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@@ -1 +1,2 @@
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*.zip
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||||
.vscode/*
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||||
@@ -2,8 +2,12 @@
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||||
<img src=https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png width="128" height="128">
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|
||||
### Description
|
||||
Adds alerts when a car or gun turret is out of ammo or has low ammo.
|
||||
Adds alerts when a gun turret, car or artillery is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for turrets, cars and artillery can be disabled separately. Behaviour on cars with multiple ammo slots can be configured globally.
|
||||
|
||||
### Locale
|
||||
If you want to contribute by translating this mod, you can view the existing translations [here](https://github.com/Wyrrrd/Gun_Turret_Alerts/tree/master/locale). I'd be happy to add your language and credits to the next release.
|
||||
|
||||
### Credit
|
||||
Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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||||
Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
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||||
Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french locale.
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||||
|
||||
@@ -1,4 +1,69 @@
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||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 2.0.0
|
||||
Date: 2024-10-27
|
||||
Changes:
|
||||
- Migration to base game 2.0
|
||||
Locale:
|
||||
- Renamed car group to vehicle group in all languages
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||||
Features:
|
||||
- Added spidertrons to vehicle group
|
||||
Info:
|
||||
- Planned: Switch from surface names to surface indexes (as names can change)
|
||||
- Planned: Cleanup tracking table on surface deletion (may happen with space platforms)
|
||||
- Planned: Add settings to allow players to view alerts for current or multiple/all surfaces
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.1.11
|
||||
Date: 2023-03-12
|
||||
Bugfixes:
|
||||
- Added static script event listeners to fix missing alerts for script built entities
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.1.10
|
||||
Date: 2022-08-07
|
||||
Features:
|
||||
- Added artillery as third alert group (off by default)
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||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.1.9
|
||||
Date: 2021-08-07
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Locale:
|
||||
- Fixed modes not being translated
|
||||
---------------------------------------------------------------------------------------------------
|
||||
Version: 1.1.8
|
||||
Date: 2021-08-06
|
||||
Locale:
|
||||
- Addedd french locale (thanks to d0ob)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.7
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Date: 2021-06-21
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Compatibility:
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- Added compatibility to Space Exploration's Meteor defence and other mods (no longer displays alert when ammo is dynamically loaded) (by snouz)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.6
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Date: 2021-04-22
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Bugfixes:
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- Defaulting multislot mode "selected" to first slot, if no slot selected. Defaulting to "added" mode caused a crash.
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Scripting:
|
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- Simplified some boolean logic misusing it as ternary
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||||
---------------------------------------------------------------------------------------------------
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Version: 1.1.5
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Date: 2021-04-21
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Features:
|
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- Added config option to change behaviour on multiple ammo slots (mainly for cars)
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Bugfixes:
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- Fixed only checking first ammo slot in cars
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- Fixed modded cars without guns causing ammo empty alerts (AAI)
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Optimisations:
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- Only scanning surfaces for forces with connected players
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- Only scanning surfaces on init now, updating by single entities as they are build or removed
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- Only scanning surfaces once instead of twice (once for turrets and once for cars)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.4
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Date: 2021-04-02
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Bugfixes:
|
||||
- Fix multiplayer incompatibility by clearing index on game version/mod version/config change
|
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Locale:
|
||||
- Added alerts to locale
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- Customized alerts with localised name of entities
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---------------------------------------------------------------------------------------------------
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||||
Version: 1.1.3
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||||
Date: 2021-03-29
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Changes:
|
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|
||||
+206
-41
@@ -1,59 +1,224 @@
|
||||
--control.lua
|
||||
--This mod scans the map for cars and gun-turrets and places alerts when they are low.
|
||||
--This mod scans the map for gun-turrets, vehicles and artillery and places alerts when they are low on ammo.
|
||||
|
||||
script.on_init(function (event)
|
||||
-- car and turret index init
|
||||
global.turret_entities = {}
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||||
global.car_entities = {}
|
||||
end)
|
||||
--util functions
|
||||
|
||||
script.on_nth_tick(3600, function (event)
|
||||
--Every minute the surface is rescanned for car and ammo-turret type entities. This is stored in two global tables.
|
||||
for index,surface in pairs(game.surfaces) do
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global.turret_entities[index] = surface.find_entities_filtered{type = "ammo-turret"}
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||||
global.car_entities[index] = surface.find_entities_filtered{type = "car"}
|
||||
function table_is_empty(table)
|
||||
for _,_ in pairs(table) do
|
||||
return false
|
||||
end
|
||||
end)
|
||||
return true
|
||||
end
|
||||
|
||||
script.on_nth_tick(600, function (event)
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--Every 10 seconds recheck and give alerts to players for car and ammo-turret entities on the same force as them.
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--local functions
|
||||
|
||||
local get_ammo_flag = {
|
||||
--Applies mode to inventory, calculates and returns respective inventory flags
|
||||
--Uses boolean return value as ternary, with true = no ammo, false = low ammo and nil = enough ammo
|
||||
["added"] = function (inventory,player_threshold)
|
||||
if inventory.is_empty() then
|
||||
return true
|
||||
else
|
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local ammo_count = 0
|
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for i=1, #inventory do
|
||||
ammo_count = ammo_count + inventory[i].count
|
||||
end
|
||||
if ammo_count == 0 then
|
||||
return true
|
||||
elseif ammo_count < player_threshold then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["individually"] = function (inventory,player_threshold)
|
||||
if inventory.is_empty() then
|
||||
return true
|
||||
else
|
||||
for i=1, #inventory do
|
||||
if inventory[i].count == 0 then
|
||||
return true
|
||||
elseif inventory[i].count < player_threshold then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["selected"] = function (inventory,player_threshold,gun_index)
|
||||
if inventory.is_empty() then
|
||||
return true
|
||||
else
|
||||
if not gun_index then
|
||||
-- default to first slot if no slot selected (probably multislot turret)
|
||||
gun_index = 1
|
||||
end
|
||||
if inventory[gun_index].count == 0 then
|
||||
return true
|
||||
elseif inventory[gun_index].count < player_threshold then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local function add_entity_to_list(event)
|
||||
--Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
|
||||
local entity = event.created_entity or event.entity
|
||||
local index = entity.surface.name.."_"..entity.force.name
|
||||
if storage.ammo_entities[index] then
|
||||
table.insert(storage.ammo_entities[index], entity)
|
||||
end
|
||||
end
|
||||
|
||||
local function remove_entity_from_list(event)
|
||||
--Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
|
||||
local index = event.entity.surface.name.."_"..event.entity.force.name
|
||||
if storage.ammo_entities[index] then
|
||||
for i,entity in pairs(storage.ammo_entities[index]) do
|
||||
if (entity == event.entity) then
|
||||
table.remove(storage.ammo_entities[index], i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function add_force_to_list(event)
|
||||
--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, car or artillery type entities of that force to the global table.
|
||||
local player, force
|
||||
if event.player_index then
|
||||
player = game.get_player(event.player_index)
|
||||
force = player.force
|
||||
elseif event.force then
|
||||
force = event.force
|
||||
if force.connected_players then
|
||||
player = force.connected_players[1]
|
||||
end
|
||||
end
|
||||
|
||||
if player and force and not storage.ammo_entities[player.surface.name.."_"..force.name] then
|
||||
for _,surface in pairs(game.surfaces) do
|
||||
storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function remove_force_from_list(event)
|
||||
--Whenever the last player of a force leaves the game or forces are merged, remove all entities of that force from the global table.
|
||||
local force
|
||||
local param = {}
|
||||
if event.player_index and event.force then
|
||||
param.player_index = event.player_index
|
||||
add_force_to_list(param)
|
||||
force = event.force
|
||||
elseif event.player_index then
|
||||
force = game.get_player(event.player_index).force
|
||||
elseif event.force then
|
||||
force = event.force
|
||||
elseif event.source and event.destination then
|
||||
param.force = event.destination
|
||||
add_force_to_list(param)
|
||||
force = source
|
||||
end
|
||||
|
||||
if force and not force.connected_players then
|
||||
for surface_name,_ in pairs(game.surfaces) do
|
||||
storage.ammo_entities[surface_name.."_"..force.name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function init_list()
|
||||
-- index init
|
||||
storage.ammo_entities = {}
|
||||
local param = {}
|
||||
for _,force in pairs(game.forces) do
|
||||
param.force = force
|
||||
add_force_to_list(param)
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_alerts()
|
||||
--Every 10 seconds recheck and give alerts to players for ammo-turret, car, spidertron or artillery type entities on the same force as them.
|
||||
for _,player in pairs(game.connected_players) do
|
||||
|
||||
GTA_turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
|
||||
GTA_car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value
|
||||
player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
|
||||
turret_entities = global.turret_entities[player.surface.name]
|
||||
car_entities = global.car_entities[player.surface.name]
|
||||
local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
|
||||
local car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value
|
||||
local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
|
||||
local mode = player.mod_settings["gun-turret-alerts-mode"].value
|
||||
local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
|
||||
local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
|
||||
|
||||
if GTA_turret_enabled and turret_entities then
|
||||
for _,turret_entity in pairs(turret_entities) do
|
||||
if turret_entity.valid and turret_entity.force == player.force then
|
||||
inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
|
||||
if inv_var.is_empty() then
|
||||
-- no ammo alert
|
||||
player.add_custom_alert(turret_entity, {type = "virtual", name = "ammo-icon-red"}, "Turret out of ammo", true)
|
||||
elseif inv_var[1].count < player_threshold then
|
||||
-- low ammo alert
|
||||
player.add_custom_alert(turret_entity, {type = "virtual", name = "ammo-icon-yellow"}, "Turret ammo low", true)
|
||||
end
|
||||
end
|
||||
if ammo_entities then
|
||||
for _,entity in pairs(ammo_entities) do
|
||||
if entity.valid and entity.force == player.force then
|
||||
|
||||
--Get ammo inventory based on entity type, skip cars without guns
|
||||
local inventory
|
||||
if turret_enabled and entity.type == "ammo-turret" then
|
||||
inventory = entity.get_inventory(defines.inventory.turret_ammo)
|
||||
elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
|
||||
inventory = entity.get_inventory(defines.inventory.car_ammo)
|
||||
elseif artillery_enabled then
|
||||
if entity.type == "artillery-turret" then
|
||||
inventory = entity.get_inventory(defines.inventory.artillery_turret_ammo)
|
||||
elseif entity.type == "artillery-wagon" then
|
||||
inventory = entity.get_inventory(defines.inventory.artillery_wagon_ammo)
|
||||
end
|
||||
end
|
||||
|
||||
if GTA_car_enabled and car_entities then
|
||||
for _,car_entity in pairs(car_entities) do
|
||||
-- extra check if car has gun
|
||||
if car_entity.valid and car_entity.force == player.force and car_entity.selected_gun_index then
|
||||
inv_var = car_entity.get_inventory(defines.inventory.car_ammo)
|
||||
if inv_var.is_empty() then
|
||||
--Check for states of no or low ammo based on mode
|
||||
local ammo_flag
|
||||
if inventory and get_ammo_flag[mode] then
|
||||
if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
|
||||
ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
|
||||
if entity.prototype.automated_ammo_count then
|
||||
if entity.prototype.automated_ammo_count < player_threshold then
|
||||
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
|
||||
end
|
||||
end
|
||||
elseif entity.type == "car" or entity.type == "spider-vehicle" then
|
||||
ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
|
||||
end
|
||||
end
|
||||
|
||||
--Create alert for present state
|
||||
if ammo_flag then
|
||||
-- no ammo alert
|
||||
player.add_custom_alert(car_entity, {type = "virtual", name = "ammo-icon-red"}, "Car out of ammo", true)
|
||||
elseif inv_var[1].count < player_threshold then
|
||||
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-red"}, {"gun-turret-alerts.message-empty", entity.localised_name}, true)
|
||||
elseif ammo_flag == false then
|
||||
-- low ammo alert
|
||||
player.add_custom_alert(car_entity, {type = "virtual", name = "ammo-icon-yellow"}, "Car ammo low", true)
|
||||
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
-- Event handlers
|
||||
|
||||
script.on_init(init_list)
|
||||
script.on_configuration_changed(init_list)
|
||||
|
||||
script.on_event(defines.events.on_player_joined_game, add_force_to_list)
|
||||
script.on_event(defines.events.on_player_left_game, remove_force_from_list)
|
||||
script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
|
||||
|
||||
script.on_event(defines.events.on_force_created, add_force_to_list)
|
||||
script.on_event(defines.events.on_forces_merged, remove_force_from_list)
|
||||
|
||||
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
|
||||
script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
|
||||
|
||||
script.on_nth_tick(600, generate_alerts)
|
||||
@@ -1,2 +1,16 @@
|
||||
--data.lua
|
||||
require("prototypes.signals")
|
||||
-- data.lua
|
||||
|
||||
data:extend({
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-red",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
|
||||
icon_size = 64,
|
||||
},
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-yellow",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
})
|
||||
@@ -1,9 +1,9 @@
|
||||
{
|
||||
"name": "Gun_Turret_Alerts",
|
||||
"version": "1.1.3",
|
||||
"version": "2.0.0",
|
||||
"title": "Ammo Alerts",
|
||||
"author": "Wyrrrd",
|
||||
"factorio_version": "1.1",
|
||||
"dependencies": ["base >= 1.1.0"],
|
||||
"factorio_version": "2.0",
|
||||
"dependencies": ["base >= 2.0.0"],
|
||||
"description": "Adds map alerts for players when a turret or car is either out of ammo or has low ammo"
|
||||
}
|
||||
+20
-3
@@ -1,9 +1,26 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Alarme für Geschützturmmunition aktiviert
|
||||
gun-turret-alerts-car-enabled=Alarme für Fahrzeugmunition aktiviert
|
||||
gun-turret-alerts-car-enabled=Alarme für Vehikelmunition aktiviert
|
||||
gun-turret-alerts-artillery-enabled=Alarme für Artillerie aktiviert
|
||||
gun-turret-alerts-mode=Mehrplatz-Modus
|
||||
gun-turret-alerts-threshold=Grenze für wenig Munition
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Aktiviert Alarme für Geschützturmmunition für deinen Spieler
|
||||
gun-turret-alerts-car-enabled=Aktiviert Alarme für Fahrzeugmunition für deinen Spieler
|
||||
gun-turret-alerts-threshold=Wenn ein Fahrzeug oder Geschützturm weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
|
||||
gun-turret-alerts-car-enabled=Aktiviert Alarme für Vehikelmunition für deinen Spieler
|
||||
gun-turret-alerts-artillery-enabled=Aktiviert Alarme für Artillerie für deinen Spieler
|
||||
gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Vehikeln.)
|
||||
gun-turret-alerts-threshold=Wenn ein Geschützturm, Vehikel oder eine Artillerie weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Aufaddiert
|
||||
gun-turret-alerts-mode-individually=Einzeln
|
||||
gun-turret-alerts-mode-selected=Auswahl
|
||||
|
||||
[gun-turret-alerts]
|
||||
message-empty=__1__ hat keine Munition
|
||||
message-low=__1__ hat wenig Munition
|
||||
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Hat keine Munition
|
||||
ammo-icon-yellow=Hat wenig Munition
|
||||
+21
-4
@@ -1,9 +1,26 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Turret ammo alerts enabled
|
||||
gun-turret-alerts-car-enabled=Car ammo alerts enabled
|
||||
gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
|
||||
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
|
||||
gun-turret-alerts-mode=Multi slot mode
|
||||
gun-turret-alerts-threshold=Low ammo threshold
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player
|
||||
gun-turret-alerts-car-enabled=Enables car ammo alerts to be added to your player
|
||||
gun-turret-alerts-threshold=If a car or turret has less than this much ammo an alert will be added to your player
|
||||
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
|
||||
gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your player.
|
||||
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
|
||||
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
|
||||
gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Added up
|
||||
gun-turret-alerts-mode-individually=Individually
|
||||
gun-turret-alerts-mode-selected=Selected
|
||||
|
||||
[gun-turret-alerts]
|
||||
message-empty=__1__ out of ammo
|
||||
message-low=__1__ low ammo
|
||||
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Out of ammo signal
|
||||
ammo-icon-yellow=Low ammo signal
|
||||
@@ -0,0 +1,26 @@
|
||||
[mod-setting-name]
|
||||
gun-turret-alerts-enabled=Activer les alertes de manque de munitions dans les tourelles.
|
||||
gun-turret-alerts-car-enabled=Activer les alertes de manque de munitions dans les véhicules.
|
||||
gun-turret-alerts-artillery-enabled=Activer les alertes de manque de munitions dans la artillerie.
|
||||
gun-turret-alerts-mode=Prendre en considération plusieurs compartiments de munitions.
|
||||
gun-turret-alerts-threshold=Nombre de munitions restantes avant d'être alerté.
|
||||
|
||||
[mod-setting-description]
|
||||
gun-turret-alerts-enabled=Le manque de munitions dans une tourelle enverra une alerte au joueur.
|
||||
gun-turret-alerts-car-enabled=Le manque de munitions dans un véhicule enverra une alerte au joueur.
|
||||
gun-turret-alerts-artillery-enabled=Le manque de munitions dans une artillerie enverra une alerte au joueur.
|
||||
gun-turret-alerts-mode=Surveiller tous les compartiments de l'unité, un seul, ou une sélection.\n(Certaines unités, principalement des véhicules, peuvent posséder plusieurs compartiments. À laisser décoché s'il n'y en a qu'un seul.)
|
||||
gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle, un véhicule ou une artillerie, qui déclenchera un alerte une fois atteint.
|
||||
|
||||
[string-mod-setting]
|
||||
gun-turret-alerts-mode-added=Tous
|
||||
gun-turret-alerts-mode-individually=Unique
|
||||
gun-turret-alerts-mode-selected=Sélection
|
||||
|
||||
[gun-turret-alerts]
|
||||
message-empty=__1__ plus de munition
|
||||
message-low=__1__ peu de munitions
|
||||
|
||||
[virtual-signal-name]
|
||||
ammo-icon-red=Signal d'absence de munition
|
||||
ammo-icon-yellow=Signal de manque de munitions
|
||||
@@ -1,4 +0,0 @@
|
||||
script.on_configuration_changed(function (event)
|
||||
-- car index init fix
|
||||
global.car_entities = {}
|
||||
end)
|
||||
@@ -1,14 +0,0 @@
|
||||
data:extend({
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-red",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
|
||||
icon_size = 64,
|
||||
},
|
||||
{
|
||||
type = "virtual-signal",
|
||||
name = "ammo-icon-yellow",
|
||||
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
})
|
||||
+14
-3
@@ -13,6 +13,19 @@ data:extend({
|
||||
name = "gun-turret-alerts-car-enabled",
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = true
|
||||
},
|
||||
{
|
||||
type = "bool-setting",
|
||||
name = "gun-turret-alerts-artillery-enabled",
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = false
|
||||
},
|
||||
{
|
||||
type = "string-setting",
|
||||
name = "gun-turret-alerts-mode",
|
||||
setting_type = "runtime-per-user",
|
||||
allowed_values = {"added","individually","selected"},
|
||||
default_value = "selected"
|
||||
},
|
||||
{
|
||||
type = "int-setting",
|
||||
@@ -20,7 +33,5 @@ data:extend({
|
||||
setting_type = "runtime-per-user",
|
||||
default_value = 8,
|
||||
minimum_value = 0
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
})
|
||||
Reference in New Issue
Block a user