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mirror of https://github.com/Wyrrrd/Rocket_Turrets.git synced 2026-07-06 20:57:05 +02:00

12 Commits

Author SHA1 Message Date
Wyrrrd defda72f8d Added italian locale 2022-08-25 08:00:59 +02:00
Wyrrrd 458dfd619e Added dynamic tips&tricks page
Also:
- removed redundant wikimod integrations
- maintenance
2022-08-10 15:40:34 +02:00
Wyrrrd 323f0272d2 Ignore vscode 2022-08-08 15:00:27 +02:00
Wyrrrd cedc1aa79e Updated info text using DeepL
Przykro mi, nie mówię po polsku.
2021-09-26 12:02:53 +00:00
Wyrrrd 8e6278688d Forgot credits 2021-09-06 23:45:16 +02:00
Wyrrrd cc7c2bc189 New release bump 2021-09-06 23:40:56 +02:00
Wyrrrd f9888a295c Merge pull request #1 from d0ob/master
fr trans
2021-09-06 21:37:15 +00:00
Friendch 2d698f6788 Correction
Indeed, my bad... Should have definitely re-re-read.
I saw the [rocketturrets] wasn't translated in other files so I didn't either.

For the name thought, Rocket_turret's local files don't seem to be called string.cfg but locale.cfg
2021-09-06 19:48:30 +02:00
Friendch cf36f8ad55 Merge pull request #1 from d0ob/d0ob-patch-1
FR transl
2021-09-06 15:15:43 +02:00
Friendch 7636d5a7ba FR transl
I only see auto filter remaining, it will not be done today, much more talkative ! 
And since I don't use it myself, I vant to play abit with it to be sure I don't missunderstood anything !
2021-08-08 19:59:35 +02:00
Wyrrrd 940b793e5d Fix changelog date 2020-11-19 20:57:22 +01:00
Wyrrrd 00716fd7c6 Updated for 1.1
- Integrated 1.1 base game technology rename for gun turrets
2020-11-19 20:56:25 +01:00
28 changed files with 209 additions and 286 deletions
+1 -1
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@@ -1,2 +1,2 @@
*.zip
.vscode/*
+3 -5
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@@ -9,12 +9,10 @@ This mod should just work, but I specifically added compatibility for the follow
+ [Bob's Warfare](https://mods.factorio.com/mod/bobplates) - more turrets (MK2-MK5)
+ [Bob's Metals, Chemicals and Intermediates](https://mods.factorio.com/mod/bobplates) - replace recipe ingredients similar to how Bob's Warfare depends on it
+ [Informatron](https://mods.factorio.com/mod/informatron) - informational page to explain functions and dangers
+ [Factorio Wiki Mod](https://mods.factorio.com/mod/wiki) - informational topic to explain functions and dangers
+ [Booktorio](https://mods.factorio.com/mod/Booktorio) - informational thread to explain functions and dangers
### Locale
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Rocket_Turrets/tree/master/locale). I'd be happy to add your language and credits to the next release. Especially the polish translation is in need of a proper informational page.
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Rocket_Turrets/tree/master/locale). I'd be happy to add your language and credits to the next release.
### Credit
- Thanks to [Kamsta99](https://mods.factorio.com/user/kamsta99) for the [original mod](https://mods.factorio.com/mod/RocketTurrets) and the [vanilla version](https://mods.factorio.com/mod/RocketTurretsNonBob).
- Thanks to [Kamsta99](https://mods.factorio.com/user/kamsta99) for the [original mod](https://mods.factorio.com/mod/RocketTurrets) and the [vanilla version](https://mods.factorio.com/mod/RocketTurretsNonBob).
- Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french translation and [VanillaRainbow92](https://mods.factorio.com/user/VanillaRainbow92) for the italian translation.
+21
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@@ -1,4 +1,25 @@
---------------------------------------------------------------------------------------------------
Version: 1.1.3
Date: 2022-08-25
Locale:
- Added italian locale (thanks to VanillaRainbow92)
---------------------------------------------------------------------------------------------------
Version: 1.1.2
Date: 2022-08-10
Changes:
- Added tips&tricks page
- Removed integrations for Factorio Wiki Mod, Booktorio and Informatron
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 2021-09-06
Locale:
- Added french locale (thanks to Friendch)
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2020-11-19
Changes:
- Integrated 1.1 base game technology rename for gun turrets
---------------------------------------------------------------------------------------------------
Version: 0.18.5
Date: 2020-04-02
Changes:
-5
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@@ -1,5 +0,0 @@
--control.lua
require("integrations.informatron.control")
require("integrations.wiki.control")
require("integrations.Booktorio.control")
+12 -5
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@@ -4,17 +4,24 @@ require("prototypes.entity")
require("prototypes.item")
require("prototypes.recipe")
require("prototypes.technology")
require("prototypes.tips")
-- only add tips category "misc" if not already exists
if not data.raw["tips-and-tricks-item-category"]["misc"] then
data:extend({
misc_category,
misc_category_title
})
end
data:extend({
rocket_entity,
rocket_item,
rocket_recipe,
rocket_tech
rocket_tech,
rocket_tips
})
-- integrations
require("integrations.bobwarfare.data")
require("integrations.bobplates.data")
require("integrations.informatron.data")
require("integrations.wiki.data")
require("integrations.Booktorio.data")
require("integrations.bobplates.data")
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+5 -8
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@@ -1,16 +1,13 @@
{
"name": "Rocket_Turrets",
"version": "0.18.5",
"version": "1.1.3",
"title": "RocketTurrets",
"author": "Wyrrrd",
"factorio_version": "0.18",
"factorio_version": "1.1",
"dependencies": [
"base >= 0.18.0",
"? bobplates >= 0.18.1",
"? bobwarfare >= 0.18.3",
"? Booktorio >= 1.0.0",
"? informatron >= 0.1.5",
"? wiki >= 0.18.01"
"base >= 1.1.0",
"? bobplates >= 1.1.0",
"? bobwarfare >= 1.1.0"
],
"description": "Adds rocket turrets"
}
-79
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@@ -1,79 +0,0 @@
local rocketturrets_thread =
{
name = {"rocketturrets.menu_rocketturrets"},
specified_version = 0,
topics =
{
{
name = {"rocketturrets.title_rocketturrets"},
topic =
{
{type = "image", spritename = "booktorio-cover"},
{type = "text", text = "info.text_intro"}
}
},
{
name = {"info.heading_turrets"},
topic =
{
{type = "title", title = {"info.heading_turrets"}},
{type = "image", spritename = "booktorio-turrets"},
{type = "text", text = "info.text_turrets"}
}
},
{
name = {"info.heading_ammo"},
topic =
{
{type = "title", title = {"info.heading_ammo"}},
{type = "image", spritename = "booktorio-ammo"},
{type = "text", text = "info.text_ammo"}
}
}
}
}
local rocketturrets_bob_thread =
{
name = {"rocketturrets.menu_rocketturrets"},
specified_version = 0,
topics =
{
{
name = {"rocketturrets.title_rocketturrets"},
topic =
{
{type = "image", spritename = "booktorio-cover-bob"},
{type = "text", text = "info.text_intro"}
}
},
{
name = {"info.heading_turrets"},
topic =
{
{type = "image", spritename = "booktorio-turrets-bob"},
{type = "text", text = "info.text_turrets_bob"}
}
},
{
name = {"info.heading_ammo"},
topic =
{
{type = "image", spritename = "booktorio-ammo"},
{type = "text", text = "info.text_ammo"}
}
}
}
}
local function registerThread()
if remote.interfaces["Booktorio"] then
remote.call("Booktorio", "add_thread", rocketturrets_thread)
if script.active_mods["bobwarfare"] then
remote.call("Booktorio", "override_thread", rocketturrets_bob_thread)
end
end
end
script.on_init(registerThread)
script.on_configuration_changed(registerThread)
-45
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@@ -1,45 +0,0 @@
if mods["Booktorio"] then
data:extend(
{
{
type = "sprite",
name = "booktorio-ammo",
filename = "__Rocket_Turrets__/graphics/info/ammo.png",
width = 104,
height = 64,
scale = 1
},
{
type = "sprite",
name = "booktorio-cover",
filename = "__Rocket_Turrets__/graphics/info/cover.png",
width = 360,
height = 264,
scale = 1
},
{
type = "sprite",
name = "booktorio-cover-bob",
filename = "__Rocket_Turrets__/graphics/info/cover_bob.png",
width = 360,
height = 264,
scale = 1
},
{
type = "sprite",
name = "booktorio-turrets",
filename = "__Rocket_Turrets__/graphics/info/turrets.png",
width = 154,
height = 154,
scale = 1
},
{
type = "sprite",
name = "booktorio-turrets-bob",
filename = "__Rocket_Turrets__/graphics/info/turrets_bob.png",
width = 698,
height = 154,
scale = 1
}
})
end
-4
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@@ -1,9 +1,5 @@
require("integrations.bobplates.ingredients")
local add_prerequisite = function (tech, prereq)
table.insert(data.raw.technology[tech].prerequisites,prereq)
end
if mods["bobplates"] and mods["bobwarfare"] then
-- if bobplates enabled, change tiered turret recipes and tech (if existing)
+33
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@@ -16,10 +16,43 @@ if mods["bobwarfare"] then
data.raw["ammo-turret"]["rocket-turret"].preparing_animation.layers[1].hr_version["filename"] = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk1-sheet.png"
data.raw["ammo-turret"]["rocket-turret"].attacking_animation.layers[1].filename = "__Rocket_Turrets__/graphics/entity/rocket-mk1-sheet.png"
data.raw["ammo-turret"]["rocket-turret"].attacking_animation.layers[1].hr_version["filename"] = "__Rocket_Turrets__/graphics/entity/hr-rocket-mk1-sheet.png"
data.raw["ammo-turret"]["rocket-turret"].icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk1-icon.png"
data.raw["ammo-turret"]["rocket-turret"].fast_replaceable_group = "turret"
data.raw["item"]["rocket-turret"].icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-mk1-icon.png"
data.raw["technology"]["rocket-turret"].icon = "__Rocket_Turrets__/graphics/technology/rocket-turret-mk1.png"
-- if bobwarfare enabled, change tips&tricks page
data.raw["tips-and-tricks-item"]["rocketturrets"].image = "__Rocket_Turrets__/graphics/tips_modded.png"
data.raw["tips-and-tricks-item"]["rocketturrets"].name = "rocketturrets_modded"
data.raw["tips-and-tricks-item"]["rocketturrets"].trigger = {
type = "or",
triggers = {
{
type = "build-entity",
entity = "rocket-turret"
},
{
type = "build-entity",
entity = "rocket-turret-mk2"
},
{
type = "build-entity",
entity = "rocket-turret-mk3"
},
{
type = "build-entity",
entity = "rocket-turret-mk4"
},
{
type = "build-entity",
entity = "rocket-turret-mk5"
}
}
}
data.raw["tips-and-tricks-item"]["rocketturrets_modded"] = data.raw["tips-and-tricks-item"]["rocketturrets"]
data.raw["tips-and-tricks-item"]["rocketturrets"] = nil
-- if bobwarfare enabled, load tiered turrets
data:extend({
-36
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@@ -1,36 +0,0 @@
if script.active_mods["informatron"] then
remote.add_interface("rocketturrets", {
informatron_menu = function(data)
return rocketturrets_menu(data.player_index)
end,
informatron_page_content = function(data)
return rocketturrets_page_content(data.page_name, data.player_index, data.element)
end
})
end
function rocketturrets_menu(player_index)
return {}
end
function rocketturrets_page_content(page_name, player_index, element)
if page_name == "rocketturrets" then
if script.active_mods["bobwarfare"] then
element.add{type="button", name="image_cover", style="informatron-cover-bob"}
element.add{type="label", name="text_intro", caption={"info.text_intro"}}
element.add{type="label", name="heading_turrets", caption={"info.heading_turrets"}, style="heading_1_label"}
element.add{type="button", name="image_turrets", style="informatron-turrets-bob"}
element.add{type="label", name="text_turrets", caption={"info.text_turrets_bob"}}
else
element.add{type="button", name="image_cover", style="informatron-cover"}
element.add{type="label", name="text_intro", caption={"info.text_intro"}}
element.add{type="label", name="heading_turrets", caption={"info.heading_turrets"}, style="heading_1_label"}
element.add{type="button", name="image_turrets", style="informatron-turrets"}
element.add{type="label", name="text_turrets", caption={"info.text_turrets"}}
end
-- the following is the same with and without bobplates
element.add{type="label", name="heading_ammo", caption={"info.heading_ammo"}, style="heading_1_label"}
element.add{type="button", name="image_ammo", style="informatron-ammo"}
element.add{type="label", name="text_ammo", caption={"info.text_ammo"}}
end
end
-7
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@@ -1,7 +0,0 @@
if mods["informatron"] then
informatron_make_image("informatron-cover", "__Rocket_Turrets__/graphics/info/cover.png", 380, 264)
informatron_make_image("informatron-cover-bob", "__Rocket_Turrets__/graphics/info/cover_bob.png", 380, 264)
informatron_make_image("informatron-turrets", "__Rocket_Turrets__/graphics/info/turrets.png", 154, 154)
informatron_make_image("informatron-turrets-bob", "__Rocket_Turrets__/graphics/info/turrets_bob.png", 698, 154)
informatron_make_image("informatron-ammo", "__Rocket_Turrets__/graphics/info/ammo.png", 104, 64)
end
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require("integrations.wiki.wiki")
if script.active_mods["wiki"] then
local initialize_wiki
if script.active_mods["bobwarfare"] then
initialize_wiki = function()
remote.call("wiki","register_mod_wiki",rocketturrets_bob_wiki)
end
else
initialize_wiki = function()
remote.call("wiki","register_mod_wiki",rocketturrets_wiki)
end
end
script.on_init(initialize_wiki)
script.on_load(initialize_wiki)
end
-9
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@@ -1,9 +0,0 @@
require("integrations.wiki.wiki")
if mods["wiki"] then
if mods["bobwarfare"] then
wiki_register_mod_wiki(rocketturrets_bob_wiki)
else
wiki_register_mod_wiki(rocketturrets_wiki)
end
end
-43
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@@ -1,43 +0,0 @@
rocketturrets_wiki =
{
name = "Rocket_Turrets",
title = {"rocketturrets.menu_rocketturrets"},
mod_path = "__Rocket_Turrets__",
{
name = {"rocketturrets.title_rocketturrets"},
topic = {
{type = "image", name = "image_cover", filepath = "__Rocket_Turrets__/graphics/info/cover.png", width = 380, height = 264, scale = 0.95},
{type = "text", text = {"info.text_intro"} },
{type = "line"},
{type = "title", title = {"info.heading_turrets"} },
{type = "image", name = "image_turrets", filepath = "__Rocket_Turrets__/graphics/info/turrets.png", width = 154, height = 154, scale = 0.516},
{type = "text", text = {"info.text_turrets"} },
{type = "line"},
{type = "title", title = {"info.heading_ammo"} },
{type = "image", name = "image_ammo", filepath = "__Rocket_Turrets__/graphics/info/ammo.png", width = 104, height = 64, scale = 1},
{type = "text", text = {"info.text_ammo"} },
}
}
}
rocketturrets_bob_wiki =
{
name = "Rocket_Turrets",
title = {"rocketturrets.menu_rocketturrets"},
mod_path = "__Rocket_Turrets__",
{
name = {"rocketturrets.title_rocketturrets"},
topic = {
{type = "image", name = "image_cover", filepath = "__Rocket_Turrets__/graphics/info/cover_bob.png", width = 380, height = 264, scale = 0.95},
{type = "text", text = {"info.text_intro"} },
{type = "line"},
{type = "title", title = {"info.heading_turrets"} },
{type = "image", name = "image_turrets", filepath = "__Rocket_Turrets__/graphics/info/turrets_bob.png", width = 698, height = 154, scale = 0.516},
{type = "text", text = {"info.text_turrets_bob"} },
{type = "line"},
{type = "title", title = {"info.heading_ammo"} },
{type = "image", name = "image_ammo", filepath = "__Rocket_Turrets__/graphics/info/ammo.png", width = 104, height = 64, scale = 1},
{type = "text", text = {"info.text_ammo"} },
}
}
}
+9 -7
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@@ -26,10 +26,12 @@ rocket-turret-mk5=Raketen-Geschützturm MK5
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
[info]
text_intro=Raketen waren in Factorio schon immer das hässliche Entlein, das dritte Rad am Wagen der Basisverteidigung. Für manuellen Beschuss eignen sich andere Methoden besser, und automatischer Beschuss war lange nicht möglich. Doch nun hast du deine Badonkadonks in einen Geschützturm geschraubt, um Chaos und Explosionen auf Beißer und Speier regnen zu lassen.
heading_turrets=Neue Geschütztürme
text_turrets=Du hast neue Geschützturm entwickelt. Leider hattest du nur noch diese Farbe auf Lager. Jetzt sehen die Geschütztürme zwar etwas trist aus, aber sie verschießen Raketen, die ihren üblichen Schaden anrichten.
text_turrets_bob=Du hast neue Geschütztürme entwickelt, die in (fast) allen Regenbogenfarben strahlen. Der gelbe Raketen-Geschützturm fügt den üblichen Raketenschaden zu. Jede Weiterentwicklung (MK2-5) erhöht den Schaden um 25% und die Reichweite um 2 zum Vorgänger. Zusätzlich können die Geschütztürme MK4-5 je einen weiteren Stapel Munition aufnehmen.
heading_ammo=Munition
text_ammo=Alle Raketen lassen sich in die Raketen-Geschütztürme laden. Damit sie sich nicht selbst zerstören, können Raketen-Geschütztürme keine Feinde innerhalb eines Radius von 15 angreifen. Besondere Vorsicht ist bei dem Einsatz von Atombomben geboten, da die Explosion einen höheren Radius hat und somit Chaos über deine eigenen Verteidigungsanlagen bringen könnte.
[tips-and-tricks-item-name]
misc=Verschiedenes
rocketturrets=Raketen-Geschütztürme
rocketturrets_modded=Raketen-Geschütztürme
[tips-and-tricks-item-description]
misc=Verschiedene kleine Hinweise, die in keine bestehende Kategorie passen.
rocketturrets=Die [item=rocket] war in Factorio schon immer das hässliche Entlein, das dritte Rad am Wagen der Basisverteidigung. Für manuellen Beschuss eignen sich andere Methoden besser, und automatischer Beschuss war lange nicht möglich. Doch nun hast du deine Badonkadonks in einen [entity=rocket-turret] geschraubt, um Chaos und Explosionen auf Beißer und Speier regnen zu lassen.\n\nLeider hattest du nur noch diese Farbe auf Lager. Jetzt sehen deine Türme zwar etwas trist aus, aber sie verschießen Raketen, die ihren üblichen Schaden anrichten.\n\nAlle Raketen lassen sich in die Türme laden. Damit sie sich nicht selbst zerstören, können sie keine Feinde innerhalb eines Radius von 15 angreifen. Besondere Vorsicht ist bei dem Einsatz von Atombomben geboten, da die Explosion einen höheren Radius hat und somit Chaos über deine eigenen Verteidigungsanlagen bringen könnte.
rocketturrets_modded=Die [item=rocket] war in Factorio schon immer das hässliche Entlein, das dritte Rad am Wagen der Basisverteidigung. Für manuellen Beschuss eignen sich andere Methoden besser, und automatischer Beschuss war lange nicht möglich. Doch nun hast du deine Badonkadonks in einen [entity=rocket-turret] geschraubt, um Chaos und Explosionen auf Beißer und Speier regnen zu lassen.\n\nUnd sie strahlen in (fast) allen Regenbogenfarben. Der gelbe Turm fügt den üblichen Raketenschaden zu. Jede Weiterentwicklung (MK2-5) erhöht den Schaden um 25% und die Reichweite um 2 zum Vorgänger. Zusätzlich können die Türme MK4-5 je einen weiteren Stapel Munition aufnehmen.\n\nAlle Raketen lassen sich in die Türme laden. Damit sie sich nicht selbst zerstören, können sie keine Feinde innerhalb eines Radius von 15 angreifen. Besondere Vorsicht ist bei dem Einsatz von Atombomben geboten, da die Explosion einen höheren Radius hat und somit Chaos über deine eigenen Verteidigungsanlagen bringen könnte.
+9 -7
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@@ -26,10 +26,12 @@ rocket-turret-mk5=Rocket turret MK5
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
[info]
text_intro=Rockets have always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a turret socket to make mayhem and explosions rain on biters and spitters.
heading_turrets=New Turrets
text_turrets=You developed new turrets. Sadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.
text_turrets_bob=You developed new turrets, which are glistening in (almost) every colours of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.
heading_ammo=Ammunition
text_ammo=All rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
[tips-and-tricks-item-name]
misc=Miscellaneous
rocketturrets=Rocket turrets
rocketturrets_modded=Rocket turrets
[tips-and-tricks-item-description]
misc=Various little hints that don't fit in an existing category.
rocketturrets=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nSadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
rocketturrets_modded=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nThey are glistening in (almost) every colour of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
+37
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@@ -0,0 +1,37 @@
[mod-description]
Rocket_Turrets=Ajoute des tourelles lance-missiles
[item-name]
rocket-turret=Tourelle lance-missiles
rocket-turret-mk2=Tourelle lance-missiles MK2
rocket-turret-mk3=Tourelle lance-missiles MK3
rocket-turret-mk4=Tourelle lance-missiles MK4
rocket-turret-mk5=Tourelle lance-missiles MK5
[entity-name]
rocket-turret=Tourelle lance-missiles
rocket-turret-mk2=Tourelle lance-missiles MK2
rocket-turret-mk3=Tourelle lance-missiles MK3
rocket-turret-mk4=Tourelle lance-missiles MK4
rocket-turret-mk5=Tourelle lance-missiles MK5
[technology-name]
rocket-turret=Tourelle lance-missiles
rocket-turret-mk2=Tourelle lance-missiles MK2
rocket-turret-mk3=Tourelle lance-missiles MK3
rocket-turret-mk4=Tourelle lance-missiles MK4
rocket-turret-mk5=Tourelle lance-missiles MK5
[rocketturrets]
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
[tips-and-tricks-item-name]
misc=Divers
rocketturrets=Tourelles lance-missiles
rocketturrets_modded=Tourelles lance-missiles
[tips-and-tricks-item-description]
misc=Diverses petites notes qui n'entrent dans aucune catégorie existante.
rocketturrets=[item=rocket] a toujours été le vilain petit canard, la cinquième roue du carrosse quant à la défense dans Factorio. En artillerie légère d'autres méthodes sont plus efficaces, et en lourde ça n'existait simplement pas... Mais voilà, maintenant vous pouvez visser votre Bazooka sur une [entity=rocket-turret] et faire pleuvoir l'enfer sur vos ennemis.\n\nElles sont certes un peu moroses, sans couleur, mais au moins elles font le boulot.\n\nLes tourelles peuvent accueillir tout type de missiles. Pour éviter qu'elles ne se détruisent elles-mêmes, elles ne pourront pas tirer sur les ennemis qui lui sont trop proches. (Dans un rayon de 15 autour d'elles.) Une attention particulière est requise pour l'utilisation de bombes atomiques, elles sont assez dévastatrices pour détruire vos défenses par la même occasion...
rocketturrets_modded=[item=rocket] a toujours été le vilain petit canard, la cinquième roue du carrosse quant à la défense dans Factorio. En artillerie légère d'autres méthodes sont plus efficaces, et en lourde ça n'existait simplement pas... Mais voilà, maintenant vous pouvez visser votre Bazooka sur une [entity=rocket-turret] et faire pleuvoir l'enfer sur vos ennemis.\n\nEt celles-ci brillent dans (presque) toutes les couleurs de l'arc-en-ciel. La jaune fait les dégâts habituels, les versions supérieures (MK2-5) les augmentent de 25% chacune, ainsi que la portée par 2. Les améliorations MK4 et 5 peuvent aussi recevoir un stock de munitions supplémentaires.\n\nLes tourelles peuvent accueillir tout type de missiles. Pour éviter qu'elles ne se détruisent elles-mêmes, elles ne pourront pas tirer sur les ennemis qui lui sont trop proches. (Dans un rayon de 15 autour d'elles.) Une attention particulière est requise pour l'utilisation de bombes atomiques, elles sont assez dévastatrices pour détruire vos défenses par la même occasion...
+37
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@@ -0,0 +1,37 @@
[mod-description]
Rocket_Turrets=Aggiunge torrette lanciarazzi
[item-name]
rocket-turret=Torretta lanciarazzi
rocket-turret-mk2=Torretta lanciarazzi MK2
rocket-turret-mk3=Torretta lanciarazzi MK3
rocket-turret-mk4=Torretta lanciarazzi MK4
rocket-turret-mk5=Torretta lanciarazzi MK5
[entity-name]
rocket-turret=Torretta lanciarazzi
rocket-turret-mk2=Torretta lanciarazzi MK2
rocket-turret-mk3=Torretta lanciarazzi MK3
rocket-turret-mk4=Torretta lanciarazzi MK4
rocket-turret-mk5=Torretta lanciarazzi MK5
[technology-name]
rocket-turret=Torretta lanciarazzi
rocket-turret-mk2=Torretta lanciarazzit MK2
rocket-turret-mk3=Torretta lanciarazzi MK3
rocket-turret-mk4=Torretta lanciarazzi MK4
rocket-turret-mk5=Torretta lanciarazzi MK5
[rocketturrets]
menu_rocketturrets=Torrette lanciarazzi
title_rocketturrets=Torrette lanciarazzi
[tips-and-tricks-item-name]
misc=Miscellaneous
rocketturrets=Torrette lanciarazzi
rocketturrets_modded=Torrette lanciarazzi
[tips-and-tricks-item-description]
misc=Qualche piccoli suggerimenti che non corrispondono in una categoria esistente
rocketturrets=[item=rocket] sempre stata il brutto anatroccolo, l'ultima ruota del carro in Factorio. Per fuoco manuale, altri metodi sono più efficaci, il fuoco automatico non è stato disponibile per lungo tempo. Ma ora, possiedi una [entity=rocket-turret] ora divertiti a vaporizzare biters e spitters.\n\nTristemente hai solo un colore disponibile. Possono apparire un po' deprimenti, ma lanciano razzi alla loro potenza originale.\n\nTutti i razzi possono essere caricati. Per prevenire l'autodistruzione, le torrette lanciarazzi non possono sparare ad una distanza inferiore ai 15 metri. Prestate maggiore attenzione se volete utilizzare razzi atomici, siccome hanno un raggio maggiore e possono letteralmente polverizzare la tua base.
rocketturrets_modded=[item=rocket] sempre stata il brutto anatroccolo, l'ultima ruota del carro in Factorio. Per fuoco manuale, altri metodi sono più efficaci, il fuoco automatico non è stato disponibile per lungo tempo. Ma ora, possiedi una [entity=rocket-turret] ora divertiti a vaporizzare biters e spitters.\n\nAssortite in (quasi) ogni colore dell'arcobaleno. Quella gialla procura il danno standard dei razzi. Ogni miglioria (MK2-5) incrementa il danno del 25% e distanza di 2. Le torrette MK4-5 possono inoltre ospitare una stack aggiuntiva di munizioni.\n\nTutti i razzi possono essere caricati. Per prevenire l'autodistruzione, le torrette lanciarazzi non possono sparare ad una distanza inferiore ai 15 metri. Prestate maggiore attenzione se volete utilizzare razzi atomici, siccome hanno un raggio maggiore e possono letteralmente polverizzare la tua base.
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@@ -26,10 +26,12 @@ rocket-turret-mk5=Działko rakietowe MK5
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
[info]
text_intro=Rockets have always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a turret socket to make mayhem and explosions rain on biters and spitters.
heading_turrets=New Turrets
text_turrets=You developed new turrets. Sadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.
text_turrets_bob=You developed new turrets, which are glistening in (almost) every colours of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.
heading_ammo=Ammunition
text_ammo=All rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atom bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
[tips-and-tricks-item-name]
misc=Różne
rocketturrets=Działkom rakietowe
rocketturrets_modded=Działkom rakietowe
[tips-and-tricks-item-description]
misc=Różne drobne notatki, które nie pasują do żadnej istniejącej kategorii.
rocketturrets=[item=rocket] zawsze były kulawą kaczką, trzecim kołem u wozu obrony bazy w Factorio. Do ręcznego ostrzału inne metody są skuteczniejsze, a automatyczny ogień przez długi czas nie był możliwy. Ale teraz możesz przykręcić swoje badonkadonki do gniazda w wieżyczce, aby wywołać chaos i eksplozje na kąsacze i plujce.\n\nNiestety, miałeś tylko jeden kolor do ich pomalowania. Teraz wieżyczki wyglądają trochę przygnębiająco, ale wystrzeliwują rakiety, które zadają zwykłe obrażenia.\n\nWszystkie rakiety mogą być ładowane do wieżyczek rakietowych. Aby zapobiec ich samozniszczeniu, wieżyczki rakietowe nie mogą atakować przeciwników w promieniu 15 wokół nich. Dodatkową ostrożność należy zachować przy używaniu bomb atomowych, ponieważ ich eksplozja ma znacznie większy promień i może spowodować chaos w obronie Twojej bazy.
rocketturrets_modded=[item=rocket] zawsze były kulawą kaczką, trzecim kołem u wozu obrony bazy w Factorio. Do ręcznego ostrzału inne metody są skuteczniejsze, a automatyczny ogień przez długi czas nie był możliwy. Ale teraz możesz przykręcić swoje badonkadonki do gniazda w wieżyczce, aby wywołać chaos i eksplozje na kąsacze i plujce.\n\nKtóre mienią się (prawie) wszystkimi kolorami tęczy. Żółta wieżyczka rakietowa zadaje typowe dla rakiet obrażenia. Każde ulepszenie (MK2-5) zwiększa obrażenia o 25% i zasięg o 2. Wieżyczki MK4-5 mogą też pomieścić dodatkowy stos amunicji.\n\nWszystkie rakiety mogą być ładowane do wieżyczek rakietowych. Aby zapobiec ich samozniszczeniu, wieżyczki rakietowe nie mogą atakować przeciwników w promieniu 15 wokół nich. Dodatkową ostrożność należy zachować przy używaniu bomb atomowych, ponieważ ich eksplozja ma znacznie większy promień i może spowodować chaos w obronie Twojej bazy.
+1 -1
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@@ -15,7 +15,7 @@ rocket_tech = {
prerequisites =
{
"rocketry",
"turrets",
"gun-turret",
"steel-processing",
},
unit =
+32
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@@ -0,0 +1,32 @@
-- tips and tricks
misc_category = {
type = "tips-and-tricks-item-category",
name = "misc",
order = "z-[misc]"
}
misc_category_title = {
type = "tips-and-tricks-item",
name = "misc",
category = "misc",
order = "a",
starting_status = "unlocked",
is_title = true
}
rocket_tips = {
type = "tips-and-tricks-item",
name = "rocketturrets",
tag = "[entity=rocket-turret]",
category = "misc",
indent = 1,
order = "b-[rocketturrets]",
trigger =
{
type = "build-entity",
entity = "rocket-turret"
},
dependencies = {"introduction"},
image = "__Rocket_Turrets__/graphics/tips.png"
}