK5
[technology-description]
rocket-turret=Ein stationärer Raketenwerfer, der Raketen auf weit entfernte Einzel- und Gruppenziele schießt. Bei Verwendung mit nuklearer Munition ist Vorsicht geboten.
rocket-turret-mk2=Das erste Upgrade für den Raketen-Geschützturm. Jedes Upgrade erhöht den Schaden um 25%, die maximale Reichweite um 2 und die Feuerrate um 0,5/s.
rocket-turret-mk3=Das zweite Upgrade für den Raketen-Geschützturm.
rocket-turret-mk4=Das dritte Upgrade für den Raketen-Geschützturm, der zwei Stapel Munition aufnehmen kann.
rocket-turret-mk5=Das vierte und letzte Upgrade für den Raketen-Geschützturm, der drei Stapel Munition aufnehmen kann.
[rocketturrets]
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
[info]
text_intro=Raketen waren in Factorio schon immer das hässliche Entlein, das dritte Rad am Wagen der Basisverteidigung. Für manuellen Beschuss eignen sich andere Methoden besser, und automatischer Beschuss war lange nicht möglich. Doch nun hast du deine Badonkadonks in einen Geschützturm geschraubt, um Chaos und Explosionen auf Beißer und Speier regnen zu lassen.
heading_turrets=Neue Geschütztürme
text_turrets=Du hast neue Geschützturm entwickelt. Leider hattest du nur noch diese Farbe auf Lager. Jetzt sehen die Geschütztürme zwar etwas trist aus, aber sie verschießen Raketen, die ihren üblichen Schaden anrichten.
text_turrets_bob=Du hast neue Geschütztürme entwickelt, die in (fast) allen Regenbogenfarben strahlen. Der gelbe Raketen-Geschützturm fügt den üblichen Raketenschaden zu. Jede Weiterentwicklung (MK2-5) erhöht den Schaden um 25% und die Reichweite um 2 zum Vorgänger. Zusätzlich können die Geschütztürme MK4-5 je einen weiteren Stapel Munition aufnehmen.
heading_ammo=Munition
text_ammo=Alle Raketen lassen sich in die Raketen-Geschütztürme laden. Damit sie sich nicht selbst zerstören, können Raketen-Geschütztürme keine Feinde innerhalb eines Radius von 15 angreifen. Besondere Vorsicht ist bei dem Einsatz von Atombomben geboten, da die Explosion einen höheren Radius hat und somit Chaos über deine eigenen Verteidigungsanlagen bringen könnte.
[tips-and-tricks-item-name]
misc=Verschiedenes
rocketturrets=Raketen-Geschütztürme
rocketturrets_modded=Raketen-Geschütztürme
[tips-and-tricks-item-description]
misc=Verschiedene kleine Hinweise, die in keine bestehende Kategorie passen.
rocketturrets=Die [item=rocket] war in Factorio schon immer das hässliche Entlein, das dritte Rad am Wagen der Basisverteidigung. Für manuellen Beschuss eignen sich andere Methoden besser, und automatischer Beschuss war lange nicht möglich. Doch nun hast du deine Badonkadonks in einen [entity=rocket-turret] geschraubt, um Chaos und Explosionen auf Beißer und Speier regnen zu lassen.\n\nLeider hattest du nur noch diese Farbe auf Lager. Jetzt sehen deine Türme zwar etwas trist aus, aber sie verschießen Raketen, die ihren üblichen Schaden anrichten.\n\nAlle Raketen lassen sich in die Türme laden. Damit sie sich nicht selbst zerstören, können sie keine Feinde innerhalb eines Radius von 15 angreifen. Besondere Vorsicht ist bei dem Einsatz einer [item=atomic-bomb] geboten, da die Explosion einen höheren Radius hat und somit Chaos über deine eigenen Verteidigungsanlagen bringen könnte.
rocketturrets_modded=Die [item=rocket] war in Factorio schon immer das hässliche Entlein, das dritte Rad am Wagen der Basisverteidigung. Für manuellen Beschuss eignen sich andere Methoden besser, und automatischer Beschuss war lange nicht möglich. Doch nun hast du deine Badonkadonks in einen [entity=rocket-turret] geschraubt, um Chaos und Explosionen auf Beißer und Speier regnen zu lassen.\n\nUnd sie strahlen in (fast) allen Regenbogenfarben. Der gelbe Turm fügt den üblichen Raketenschaden zu. Jede Weiterentwicklung (MK2-5) erhöht den Schaden um 25% und die Reichweite um 2 zum Vorgänger. Zusätzlich können die Türme MK4-5 je einen weiteren Stapel Munition aufnehmen.\n\nAlle Raketen lassen sich in die Türme laden. Damit sie sich nicht selbst zerstören, können sie keine Feinde innerhalb eines Radius von 15 angreifen. Besondere Vorsicht ist bei dem Einsatz einer [item=atomic-bomb] geboten, da die Explosion einen höheren Radius hat und somit Chaos über deine eigenen Verteidigungsanlagen bringen könnte.
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[mod-description]
Rocket_Turrets=Adds rocket turrets
[item-name]
rocket-turret=Rocket turret
rocket-turret-mk2=Rocket turret MK2
rocket-turret-mk3=Rocket turret MK3
rocket-turret-mk4=Rocket turret MK4
rocket-turret-mk5=Rocket turret MK5
[entity-name]
rocket-turret=Rocket turret
rocket-turret-mk2=Rocket turret MK2
rocket-turret-mk3=Rocket turret MK3
rocket-turret-mk4=Rocket turret MK4
rocket-turret-mk5=Rocket turret MK5
[technology-name]
rocket-turret=Rocket turret
rocket-turret-mk2=Rocket turret MK2
rocket-turret-mk3=Rocket turret MK3
rocket-turret-mk4=Rocket turret MK4
rocket-turret-mk5=Rocket turret MK5
[rocketturrets]
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
[info]
text_intro=Rockets have always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a turret socket to make mayhem and explosions rain on biters and spitters.
heading_turrets=New Turrets
text_turrets=You developed new turrets. Sadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.
text_turrets_bob=You developed new turrets, which are glistening in (almost) every colours of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.
heading_ammo=Ammunition
text_ammo=All rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
[mod-description]
Rocket_Turrets=Adds rocket turrets
[item-name]
rocket-turret=Rocket turret
rocket-turret-mk2=Rocket turret MK2
rocket-turret-mk3=Rocket turret MK3
rocket-turret-mk4=Rocket turret MK4
rocket-turret-mk5=Rocket turret MK5
[entity-name]
rocket-turret=Rocket turret
rocket-turret-mk2=Rocket turret MK2
rocket-turret-mk3=Rocket turret MK3
rocket-turret-mk4=Rocket turret MK4
rocket-turret-mk5=Rocket turret MK5
[technology-name]
rocket-turret=Rocket turret
rocket-turret-mk2=Rocket turret MK2
rocket-turret-mk3=Rocket turret MK3
rocket-turret-mk4=Rocket turret MK4
rocket-turret-mk5=Rocket turret MK5
[technology-description]
rocket-turret=A stationary launcher that shoots rockets at distant single and group targets. Handle with care if used with nuclear ammunition.
rocket-turret-mk2=The first rocket turret upgrade. Each upgrade increases damage by 25%, maximum range by 2, and fire rate by 0.5/s.
rocket-turret-mk3=The second rocket turret upgrade.
rocket-turret-mk4=The third rocket turret upgrade that can hold two stacks of ammo.
rocket-turret-mk5=The fourth and last rocket turret upgrade that can hold three stacks of ammo.
[rocketturrets]
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
[tips-and-tricks-item-name]
misc=Miscellaneous
rocketturrets=Rocket turrets
rocketturrets_modded=Rocket turrets
[tips-and-tricks-item-description]
misc=Various little hints that don't fit in an existing category.
rocketturrets=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nSadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using an [item=atomic-bomb], since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
rocketturrets_modded=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nThey are glistening in (almost) every colour of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using an [item=atomic-bomb], since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
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[mod-description]
Rocket_Turrets=Ajoute des tourelles lance-missiles
[item-name]
rocket-turret=Tourelle lance-missiles
rocket-turret-mk2=Tourelle lance-missiles MK2
rocket-turret-mk3=Tourelle lance-missiles MK3
rocket-turret-mk4=Tourelle lance-missiles MK4
rocket-turret-mk5=Tourelle lance-missiles MK5
[entity-name]
rocket-turret=Tourelle lance-missiles
rocket-turret-mk2=Tourelle lance-missiles MK2
rocket-turret-mk3=Tourelle lance-missiles MK3
rocket-turret-mk4=Tourelle lance-missiles MK4
rocket-turret-mk5=Tourelle lance-missiles MK5
[technology-name]
rocket-turret=Tourelle lance-missiles
rocket-turret-mk2=Tourelle lance-missiles MK2
rocket-turret-mk3=Tourelle lance-missiles MK3
rocket-turret-mk4=Tourelle lance-missiles MK4
rocket-turret-mk5=Tourelle lance-missiles MK5
[technology-description]
rocket-turret=Lanceur stationnaire qui tire des roquettes sur des cibles lointaines, isolées ou en groupe. A manipuler avec précaution s'il est utilisé avec des munitions nucléaires.
rocket-turret-mk2=La première amélioration de la tourelle lance-missiles. Chaque amélioration augmente les dégâts de 25%, la portée maximale de 2, et la cadence de tir de 0,5/s.
rocket-turret-mk3=La deuxième amélioration de la tourelle lance-missiles.
rocket-turret-mk4=La troisième amélioration de la tourelle lance-missiles qui peut contenir deux piles de munitions.
rocket-turret-mk5=La quatrième et dernière amélioration de la tourelle lance-missiles qui peut contenir trois piles de munitions.
[rocketturrets]
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
[tips-and-tricks-item-name]
misc=Divers
rocketturrets=Tourelles lance-missiles
rocketturrets_modded=Tourelles lance-missiles
[tips-and-tricks-item-description]
misc=Diverses petites notes qui n'entrent dans aucune catégorie existante.
rocketturrets=[item=rocket] a toujours été le vilain petit canard, la cinquième roue du carrosse quant à la défense dans Factorio. En artillerie légère d'autres méthodes sont plus efficaces, et en lourde ça n'existait simplement pas... Mais voilà, maintenant vous pouvez visser votre Bazooka sur une [entity=rocket-turret] et faire pleuvoir l'enfer sur vos ennemis.\n\nElles sont certes un peu moroses, sans couleur, mais au moins elles font le boulot.\n\nLes tourelles peuvent accueillir tout type de missiles. Pour éviter qu'elles ne se détruisent elles-mêmes, elles ne pourront pas tirer sur les ennemis qui lui sont trop proches. (Dans un rayon de 15 autour d'elles.) Une attention particulière est requise pour l'utilisation d'une [item=atomic-bomb], elles sont assez dévastatrices pour détruire vos défenses par la même occasion...
rocketturrets_modded=[item=rocket] a toujours été le vilain petit canard, la cinquième roue du carrosse quant à la défense dans Factorio. En artillerie légère d'autres méthodes sont plus efficaces, et en lourde ça n'existait simplement pas... Mais voilà, maintenant vous pouvez visser votre Bazooka sur une [entity=rocket-turret] et faire pleuvoir l'enfer sur vos ennemis.\n\nEt celles-ci brillent dans (presque) toutes les couleurs de l'arc-en-ciel. La jaune fait les dégâts habituels, les versions supérieures (MK2-5) les augmentent de 25% chacune, ainsi que la portée par 2. Les améliorations MK4 et 5 peuvent aussi recevoir un stock de munitions supplémentaires.\n\nLes tourelles peuvent accueillir tout type de missiles. Pour éviter qu'elles ne se détruisent elles-mêmes, elles ne pourront pas tirer sur les ennemis qui lui sont trop proches. (Dans un rayon de 15 autour d'elles.) Une attention particulière est requise pour l'utilisation d'une [item=atomic-bomb], elles sont assez dévastatrices pour détruire vos défenses par la même occasion...
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[mod-description]
Rocket_Turrets=Aggiunge torrette lanciarazzi
[item-name]
rocket-turret=Torretta lanciarazzi
rocket-turret-mk2=Torretta lanciarazzi MK2
rocket-turret-mk3=Torretta lanciarazzi MK3
rocket-turret-mk4=Torretta lanciarazzi MK4
rocket-turret-mk5=Torretta lanciarazzi MK5
[entity-name]
rocket-turret=Torretta lanciarazzi
rocket-turret-mk2=Torretta lanciarazzi MK2
rocket-turret-mk3=Torretta lanciarazzi MK3
rocket-turret-mk4=Torretta lanciarazzi MK4
rocket-turret-mk5=Torretta lanciarazzi MK5
[technology-name]
rocket-turret=Torretta lanciarazzi
rocket-turret-mk2=Torretta lanciarazzi MK2
rocket-turret-mk3=Torretta lanciarazzi MK3
rocket-turret-mk4=Torretta lanciarazzi MK4
rocket-turret-mk5=Torretta lanciarazzi MK5
[technology-description]
rocket-turret=Lanciatore stazionario che spara razzi contro bersagli singoli e di gruppo distanti. Da maneggiare con cura se utilizzato con munizioni nucleari.
rocket-turret-mk2=Il primo potenziamento della torretta lanciarazzi. Ogni aggiornamento aumenta i danni del 25%, la portata massima di 2 e la velocità di fuoco di 0,5/s.
rocket-turret-mk3=Il secondo potenziamento della torretta lanciarazzi.
rocket-turret-mk4=Il terzo potenziamento della torretta lanciarazzi che può contenere due pile di munizioni.
rocket-turret-mk5=Il quarto e ultimo potenziamento della torretta lanciarazzi che può contenere tre pile di munizioni.
[rocketturrets]
menu_rocketturrets=Torrette lanciarazzi
title_rocketturrets=Torrette lanciarazzi
[tips-and-tricks-item-name]
misc=Miscellaneous
rocketturrets=Torrette lanciarazzi
rocketturrets_modded=Torrette lanciarazzi
[tips-and-tricks-item-description]
misc=Qualche piccoli suggerimenti che non corrispondono in una categoria esistente
rocketturrets=[item=rocket] sempre stata il brutto anatroccolo, l'ultima ruota del carro in Factorio. Per fuoco manuale, altri metodi sono più efficaci, il fuoco automatico non è stato disponibile per lungo tempo. Ma ora, possiedi una [entity=rocket-turret] ora divertiti a vaporizzare biters e spitters.\n\nTristemente hai solo un colore disponibile. Possono apparire un po' deprimenti, ma lanciano razzi alla loro potenza originale.\n\nTutti i razzi possono essere caricati. Per prevenire l'autodistruzione, le torrette lanciarazzi non possono sparare ad una distanza inferiore ai 15 metri. Prestate maggiore attenzione se volete utilizzare un [item=atomic-bomb], siccome hanno un raggio maggiore e possono letteralmente polverizzare la tua base.
rocketturrets_modded=[item=rocket] sempre stata il brutto anatroccolo, l'ultima ruota del carro in Factorio. Per fuoco manuale, altri metodi sono più efficaci, il fuoco automatico non è stato disponibile per lungo tempo. Ma ora, possiedi una [entity=rocket-turret] ora divertiti a vaporizzare biters e spitters.\n\nAssortite in (quasi) ogni colore dell'arcobaleno. Quella gialla procura il danno standard dei razzi. Ogni miglioria (MK2-5) incrementa il danno del 25% e distanza di 2. Le torrette MK4-5 possono inoltre ospitare una stack aggiuntiva di munizioni.\n\nTutti i razzi possono essere caricati. Per prevenire l'autodistruzione, le torrette lanciarazzi non possono sparare ad una distanza inferiore ai 15 metri. Prestate maggiore attenzione se volete utilizzare un [item=atomic-bomb], siccome hanno un raggio maggiore e possono letteralmente polverizzare la tua base.
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[mod-description]
Rocket_Turrets=로켓 포탑을 추가합니다.
[item-name]
rocket-turret=로켓 포탑
rocket-turret-mk2=로켓 포탑 MK2
rocket-turret-mk3=로켓 포탑 MK3
rocket-turret-mk4=로켓 포탑 MK4
rocket-turret-mk5=로켓 포탑 MK5
[entity-name]
rocket-turret=로켓 포탑
rocket-turret-mk2=로켓 포탑 MK2
rocket-turret-mk3=로켓 포탑 MK3
rocket-turret-mk4=로켓 포탑 MK4
rocket-turret-mk5=로켓 포탑 MK5
[technology-name]
rocket-turret=로켓 포탑
rocket-turret-mk2=로켓 포탑 MK2
rocket-turret-mk3=로켓 포탑 MK3
rocket-turret-mk4=로켓 포탑 MK4
rocket-turret-mk5=로켓 포탑 MK5
[technology-description]
rocket-turret=멀리 있는 단일 또는 다수 목표를 향해 로켓을 발사하는 고정식 발사대입니다. 핵 탄두를 사용할 때에는 조심해서 운용하십시오.
rocket-turret-mk2=첫번째 로켓 포탑 업그레이드입니다. 매 업그레이드마다 피해량이 25%, 최대 사정거리가 2씩 증가하고, 발사 속도가 초당 0.5발씩 빨라집니다.
rocket-turret-mk3=두번째 로켓 포탑 업그레이드입니다.
rocket-turret-mk4=세번째 로켓 포탑 업그레이드입니다. 2묶음의 탄두를 장전할 수 있습니다.
rocket-turret-mk5=네번째 로켓 포탑 업그레이드이자 마지막 업그레이드입니다. 3묶음의 탄두를 장전할 수 있습니다.
[rocketturrets]
menu_rocketturrets=로켓 포탑
title_rocketturrets=로켓 포탑
[tips-and-tricks-item-name]
misc=기타
rocketturrets=로켓 포탑
rocketturrets_modded=로켓 포탑
[tips-and-tricks-item-description]
misc=현존하는 카테고리 중 어느 쪽에도 속하지 않는 다양한 자잘한 힌트들이 여기에 수록되어 있습니다.
rocketturrets=[item=rocket]은 항상 플레이어 없이는 쏠 수 없는 물품이었고, 팩토리오에서 기지를 방어할 때 없어도 상관 없는 탄약이었습니다. 수동 발사 같은 경우에도 다른 방법들이 더 효과적이었고, 자동 발사는 꽤 오랜 시간 동안 불가능했습니다. [entity=rocket-turret]에 박아 놔서 저 바이터들이랑 스피터들에게 폭발과 아수라장을 선사해줄 수 있습니다.\n\n슬프게도, 이 친구들에게 칠해줄 색은 하나밖에 없었습니다. 지금은 포탑들 색이 좀 우울해 보이긴 하지만, 이 친구들은 로켓을 발사해서 평소에 주던 피해를 그대로 줍니다.\n\n로켓 포탑에는 모든 종류의 로켓 탄두를 장전할 수 있습니다. 자폭하는 걸 막기 위해, 로켓 포탑들은 반경 15 안에 있는 적들은 공격할 수 없게 설계되어 있습니다. 원자 폭탄을 쓸 때에는 평소보다 조심해서 운용해야 합니다. 폭발 반경이 훨씬 넓은 탓에 기지 방어선 너머까지 아수라장을 만들 수 있거든요.
rocketturrets_modded=[item=rocket]은 항상 플레이어 없이는 쏠 수 없는 물품이었고, 팩토리오에서 기지를 방어할 때 없어도 상관 없는 탄약이었습니다. 하지만 이제는 그런 무쓸모였던 탄두들을 [entity=rocket-turret]에 박아 놔서 저 바이터들이랑 스피터들에게 폭발과 아수라장을 선사해줄 수 있습니다.\n\n무지개를 (거의) 이루는 여러 색으로 반짝이고 있습니다. 노란 로켓 포탑은 본래 로켓의 피해를 그대로 줍니다. 매 업그레이드마다 (MK2-5) 피해량이 25%, 사정거리가 2씩 증가합니다. 또 MK4-5 포탑은 추가로 탄두를 한 묶음씩 더 장전할 수 있습니다.\n\n로켓 포탑에는 모든 종류의 로켓 탄두를 장전할 수 있습니다. 자폭하는 걸 막기 위해, 로켓 포탑들은 반경 15 안에 있는 적들은 공격할 수 없게 설계되어 있습니다. 원자 폭탄을 쓸 때에는 평소보다 조심해서 운용해야 합니다. 폭발 반경이 훨씬 넓은 탓에 기지 방어선 너머까지 아수라장을 만들 수 있거든요.
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@@ -22,14 +22,23 @@ rocket-turret-mk3=Działko rakietowe MK3
rocket-turret-mk4=Działko rakietowe MK4
rocket-turret-mk5=Działko rakietowe MK5
[technology-description]
rocket-turret=Stacjonarna wyrzutnia strzelająca rakietami do odległych celów pojedynczych i grupowych. Należy obchodzić się z nią ostrożnie, jeśli jest używana z amunicją jądrową.
rocket-turret-mk2=Pierwsze ulepszenie działkom rakietowej. Każde ulepszenie zwiększa obrażenia o 25%, maksymalny zasięg o 2, a szybkość ognia o 0,5/s.
rocket-turret-mk3=Drugie ulepszenie działkom rakietowej.
rocket-turret-mk4=Trzecie ulepszenie działkom rakietowej, które może pomieścić dwa stosy amunicji.
rocket-turret-mk5=Czwarte i ostatnie ulepszenie działkom rakietowej, która może pomieścić trzy stosy amunicji.
[rocketturrets]
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
[info]
text_intro=Rockets have always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a turret socket to make mayhem and explosions rain on biters and spitters.
heading_turrets=New Turrets
text_turrets=You developed new turrets. Sadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.
text_turrets_bob=You developed new turrets, which are glistening in (almost) every colours of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.
heading_ammo=Ammunition
text_ammo=All rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atom bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
[tips-and-tricks-item-name]
misc=Różne
rocketturrets=Działkom rakietowe
rocketturrets_modded=Działkom rakietowe
[tips-and-tricks-item-description]
misc=Różne drobne notatki, które nie pasują do żadnej istniejącej kategorii.
rocketturrets=[item=rocket] zawsze były kulawą kaczką, trzecim kołem u wozu obrony bazy w Factorio. Do ręcznego ostrzału inne metody są skuteczniejsze, a automatyczny ogień przez długi czas nie był możliwy. Ale teraz możesz przykręcić swoje badonkadonki do gniazda w wieżyczce, aby wywołać chaos i eksplozje na kąsacze i plujce.\n\nNiestety, miałeś tylko jeden kolor do ich pomalowania. Teraz wieżyczki wyglądają trochę przygnębiająco, ale wystrzeliwują rakiety, które zadają zwykłe obrażenia.\n\nWszystkie rakiety mogą być ładowane do wieżyczek rakietowych. Aby zapobiec ich samozniszczeniu, wieżyczki rakietowe nie mogą atakować przeciwników w promieniu 15 wokół nich. Dodatkową ostrożność należy zachować przy używaniu bomb atomowych, ponieważ ich eksplozja ma znacznie większy promień i może spowodować chaos w obronie Twojej bazy.
rocketturrets_modded=[item=rocket] zawsze były kulawą kaczką, trzecim kołem u wozu obrony bazy w Factorio. Do ręcznego ostrzału inne metody są skuteczniejsze, a automatyczny ogień przez długi czas nie był możliwy. Ale teraz możesz przykręcić swoje badonkadonki do gniazda w wieżyczce, aby wywołać chaos i eksplozje na kąsacze i plujce.\n\nKtóre mienią się (prawie) wszystkimi kolorami tęczy. Żółta wieżyczka rakietowa zadaje typowe dla rakiet obrażenia. Każde ulepszenie (MK2-5) zwiększa obrażenia o 25% i zasięg o 2. Wieżyczki MK4-5 mogą też pomieścić dodatkowy stos amunicji.\n\nWszystkie rakiety mogą być ładowane do wieżyczek rakietowych. Aby zapobiec ich samozniszczeniu, wieżyczki rakietowe nie mogą atakować przeciwników w promieniu 15 wokół nich. Dodatkową ostrożność należy zachować przy używaniu bomb atomowych, ponieważ ich eksplozja ma znacznie większy promień i może spowodować chaos w obronie Twojej bazy.
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[mod-description]
Rocket_Turrets=Добавляет ракетные турели
[item-name]
rocket-turret=Ракетная турель
rocket-turret-mk2=Ракетная турель MK2
rocket-turret-mk3=Ракетная турель MK3
rocket-turret-mk4=Ракетная турель MK4
rocket-turret-mk5=Ракетная турель MK5
[entity-name]
rocket-turret=Ракетная турель
rocket-turret-mk2=Ракетная турель MK2
rocket-turret-mk3=Ракетная турель MK3
rocket-turret-mk4=Ракетная турель MK4
rocket-turret-mk5=Ракетная турель MK5
[technology-name]
rocket-turret=Ракетная турель
rocket-turret-mk2=Ракетная турель MK2
rocket-turret-mk3=Ракетная турель MK3
rocket-turret-mk4=Ракетная турель MK4
rocket-turret-mk5=Ракетная турель MK5
[technology-description]
rocket-turret=Стационарная пусковая установка для поражения далёких одиночных и групповых целей. Соблюдайте осторожность при использовании с атомными боеприпасами.
rocket-turret-mk2=Первое улучшение ракетной турели. Каждое улучшение увеличивает урон на 25%, максимальную дальность на 2 и скорость стрельбы на 0.5/с.
rocket-turret-mk3=Второе улучшение ракетной турели.
rocket-turret-mk4=Третье улучшение ракетной турели, которое также вмещает в себя две стопки боеприпасов.
rocket-turret-mk5=Четвёртое и последнее улучшение ракетной турели, которое также вмещает в себя три стопки боеприпасов.
[rocketturrets]
menu_rocketturrets=Ракетные турели
title_rocketturrets=Ракетные турели
[tips-and-tricks-item-name]
misc=Прочее
rocketturrets=Ракетные турели
rocketturrets_modded=Ракетные турели
[tips-and-tricks-item-description]
misc=Прочие подсказки, не подходящие под стандартные категории.
rocketturrets=[item=rocket] всегда была как собаке пятая нога, когда дело касалось защиты базы. Для ручной стрельбы другие методы обычно эффективнее, а автоматическая очень долго ограничивалась только артиллерией. Но сейчас вы решили превзойти самого себя и создали [entity=rocket-turret], дабы сеять хаос среди кусак и плевак, поливая их взрывным дождём.\n\nК сожалению, выбор цветов для покраски оказался весьма невелик, из-за чего турели выглядят весьма уныло, но тем не менее они стреляют ракетами, нанося их обычный урон.\n\nРакетную турель можно зарядить любыми типами ракет. Чтобы они не взорвали сами себя, турели не могут атаковать врагов в радиусе меньше 15. Следует соблюдать крайнюю осторожность при использовании атомных бомб, поскольку их радиус взрыва превышает максимальную дальность турели, что может пробить брешь в вашей же обороне.
rocketturrets_modded=[item=rocket] всегда была как собаке пятая нога, когда дело касалось защиты базы. Для ручной стрельбы другие методы обычно эффективнее, а автоматическая очень долго ограничивалась только артиллерией. Но сейчас вы решили превзойти самого себя и создали [entity=rocket-turret], дабы сеять хаос среди кусак и плевак, поливая их взрывным дождём.\n\nВы решили раскрасить их во все (почти) цвета радуги. Жёлтая ракетная турель стреляет ракетами, нанося их обычный урон. Каждое улучшение (MK2-5) увеличивает урон на 25% и максимальную дальность на 2. Турели MK4-5 также могут вмещать в себя дополнительные стопки боеприпасов.\n\nРакетную турель можно зарядить любыми типами ракет. Чтобы они не взорвали сами себя, турели не могут атаковать врагов в радиусе меньше 15. Следует соблюдать крайнюю осторожность при использовании атомных бомб, поскольку их радиус взрыва превышает максимальную дальность турели, что может пробить брешь в вашей же обороне.
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@@ -15,7 +15,7 @@ rocket_tech = {
prerequisites =
{
"rocketry",
"turrets",
"gun-turret",
"steel-processing",
},
unit =
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-- tips and tricks
misc_category = {
type = "tips-and-tricks-item-category",
name = "misc",
order = "z-[misc]"
}
misc_category_title = {
type = "tips-and-tricks-item",
name = "misc",
category = "misc",
order = "a",
starting_status = "unlocked",
is_title = true
}
rocket_tips = {
type = "tips-and-tricks-item",
name = "rocketturrets",
tag = "[entity=rocket-turret]",
category = "misc",
indent = 1,
order = "b-[rocketturrets]",
trigger =
{
type = "build-entity",
entity = "rocket-turret"
},
dependencies = {"introduction"},
image = "__Rocket_Turrets__/graphics/tips.png"
}